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by ssringo
Fri Aug 11, 2017 2:14 am
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Re: Fate Extella PC *.mdl format

Gave it a quick test and I had the same issues. Noesis gives the following in the debug log Detected file type: Fate Extella Model name: SV1560_PS4 WARNING: VXBF count > IXBF count, some data not processed Reading 'modeling\fate\Artoria\\'...Failed. Reading 'modeling\fate\Artoria\\'...Failed. Readin...
by ssringo
Fri Aug 11, 2017 2:06 am
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Re: Fate Extella PC *.mdl format

Which DLC specifically? I assume you're talking about Nero. I know it'll sound anal but Nero, Artoria and Altera are all "Saber" (their servant class). Anyways, I did have some issues if I converted the models directly into mesh.ascii but going fbx to mesh.ascii has produced no skeleton issues in my...
by ssringo
Thu Aug 10, 2017 11:49 pm
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Re: Fate Extella PC *.mdl format

Thank you for the all your work Kotcrab. Ran through a couple models and everything seems to be working fine. As an aside, Noesis did crash when I tried exporting the model AND textures at the same time but that might be because I'm on my crappy laptop atm and it can't handle that much work :roll: ....
by ssringo
Sat Aug 05, 2017 8:19 pm
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Re: Fate Extella PC *.mdl format

Good stuff mate. Hope you can figure out/get help on the last bit (maybe chrrox?).

Speaking of, have you checked out chrrox's maxscript for Nier that I linked to earlier in the thread? He said they're nearly identical so maybe it can give you some direction.
by ssringo
Thu Aug 03, 2017 10:00 pm
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Re: Fate Extella PC *.mdl format

So how's progress coming? I finished up Fate/Extella earlier this week but my interest in modeling script/tools hasn't waned :)

Umu
by ssringo
Mon Jul 31, 2017 10:39 am
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Re: Fate Extella PC *.mdl format

Kotcrab wrote:I am currently working on custom extractor and repackager, will post it in archive thread when ready.
A couple days late on this but in case you didn't know/test it yourself, the game does run on extracted files. Just have to move the extracted files into the appropriate folders.
by ssringo
Sat Jul 29, 2017 8:34 pm
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Re: Fate Extella PC *.mdl format

Changing 'sv0000_body_a.mds' to 'sv0000_body_a.dds' does work. You need a program that can actually view dds files because Windows (I believe) doesn't by default. Noesis is one such program. However, changing the filename from 'sv0000_body_a' to 'sv0000_body_a.dds' will not work because you're just ...
by ssringo
Sat Jul 29, 2017 1:20 am
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Re: Fate Extella PC *.mdl format

Can you send me all the files? i dont know how to extract, if you cant send me can you show me how to do it myself? Not uploading/sharing gigabyte's worth of models and textures. -obtain game -download quickbms from http://aluigi.altervista.org/quickbms.htm -copy the script text I linked in the OP ...
by ssringo
Thu Jul 27, 2017 10:45 pm
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Re: Fate Extella PC *.mdl format

Was just about to post the same anime663. I assume this is the Nier thread and tools you tried. Changed filename extensions and I also ran the decryption bms script from that thread but it also errors out. Either something is changed causing those tools to not work or we're missing something in the ...
by ssringo
Thu Jul 27, 2017 3:47 am
Forum: 3D/2D models
Topic: Fate Extella PC *.mdl format
Replies: 43
Views: 9700

Fate Extella PC *.mdl format

Posting this to request model/skeleton tools for this game. chrrox was kind enough to post a working script for extracting the archives which kicked out everything into mostly neat folders. I've uploaded a couple character samples and their weapons. I can post more if needed. The models have a *.mdl...
by ssringo
Wed Jul 26, 2017 5:35 am
Forum: Game Archive
Topic: Fate Extella PC
Replies: 9
Views: 5734

Fate Extella PC

Hoping to get an extractor (and eventually model/texture tools) for this game. I've uploaded 2 .rar files as samples. The "Main" .rar has 4 files: the 2 files kicked out by filecutter.bms from the main archive (which was over 3 GB in size), a *.pfs file and *.pkh file. These are the only files aside...
by ssringo
Wed Jun 21, 2017 5:15 am
Forum: 3D/2D models
Topic: Valkyrie Drive Bhikkhuni (Vita) Noesis Script
Replies: 13
Views: 3622

Re: Valkyrie Drive Bhikkhuni (Vita) Noesis Script

Would it be possible to update the script to work with the PC release? Here are a few samples.

http://www.mediafire.com/file/y6v7h1o0zxs8m85/VD.rar
by ssringo
Tue Jun 13, 2017 10:24 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 366210

Re: Spotlight: Señor Casaroja's Noesis

Question about Tekken 7 support in noesis. It was mentioned over on Gildor's umodel forums that noesis supports the game and doesn't have the issue with mismatched skeletons and meshes (they aren't scaled the same so the skeleton doesn't line up with the mesh). However, I can't get any meshes to loa...
by ssringo
Thu Jun 08, 2017 1:01 am
Forum: 3D/2D models
Topic: Senran Kagura Shinovi Versus (PC)
Replies: 32
Views: 23424

Re: Senran Kagura Shinovi Versus (PC)

I'm not on my home PC and haven't messed with these models in a while but I'll try to help. I'm assuming you're doing all this with the Estival Versus models and not the outdated Shinovi Versus models. First of all, from the error you gave, you seem to be using the low quality models/textures. You s...
by ssringo
Tue May 09, 2017 5:38 pm
Forum: Game Archive
Topic: Onechanbara .dlc
Replies: 3
Views: 1284

Re: Onechanbara .dlc

Yeah I got that part. Unfortunately none of the existing scripts (that I have at least) can extract the files afterwards.