Search found 69 matches

by gregkwaste
Mon Oct 06, 2014 9:54 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

Its global.arch05 I've fixed the file loading, but there seems to be a wrong file name indexing in this particular .arch05 file. What happens is that the language related sound file names are declared only once for the englishus folder. There are 7 more language packs in the file: French,German,Ita...
by gregkwaste
Mon Oct 06, 2014 10:18 am
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

OrangeC wrote:Can you also add a pck file extractor as well. when i select the embb file for the music, nothing extracts.
please tell me the .arch05 archive so i can test it ^^
by gregkwaste
Mon Oct 06, 2014 12:20 am
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

... Greg, great job! How are you extracting the TEX files? I've found the textures I want, but I don't know how to open them in order to edit them. Can you help me out? Here's one of them : http://www.4shared.com/file/diHCWJmWba/babutton.html Thanks! Open it with hex, and delete everything before t...
by gregkwaste
Sun Oct 05, 2014 11:53 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

The QuickBMS script already exists, it covers the compressed embb archives, the non-compressed ones, textures, LTMI and there are even a couple of separated scripts to allow reimporting: http://zenhax.com/viewtopic.php?f=9&t=185 http://zenhax.com/viewtopic.php?f=9&t=208 I wish i knew that b...
by gregkwaste
Sun Oct 05, 2014 6:33 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

I'm working on the explorer and i will upload it here. I took a quick look on the textures and they are very easy to get http://i.imgur.com/91zd3Vkl.png They are located into tex files and they are in dds format. Fortunately dds headers are included so its super easy to extract them. I've added some...
by gregkwaste
Sat Oct 04, 2014 9:06 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

Sorry for the intrusion, but are you guys unpacking the "bndxml05"s with offzip? I was trying to use aluigi's "bndl_4.bms" script with quickbms to extract those, without any success whatsoever of course. I'm eager to find me some textures, but I can't get past the "bndxml05...
by gregkwaste
Sat Oct 04, 2014 5:33 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

Excellent job shotokay :D I'm planning to take a closer look to MMSH format yes, it's me, the chocotail. :D The uvs are to be found at offset 8 of the 60 bytes vertex stride. They're using Word (uint16): troll_uvs.jpg hahahahahh sorry mate i always read shotokay, i don't know why xD Anyway since yo...
by gregkwaste
Sat Oct 04, 2014 10:30 am
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

Excellent job shotokay :D I'm planning to take a closer look to MMSH format because i am REALLY interested in the game characters (which i have not yet found xD). If anyone has played the game, you can really understand what i am talking about. As for the embb explorer i'll definitely upload it as l...
by gregkwaste
Thu Oct 02, 2014 5:50 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

Ok after fixing the decompression issues, i managed to get the contents of the archives. It seems like the archives contain other typeof containers. embb files. Maybe someone has seen them before, i haven't. Anyway embb files contain the actual raw files of the game. I wrote a simple embb explorer i...
by gregkwaste
Thu Oct 02, 2014 8:54 am
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Re: Shadow Of Mordor .arch05

those are not complete files. use the - 1 command with offzip so it does not separate them into zlib chunks then look for <?xml and the closing xml tags to dump the file. then post that You are right, i did not notice that yet, the files are indeed incomplete but there are no issues with the unzlib...
by gregkwaste
Wed Oct 01, 2014 11:55 pm
Forum: Game Archive
Topic: Shadow Of Mordor .arch05
Replies: 124
Views: 134045

Shadow Of Mordor .arch05

I could not help my self from taking a quick look on the files after my first minutes on this MAGNIFICENT game. I don't know the engine that the game was built on, so i have no idea if there is a similar storage theme on the archives. What i've found so far: Some bundlexmls are defined at the start ...
by gregkwaste
Fri Sep 19, 2014 3:49 pm
Forum: 3D/2D models
Topic: FIFA 15 Bones [Problem again :P]
Replies: 3
Views: 1438

Re: FIFA 15 Bones [Problem again :P]

I'm attaching some files containing two sample models (face and boot models) that contain bones and i've also attached separate hex workshop bookmarks, if anyone wants to see for which sections i am talking about.
by gregkwaste
Mon Sep 15, 2014 7:29 am
Forum: 3D/2D models
Topic: FIFA 15 Bones [Problem again :P]
Replies: 3
Views: 1438

Re: FIFA 15 Bones [Problem again :P]

Been interested in FIFA 15 myself, what's the structure for the bones look like though ? Is there a 3x4 matrix ? Did you try multiplying a child by its parents inverse? Its a 4x4 matrix, and that is what i am talking about, there is no hierarchy somewhere... There are just raw transformation matric...
by gregkwaste
Sun Sep 14, 2014 10:25 am
Forum: 3D/2D models
Topic: FIFA 15 Bones [Problem again :P]
Replies: 3
Views: 1438

FIFA 15 Bones [Problem again :P]

I guess i am not the luckiest when its about bones :P Anyway new problem, new questions, new topic I've been searching for bone definitions since the release of FIFA 14. But just yesterday while working on some FIFA 15 PC Demo files i made some progress. Now let me explain first what is going on in ...