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by ssringo
Sun Oct 16, 2016 12:42 am
Forum: Game Archive
Topic: how to create unpacker tool for ps3 game?
Replies: 1
Views: 907

Re: ps3 persona 5 cpk file ?

What's that "hdd.cpk" file for? It's not part of the game (I have it straight from PSN and that file isn't part of the download). Anyways, try aluigi's cpk script for quickbms. http://aluigi.altervista.org/quickbms.htm If that doesn't work you can ask someone else to create a working script but you'...
by ssringo
Fri Oct 14, 2016 5:32 pm
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 10147

Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip

Yup. Ran several character models through and each seemed to load fine with correct textures, skeleton and weights. Will spend more time over the weekend playing around with stuff. Thanks for the quick update!
by ssringo
Fri Oct 14, 2016 8:35 am
Forum: 3D/2D models
Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
Replies: 24
Views: 10147

Re: Persona 5 Model and Animation importer v0.8 - MaxScript

Thanks for the release. I hope I can get this working but for now I'm getting an error in the script listener when I load a model (same for all character models) GFSFileLoader.Load: Chunk 0x1 ver: 0x1105070 sz: 0x0 at 0x4L GFSFileLoader.Load: GFS start marker chunk GFSFileLoader.Load: Chunk 0x100fc ...
by ssringo
Wed Aug 10, 2016 6:54 am
Forum: 3D/2D models
Topic: Tokyo Mirage Sessions / Genei Ibun Roku .apak
Replies: 10
Views: 2504

Re: Tokyo Mirage Sessions / Genei Ibun Roku .apak

How were you guys able to extract the .cpk files to get the apak files? Can't find working tools or scripts for it.

Edit: I did find some tools on zenhax that could extract the cpk files but none of the apak files work with Szkaradek123's tools.
by ssringo
Wed Jul 06, 2016 7:24 am
Forum: 3D/2D models
Topic: Hyperidmension Neptunia rebirth 1 ism2
Replies: 53
Views: 18909

Re: Hyperidmension Neptunia rebirth 1 ism2

Happy to finally be able to mess about with this game's models. Almost everything is working fine for me. EDIT: Autotexturing works if you just extract everything in place. I was moving stuff around like a derp. Faces don't get autotextured for whatever reason but that's no big since ya gotta edit t...
by ssringo
Sat Jun 04, 2016 9:18 pm
Forum: 3D/2D models
Topic: Senran Kagura Shinovi Versus (PC)
Replies: 32
Views: 23363

Re: Senran Kagura Shinovi Versus (PC)

^^ I dunno why you're having issues. Everything extracts fine for me with current quickbms and the scripts linked in this thread. Are you using the GTX script mikulover posted in this thread ? I haven't found any further issues with extraction or importing of models (thus far). I am wondering if any...
by ssringo
Fri Jun 03, 2016 10:33 pm
Forum: 3D/2D models
Topic: Senran Kagura Shinovi Versus (PC)
Replies: 32
Views: 23363

Re: Senran Kagura Shinovi Versus (PC)

Ah, the dreaded phyre format. That's the format FFX/X-2 uses and why nobody wants to create scripts for that one either. Sad to hear but oh well, can't always get what you want :mrgreen: Back on topic with SK though. Even though I can't do anything with meshes until I get home, I have continued extr...
by ssringo
Fri Jun 03, 2016 5:21 pm
Forum: 3D/2D models
Topic: Senran Kagura Shinovi Versus (PC)
Replies: 32
Views: 23363

Re: Senran Kagura Shinovi Versus (PC)

Thanks for the updates Random. Will be making a bigger effort to check model parts tonight/through the weekend and will update if I find anything else. As an aside, Onechanbara Z2 Chaos came out last night. The game is also from Tamsoft and the file structure looks just like Senran Kagura and uses *...
by ssringo
Fri Jun 03, 2016 12:48 am
Forum: 3D/2D models
Topic: Senran Kagura Shinovi Versus (PC)
Replies: 32
Views: 23363

Re: Senran Kagura Shinovi Versus (PC)

Thank you for the script mikulover39. Spent an hour or so extracting and organizing the characters and everything seems to be working fine. :D Thank you Random for your continued efforts with the format. I didn't have time to test on much other than some Asuka model parts but it did work for me on M...
by ssringo
Thu Jun 02, 2016 4:47 am
Forum: 3D/2D models
Topic: Senran Kagura Shinovi Versus (PC)
Replies: 32
Views: 23363

Re: Senran Kagura Shinovi Versus (PC)

Are you a lovely lady? :D Not exactly (: Edit: Didn't realize colon+x was a "mad" emoticon yep they are. And it would be rather easy imho to create some maxscript (or Noesis python script) for yourself if you'd take up some spare minutes of your free time to learn how to do it. While I'm not oppose...
by ssringo
Thu Jun 02, 2016 4:02 am
Forum: 3D/2D models
Topic: Senran Kagura Shinovi Versus (PC)
Replies: 32
Views: 23363

Senran Kagura Shinovi Versus (PC)

So with Senran Kagura coming to PC, I'm hoping someone will be so kind as to create some tools/scripts/etc for the lovely ladies. Fortunately the files are organized fairly nicely so it's easy to get the model/texture package. Here is a .rar of several models (I believe I grabbed body, head, hair an...
by ssringo
Mon Apr 04, 2016 9:20 am
Forum: 3D/2D models
Topic: Hyperidmension Neptunia rebirth 1 ism2
Replies: 53
Views: 18909

Re: Hyperidmension Neptunia rebirth 1 ism2

Big thank you to mikulover39 and RandomTBush. Even though the selection is limited, I like these models much more than the Rebirth ones. So much easier when you aren't trying to line up/combine 4 or 5 textures to make a single facial expression. :lol:
by ssringo
Tue Mar 22, 2016 4:50 am
Forum: 3D/2D models
Topic: Hyperidmension Neptunia rebirth 1 ism2
Replies: 53
Views: 18909

Re: Hyperidmension Neptunia rebirth 1 ism2

Hey Random, do you think you could take a look at the newly released (on PC) Neptunia U? While in game looks just like the other games, they changed the format a bit and are using .cat files. I'm hoping it's not a major change and easily figured out. I wouldn't even bother asking if not for the 2 ne...
by ssringo
Tue Feb 02, 2016 12:43 am
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 282
Views: 81759

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Gh0stBlade wrote: The engine changed since Lara Croft and the Temple of Osiris. The Skeleton has since been moved completely out of the mesh file and it's location is unknown. So that's not supported.
Supported...yet? Assuming the skeletons can be found, support for those can be added I hope.
by ssringo
Sat Dec 19, 2015 8:52 pm
Forum: Graphic file formats
Topic: Bayonetta 2 Textures
Replies: 5
Views: 3936

Re: Bayonetta 2 Textures

Thank you for the script Random. Worked perfectly. And thank you shakotay2 for the effort. I was actually downloading the first Bayonetta to get ahold of those files in case they could help.