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- Wed Apr 23, 2014 3:19 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 25
- Views: 10990
Re: Pokemon Battle Revolution Bones [Problem]
Its very easy: eu=Euler() eu.x,y,z= radian rotation or all in one eu.rotate_axis('X' or 'Y' or 'Z',radians) Thx - long forgotten memories arise... In the for i in range(len(bone_positions_vectors)): loop I tried if i==51: bone.tail.rotate(eul) but seems it's not the index for legR . Also I've to hi...
- Wed Apr 23, 2014 1:52 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 25
- Views: 10990
Re: Pokemon Battle Revolution Bones [Problem]
I am a bones apprentice's apprentice Are you kidding? From what I see in your script, you're not. Screw the script, this script is based on another one i found on blender artists, that introduced me on how blender controls the bones, the rest is just my way of importing the bones. Feel free to ask ...
- Wed Apr 23, 2014 12:13 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 25
- Views: 10990
Re: Pokemon Battle Revolution Bones [Problem]
Seems it's 151_test_0 which is imported correctly, isn't it? Thanx for sharing. Since I'm a "bones apprentice" I'm not sure whether I can help but I'll try my very best. :) From a first glance on 150_test_0 I would guess it's a problem with trigonometric functions (0° instead of 180° or v...
- Wed Apr 23, 2014 10:46 am
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 25
- Views: 10990
Re: Pokemon Battle Revolution Bones [Problem]
the model file which is imported correctly and one or two model samples which are not would be required. Okay So this is mew which is imported correctly... https://www.dropbox.com/s/5zhedpnsd0qauw6/150_test_0 This is mewtwo which sucks... https://www.dropbox.com/s/hwbhiim3b4l5nx3/151_test_0 This is...
- Tue Apr 22, 2014 9:39 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 25
- Views: 10990
Re: Pokemon Battle Revolution Bones [Problem]
Guess without samples and without the script noone will dig into this. Sorry for that :P So here is some more info about it first of all a typical bone header: http://i.imgur.com/57AetmWl.png And my python code: #Draw Bones bpy.ops.object.add(type='ARMATURE',enter_editmode=True,location=(0,0,0)) ob...
- Tue Apr 22, 2014 7:43 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 25
- Views: 10990
Re: Pokemon Battle Revolution Bones
I think i need to generalize the question in order to get some opinions, so i want to know is: Is there any possibility that the bone matrices and rotations i've found should be used in order to calculate the default bone position? For what i've searched so far, i see that the matrices are used in o...
- Sun Apr 20, 2014 1:43 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 25
- Views: 10990
Re: Pokemon Battle Revolution Bones
*bump* anyone???
- Thu Apr 17, 2014 10:23 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 25
- Views: 10990
Re: Pokemon Battle Revolution Bones
Update: I played around with some more models, and one of them got imported correctly

I can't explain why it is not working with the rest :S:S
Any clue about bone investigation in game models is highly appreciated.

I can't explain why it is not working with the rest :S:S
Any clue about bone investigation in game models is highly appreciated.
- Tue Apr 15, 2014 11:05 pm
- Forum: 3D/2D models
- Topic: Pokemon Battle Revolution Bones [Problem]
- Replies: 25
- Views: 10990
Pokemon Battle Revolution Bones [Problem]
Howdy everyone. At the moment i am working on an importer for the Pokemon Battle Revolution game of 2007 (in Blender of course). I had no problems with the model information, nor with the textures. What i am struggling with though are the bones. All the sections contained in the file are defined in ...
