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Search found 291 matches
Re: Openborne
Yes, I have seen some projects like yours, but all ended their cancellations, since original developers contacted persons in charge and told them to stop working on it. If you'll play a low profile and make it as private project, they might not notice. Otherwise you'll be told to stop, since you act...
- Fri Jan 26, 2018 5:22 pm
- Forum: 3D/2D models
- Topic: Insomniac importer (Ratchet & Clank and Resistance series)
- Replies: 3
- Views: 1675
Re: Insomniac importer (Ratchet & Clank and Resistance serie
Like I said, all games that can AllExtractor extract, that should be all game releases from Resistance 2 to last their Last PS3 game (Into the nexus I believe). Everything is already said on AllExtractors page.Tosyk wrote:great work! what games should I try first?
- Fri Jan 19, 2018 11:23 pm
- Forum: 3D/2D models
- Topic: Insomniac importer (Ratchet & Clank and Resistance series)
- Replies: 3
- Views: 1675
Insomniac importer (Ratchet & Clank and Resistance series)
Import tool for Ratchet and Clank and Resistance game series.
You'll need my AllExtractor tool, to correctly use extracted files.

Detailed information and tool download.
You'll need my AllExtractor tool, to correctly use extracted files.

Detailed information and tool download.
- Mon Jan 01, 2018 3:52 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
BETA 3 has been released. Added MOD support for Monster Hunter 4 Ultimate (3ds), Monster Hunter 3 Ultimate (WiiU), EX Troopers (PS3), Dragons Dogma (PS3) Changed ik solver from IKLimb to IKHISolver Reworked ik creation Fixed loading large models for v1 engine Fixed wrong skin weight loading Added lo...
- Sun Dec 31, 2017 11:30 am
- Forum: Holy Cow!
- Topic: how to find out what kind of encryption is this?
- Replies: 15
- Views: 11986
Re: how to find out what kind of encryption is this?
Some files might be wrogly extraced, or they use hashes for some assets. I don't suppose that devs would name their asets like ´ò¿×.dds, also those 4 characters look axactly like 32bit hash. csv files in games are ussually encrypted. lua file is compiled script file, not encrypted. dds file might be...
- Sat Dec 16, 2017 10:15 am
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
I know yours is a script, but max has a c++ sdk and lets you make compiled plugins, which do their job much faster, needless to say. Since my script is supporting multiple games, sdk plugin would be bad idea to make, since I don't have debug version of max, it would be really hard to debug such thi...
- Fri Dec 15, 2017 9:09 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
compiled plugin through the sdk It's not compiled plugin, its maxscript, im really tired of explaining theese over and over again. these LMTs contain attack data as well as motion. We got a tool, that extracts them as .mot and .atk Those are not attack data, they are events, they trigger any action...
- Fri Dec 15, 2017 9:58 am
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
Have you had any progress on exporting anims? It wouldn't be impossible, it would be just slow process since maxscript is extremly slow. But LMT have some unknown data to me, it uses events as well. LMT is NOT final process for animation, MT Framework uses so called "Animation Mixer" tool...
- Thu Dec 14, 2017 6:15 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
Tested the 3DS version of Resident Evil Revelations, and it appears some of the rigging is wrong. I am using 3ds max 2017 sp3, all is fine. https://lukascone.files.wordpress.com/2017/12/rev_legs.jpg Skin problems I can confirm all skin problems. Working on fix. EDIT: All skinned problems are now go...
- Mon Dec 04, 2017 10:44 am
- Forum: Game Archive
- Topic: Star Trek Online (need unpacker)
- Replies: 12
- Views: 8158
Re: Star Trek Online (need unpacker)
Gibbed's tools: http://svn.gib.me/builds/cryptic/
WTEX Decompiler: viewtopic.php?f=18&t=4077
Next time please use search button.
WTEX Decompiler: viewtopic.php?f=18&t=4077
Next time please use search button.
- Sun Dec 03, 2017 6:44 pm
- Forum: Game Archive
- Topic: Insomniac extractor (Ratchet & Clank and Resistance series)
- Replies: 1
- Views: 1720
Insomniac extractor (Ratchet & Clank and Resistance series)
Please be mercy upon my twisted soul. So, ehm, I talked earlier about something like that. Extract everything extractable from Engine v2 (Resistance 2) to later (Ratchet & Clank: ItN), maybye even later versions. Some files from first versions are also extractable. So far, it can extract: assetl...
- Sun Dec 03, 2017 6:34 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
Hi! I'm using this tool with RE6 PC, and here's the issues I've encountered: You can save multiple bodyparts as max files, and them merge them together. All those problems described indicates its a skin glitch, might look at it in future. It would be nice if you'll post arc name, is it figure or pl...
- Fri Nov 17, 2017 7:23 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
Hello there, Hands definitely have IK. Thing is that IK's are not fully researched, unfortunetly, I might look at them in future and give them second shot. This hand issue is familiar to me very well, they are using offset, so control bones doesn't have same possition as their child ones. Creating I...
- Wed Nov 15, 2017 6:13 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 87781
Re: MT Framework import tools
For arms, its usually hand bone. It's the bone where fingers are connected to, if model have finger bones. In case of RE games, most hands doesn't have finger bones, since they are using predefined meshes, so in that case it should be last bone on each arm.
- Sat Nov 11, 2017 8:08 pm
- Forum: 3D/2D models
- Topic: Asphalt Street Storm [.bdae/.tex]
- Replies: 17
- Views: 6546
Re: Asphalt Street Storm [.bdae/.tex]
Just browsed yesterday: https://github.com/powervr-graphics/Nat ... mpress.cpp
PowerVR is really interesting format indeed.
PowerVR is really interesting format indeed.
