Search found 69 matches

by gregkwaste
Sat Sep 13, 2014 1:14 pm
Forum: Graphic file formats
Topic: Call of Duty Ghosts DirectX 11 BC6 BC7 texture compression
Replies: 8
Views: 3985

Re: Call of Duty Ghosts DirectX 11 BC6 BC7 texture compressi

Managed to get it working with nvidia texture tools 2 as well. To be honest i have no idea what kind of garbage the nvidia tool wrote in the dds header, but this seems to work with the basic dds header (without the dx10 extension), with dwFourCC code equal to ATI2 and some other text added by the t...
by gregkwaste
Fri Sep 12, 2014 4:11 pm
Forum: Graphic file formats
Topic: Call of Duty Ghosts DirectX 11 BC6 BC7 texture compression
Replies: 8
Views: 3985

Re: Call of Duty Ghosts DirectX 11 BC6 BC7 texture compressi

Managed to get it working with nvidia texture tools 2 as well. To be honest i have no idea what kind of garbage the nvidia tool wrote in the dds header, but this seems to work with the basic dds header (without the dx10 extension), with dwFourCC code equal to ATI2 and some other text added by the to...
by gregkwaste
Fri Sep 12, 2014 3:18 pm
Forum: Graphic file formats
Topic: Call of Duty Ghosts DirectX 11 BC6 BC7 texture compression
Replies: 8
Views: 3985

Re: Call of Duty Ghosts DirectX 11 BC6 BC7 texture compressi

I solved my issue. Its a BC5 compressed image and it needs the "new" DDS_HEADER_DXT10 structure as an additional 20 bytes to the main dds header which needs the dwFourCC code to be set to "DX10" In this additional header the mode the form contains the surcace picture format which...
by gregkwaste
Thu Sep 11, 2014 6:45 pm
Forum: Graphic file formats
Topic: Call of Duty Ghosts DirectX 11 BC6 BC7 texture compression
Replies: 8
Views: 3985

Re: Call of Duty Ghosts DirectX 11 BC6 BC7 texture compressi

I'm posting here instead of making a new topic because i think i have some similar textures and i am also guessing that they are compressed with one of the newest compression methods. https://www.dropbox.com/s/d7dnxzkd0t5cfk6/ball_nm.dds?dl=0 I've added a dxt5 (bc5) header on this one but it is a me...
by gregkwaste
Sat Sep 06, 2014 9:55 pm
Forum: 3D/2D models
Topic: 3DS Monster Hunter 4 (2013) maxscript
Replies: 15
Views: 10739

Re: 3DS Monster Hunter 4 (2013) maxscript

How did you dump the model files from the rom?

I thought that there are still some decryption issues with them.
by gregkwaste
Sat Sep 06, 2014 9:51 pm
Forum: 3D/2D models
Topic: Game import MAXScripts & tools
Replies: 312
Views: 214023

Re: Game import MAXScripts

Ah, i wish i had checked that topic before :P 3 or 4 months now, i made a blender script for the Minion Rush game models, which happen to be .pig files and as i am seeing now they are pretty much common stuff for Gameloft games. I don't have the skeletons right yet, but i've managed to get the model...
by gregkwaste
Sat Sep 06, 2014 9:31 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

Escope12 wrote:Hare is a ingame picture
sorry for the late response,

i don't see something wrong. Its just the lighting effects that are applied from the game engine. If you notice, all model textures are as mate as hell. There are minor details on them.
by gregkwaste
Mon Jun 09, 2014 4:54 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

OK Thank you. Did you also know that some of the models don't show how the game shows when they are textured? Can you also fix that? I tried a completely different way of reading and storing the bones, thinking that this was the cause of the mistakes, but again i ended up on a failure. I guess i'll...
by gregkwaste
Mon May 19, 2014 11:16 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

OK Thank you. Did you also know that some of the models don't show how the game shows when they are textured? Can you also fix that? I tried a completely different way of reading and storing the bones, thinking that this was the cause of the mistakes, but again i ended up on a failure. I guess i'll...
by gregkwaste
Sun May 18, 2014 8:32 am
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

Do you think you can fix that? Well i was busy with other stuff, but when i imported the giratina model to check the bones, i started working on the bones again, trying to find out what is missing and how i can fix it. I decided to NOT apply any kind of matrix. Mew bones did not need a matrix to sh...
by gregkwaste
Sat May 17, 2014 1:41 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

Thx - though it doesn't seem to make sense trying to correct the rotations manually. In your opening post you wrote "There is also another 3 float rotation defined". (I supposed them to be angles in radians and converted them into degrees.) Shouldn't the values be identical or mirrored fo...
by gregkwaste
Sat May 10, 2014 4:19 pm
Forum: Graphic file formats
Topic: Xbox 360 Swizzled (???) textures
Replies: 1
Views: 2415

Re: Xbox 360 Swizzled (???) textures

Ok found the solution myself :P

They are swizzled indeed, i used an article written in dageron.com which explains everything and taught me a lot, although i did not fully get what is going on :P
by gregkwaste
Mon May 05, 2014 5:23 pm
Forum: Graphic file formats
Topic: Xbox 360 Swizzled (???) textures
Replies: 1
Views: 2415

Xbox 360 Swizzled (???) textures

Lately i am working on some xbox 360 model files (xpr2 files), which contain some textures that i am not able to properly preview them. I discovered that the format is fully supported from Noesis, but i would like to write my own texture reader in order to learn more stuff about tiling and swizzling...
by gregkwaste
Mon Apr 28, 2014 10:38 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1831
Views: 566667

Re: Señor Casaroja's Noesis

First of all thanks a lot for this magnificent piece of software, I am playing around with some xpr2 (Xbox360 Files) and i found out that the textures need untiling in order to show them properly and i found out that noesis supports these files and also converts the textures. So is there any source ...
by gregkwaste
Thu Apr 24, 2014 4:14 pm
Forum: 3D/2D models
Topic: Pokemon Battle Revolution Bones [Problem]
Replies: 25
Views: 10990

Re: Pokemon Battle Revolution Bones [Problem]

Thx - though it doesn't seem to make sense trying to correct the rotations manually. In your opening post you wrote "There is also another 3 float rotation defined". (I supposed them to be angles in radians and converted them into degrees.) Shouldn't the values be identical or mirrored fo...