Search found 69 matches

by gregkwaste
Wed Apr 23, 2014 3:19 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

Its very easy: eu=Euler() eu.x,y,z= radian rotation or all in one eu.rotate_axis('X' or 'Y' or 'Z',radians) Thx - long forgotten memories arise... In the for i in range(len(bone_positions_vectors)): loop I tried if i==51: bone.tail.rotate(eul) but seems it's not the index for legR . Also I've to hi...
by gregkwaste
Wed Apr 23, 2014 1:52 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

I am a bones apprentice's apprentice Are you kidding? From what I see in your script, you're not. Screw the script, this script is based on another one i found on blender artists, that introduced me on how blender controls the bones, the rest is just my way of importing the bones. Feel free to ask ...
by gregkwaste
Wed Apr 23, 2014 12:13 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

Seems it's 151_test_0 which is imported correctly, isn't it? Thanx for sharing. Since I'm a "bones apprentice" I'm not sure whether I can help but I'll try my very best. :) From a first glance on 150_test_0 I would guess it's a problem with trigonometric functions (0° instead of 180° or v...
by gregkwaste
Wed Apr 23, 2014 10:46 am
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

the model file which is imported correctly and one or two model samples which are not would be required. Okay So this is mew which is imported correctly... https://www.dropbox.com/s/5zhedpnsd0qauw6/150_test_0 This is mewtwo which sucks... https://www.dropbox.com/s/hwbhiim3b4l5nx3/151_test_0 This is...
by gregkwaste
Tue Apr 22, 2014 9:39 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

Guess without samples and without the script noone will dig into this. Sorry for that :P So here is some more info about it first of all a typical bone header: http://i.imgur.com/57AetmWl.png And my python code: #Draw Bones bpy.ops.object.add(type='ARMATURE',enter_editmode=True,location=(0,0,0)) ob...
by gregkwaste
Tue Apr 22, 2014 7:43 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones

I think i need to generalize the question in order to get some opinions, so i want to know is: Is there any possibility that the bone matrices and rotations i've found should be used in order to calculate the default bone position? For what i've searched so far, i see that the matrices are used in o...
by gregkwaste
Sun Apr 20, 2014 1:43 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones

*bump* anyone???
by gregkwaste
Thu Apr 17, 2014 10:23 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones

Update: I played around with some more models, and one of them got imported correctly
Image

I can't explain why it is not working with the rest :S:S

Any clue about bone investigation in game models is highly appreciated.
by gregkwaste
Tue Apr 15, 2014 11:05 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Pokemon Battle Revolution Bones [Problem]

Howdy everyone. At the moment i am working on an importer for the Pokemon Battle Revolution game of 2007 (in Blender of course). I had no problems with the model information, nor with the textures. What i am struggling with though are the bones. All the sections contained in the file are defined in ...