The patching part should work but, I dunno why, I have always some NullReferences Exceptions and this is annoyin' me as hell ~.~
At least my toolkit will be finished in not so long so that's cool =D(Don't attempt one SUPA fast like my kh2fm one b\c my code's a mess right now)
Bye, GovanifY
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 59 matches
- Sun May 11, 2014 1:44 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
- Sat May 10, 2014 6:19 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
KH1FM_Toolkit, first "usable" version. Patching part in dev.
http://govanify.x10host.com/_img/KH1FM_ ... DEBUG2.png
http://govanify.x10host.com/_img/KH1FM_ ... DEBUG2.png
- Sat May 10, 2014 12:17 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
Well my toolkit was only extracting shits, now that I modified it it's extracting the original files and able to decompress them(afaik same as kh2 but still not sure). Also, not like kh2, the only flag I saw was the flag 0x1, which means that the file is compressed, so there's not any other kind of ...
- Sat May 10, 2014 9:27 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
They just hardcoded the files in the iso. Some files like pre-rendered cinematics, the main img etc...which are supposed to be at the root of the iso got a reference into the IDX. I'm trying to make the main core of my soft right now, and this is working pretty well for now. I am able to extract the...
- Fri May 09, 2014 1:24 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
Same as my KH2FM_Toolkit and all my next toolkits: an extractor, patcher, patchmaker + some other bonus features like somes for verify if you have a good dump of the game. I don't includes a full repacker b\c you can repack everything using the patchmaker and the patcher but I could do it. Not THAT ...
- Thu May 08, 2014 2:45 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
Me again, I just finally started to work on kh1, and the IDX format's pretty similar to kh2, see by yourself: http://govanify.x10host.com/_img/KH1IDX.png I'm sure he already been RE but just posting that. I dunno when I'll have a workable version of my KH1FM_Toolkit but be sure I'm workin' on it now...
- Fri Apr 25, 2014 6:25 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts Birth By Sleep models
- Replies: 528
- Views: 159674
Re: [Request] Kingdom Hearts Birth By Sleep models
What an old topic! Anyways, I just partly figured out the LBA of BBS. B\c, afaik, truthkey/Keytotruth never really reversed it, that's why we can't have the real names of the files and the support to add new files etc... I just looked a little bit on BBS0.DAT and I realized that he contains the LBA ...
- Fri Apr 25, 2014 11:43 am
- Forum: Audio file formats
- Topic: Kingdom hearts 1.5 original audio files
- Replies: 8
- Views: 3710
Re: Kingdom hearts 1.5 original audio files
Ah, ya they changed every format which is like: NAME_SDAT. This pattern means the file is a container like the mdls one. They did that when rewritiung the game. They were unable to make something which looks like KH1/2(IDX who contains the LBA, flags, etc...+IMG who contains the file)b\c they didn't...
- Fri Apr 25, 2014 11:37 am
- Forum: Audio file formats
- Topic: Kingdom hearts 1.5 original audio files
- Replies: 8
- Views: 3710
Re: Kingdom hearts 1.5 original audio files
Well they tipically change practically every format, MIPS isn't used so they needed to recode partly the game. The format is, iirc and afaik, a simple LAME-3 format. Not a big deal. I'm not sure but I think they don't changed the quality. But maybe they did b\c square were sayin' they were registeri...
- Thu Apr 24, 2014 11:12 pm
- Forum: Audio file formats
- Topic: Kingdom hearts 1.5 original audio files
- Replies: 8
- Views: 3710
Re: Kingdom hearts 1.5 original audio files
Sorry for the late reply, not so much on XentaX. Nope, that's inside the file kingdom.mself which can be extracted w/ this script: endian big idstring "MSF" goto 0x10 get numFiles long get ofsTable long goto ofsTable for x = 0 < numFiles GetDString Name 0x20 get Offset LONGLONG get Size LO...
- Sun Apr 20, 2014 11:34 pm
- Forum: Compressed files and methods
- Topic: .sdat files (playstation 3) decryption method
- Replies: 13
- Views: 19206
Re: .sdat files (playstation 3) decryption method
Ya can use my tool for doing it: http://www.govanify.x10host.com/_files/SDATA_DEC.exe
Just drag 'n drop the file
Just drag 'n drop the file
- Fri Apr 18, 2014 5:43 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 1 Models
- Replies: 119
- Views: 51671
Re: Kingdom Hearts 1 Models
I'm not sure if this is totally out of the subject but anyways. I made a Toolkit for KH2FM, which contains an extractor(with a huge hashlist for now =D ), a patchmaker and a patcher. The patching process is longer than Xeeynamo's b\c it's rebuilding totally the IMG and the IDX(where Xeeynamo was jus...
- Wed Apr 16, 2014 10:34 pm
- Forum: Audio file formats
- Topic: Kingdom hearts 1.5 original audio files
- Replies: 8
- Views: 3710
Re: Kingdom hearts 1.5 original audio files
I don't really checked at them but I'm sure I already saw them inside some 1.5 mdls If u want to extract them, use this script(not made by me, but by Falo) Really simple format: # Square Enix - Kingdom Hearts HD 1.5 ReMix *.mdls # by Falo # script for QuickBMS http://quickbms.aluigi.org set MAX_FILE...
- Wed Apr 16, 2014 10:11 pm
- Forum: Game Archive
- Topic: Kingdom Hearts 1.5 remix .mself
- Replies: 64
- Views: 42617
Re: Kingdom Hearts 1.5 remix .mself
Well, I have 2/3 things to say. First, the mself format isn't complicated at all. For completing the bms script, keytotruth(or truthkey) added on github an extractor, ya can check it here: https://github.com/Truthkey/KH_1.5_MSELF_EXTRACTOR Btw, stupid anecdote but I learned to truthkey how to use gi...
