Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 291 matches

by PredatorCZ
Sat Nov 11, 2017 5:45 pm
Forum: Game Archive
Topic: Resistance 2 .dat files ¿how do i decrypt them?
Replies: 4
Views: 1452

Re: Resistance 2 .dat files ¿how do i decrypt them?

They are not encrypted, they're just cooked. Here, let me explain. All those files: animsets, assetlookup,cinematics,cubemaps,effect, etc. Most of them are linked together via hashes. And file called assetlookups.dat like I said is TOC (== Table of contents). That means it have hashed names and offs...
by PredatorCZ
Fri Nov 10, 2017 12:25 pm
Forum: Game Archive
Topic: Resistance 2 .dat files ¿how do i decrypt them?
Replies: 4
Views: 1452

Re: Resistance 2 .dat files ¿how do i decrypt them?

All those dat files are headerless archives without TOC, they are cooked that way. All of them are hash-based. File "assetlookups.dat" is TOC file that contains offset infos for most other .dat files. About naming them, some files have names built-in, some don't. Textures are tricky to get...
by PredatorCZ
Fri Nov 10, 2017 12:15 pm
Forum: Tutorials
Topic: Game Engines Filetypes Reverse Engineering
Replies: 3
Views: 7870

Re: Game Engines Filetypes Reverse Engineering

Uh-oh, I don't think storing samples aswell is a great idea, they are copyrighted material. IF your github gets bigger overtime, then having all those sample files from different games can be dangerous. If you have script then why do you have samples? When end user needs, then he will download only ...
by PredatorCZ
Tue Nov 07, 2017 7:12 pm
Forum: 3D/2D models
Topic: Original Xbox model viewing
Replies: 2
Views: 895

Re: Original Xbox model viewing

It wouldn't hurt if you posted some samples and we'll tell you what they are.
by PredatorCZ
Tue Nov 07, 2017 7:07 pm
Forum: 3D/2D models
Topic: IdTech5+ format specifications
Replies: 2
Views: 1388

Re: IdTech5+ format specifications

You're makin renderer only to render id tech 5 formats? By me that's a huge waste of time. I'll give you an advice. Create your own format that will suit your needs or use common formats, my shot is on FBX or Collada (but they have large filesizes). If you're creatin ID5 model viewer, then there are...
by PredatorCZ
Sun Nov 05, 2017 12:40 am
Forum: 3D/2D models
Topic: Asphalt Street Storm [.bdae/.tex]
Replies: 17
Views: 6546

Re: Asphalt Street Storm [.bdae/.tex]

Textures seems to have some Variable Block Compression, my tip was on ASTC but I was unable to sucessfully wrap data.
Textures from Gamel0ft can be real pain sometimes.
by PredatorCZ
Sat Nov 04, 2017 5:06 pm
Forum: Graphic file formats
Topic: [MOBILE] DC Legends .dds ( ATC RGBA Explicit )
Replies: 2
Views: 1117

Re: [MOBILE] DC Legends .dds ( ATC RGBA Explicit )

I haven't seen (ever) any game that uses explicit alpha, devs are just trolling you. Those images have interpolated alpha. So just rename ATCA to ATCI in header and they should work just fine. However when I converted image in Comressonator into ARGB8 it swapped red and blue channel for me, bug I su...
by PredatorCZ
Sat Nov 04, 2017 4:13 pm
Forum: Game Archive
Topic: Destiny 2 PC PKG files
Replies: 2
Views: 6871

Re: Destiny 2 PC PKG files

There has been Destiny pkg extractor somewhere, but it won't work on PC versions since it uses different endianess. Destiny pkg uses Oodle whinch THANK HACKER GOD is cracked and implemented in recent quickbms. Poor RADTools tried to take down github with decompressor code, but thankfully unsuccessfu...
by PredatorCZ
Sat Nov 04, 2017 3:51 pm
Forum: 3D/2D models
Topic: .msh format Raiders of the broken planet
Replies: 6
Views: 1976

Re: .msh format Raiders of the broken planet

Prologue is free on steam, however I don't like their episodic content. 35 bucks for single mission? gtfo.
However,
1.) file is badly extracted I assume, since it's compressed/encrypted.
2.) file is compressed/encrypted inside (after header)
either way I did not had time to research it.
by PredatorCZ
Tue Oct 31, 2017 3:01 pm
Forum: 3D/2D models
Topic: .msh format Raiders of the broken planet
Replies: 6
Views: 1976

Re: .msh format Raiders of the broken planet

This game is developed by MercuryStream. So it will use their Mercury Engine.
I would try to open them with Castelavania LoS 2 maxscript found Here.
You will also need .sm3 file first to load .msh.
by PredatorCZ
Tue Oct 31, 2017 9:48 am
Forum: 3D/2D models
Topic: Raw file requires Script.
Replies: 4
Views: 1519

Re: Raw file requires Script.

You did not mentioned game, very confusing topic to begin with. Are they from Assassins Creed Unity (ACU prefix? FR like France?) or Revelations, or some other (I see Altair costume)? Did you tried to search forum? Im sure there are plenty of tools for Creed games. What about textures, did you conve...
by PredatorCZ
Mon Oct 30, 2017 1:40 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 87781

Re: MT Framework import tools

for some strange reason they lost texture coordinates and uv´s are all messed up after loading the FBX files in any other 3D application outside 3DS MAX.[ I have tried import model from RE6 with 2 uv channels into Unreal 4 and all works just fine. Thing is that your "other 3D app" cannot ...
by PredatorCZ
Sun Oct 29, 2017 12:14 am
Forum: 3D/2D models
Topic: can some grab this please
Replies: 2
Views: 1195

Re: can some grab this please

It took like few seconds: viewtopic.php?f=16&t=10668
I recommend to anyone to use search button.
by PredatorCZ
Fri Oct 20, 2017 6:49 pm
Forum: 3D/2D models
Topic: .res to .obj format (wii)
Replies: 4
Views: 1523

Re: .res to .obj format (wii)

Link is dead/incomplete. Please post valid link.
by PredatorCZ
Sun Oct 15, 2017 9:03 am
Forum: 3D/2D models
Topic: bnk files
Replies: 2
Views: 902

Re: bnk files

bnk files tend to be bink videos or bank containers, with little information you gave us, nobody can help you.
It would be wise to write name of game or post sample, so we can analyze it.