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- Wed Nov 06, 2019 6:45 pm
- Forum: Game Archive
- Topic: Black Desert PAZ + Meta File
- Replies: 153
- Views: 100062
Re: Black Desert PAZ + Meta File
Hopefully anyone can share tools for me . I will use for my private interest without sharing on public. Really appreciate your help ^^ .
- Sun Mar 04, 2018 11:52 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 66
- Views: 22098
Re: Skyforge .bin
not all textures are dxt5, found some r8g8b8a8_unorm in the mix. upload some samples and i'll have a look, these files have no header or anything so there isn't a whole lot one can do with them other than extracting by hand. :) https://drive.google.com/open?id=12e0Z9DPseDcLwzZ3mH-aTynm7M3EHHyt all ...
- Sun Sep 10, 2017 6:11 am
- Forum: Compressed files and methods
- Topic: [Help] MU LEGEND Unreal Engine .UPK files
- Replies: 11
- Views: 5511
Re: [Help] MU LEGEND Unreal Engine .UPK files
bump MU_LEGEND_GLOBAL has been released
- Wed Jun 28, 2017 1:22 am
- Forum: 3D/2D models
- Topic: ArcheAge MMO .chr model import maxscript
- Replies: 11
- Views: 6956
Re: ArcheAge MMO .chr model import maxscript
-- Error occurred in anonymous codeblock; filename: C:\Program Files\Autodesk\3ds Max 2017\scripts\ArcheAge_MMO.ms; position: 33680; line: 1495 -- MAXScript FileIn Exception: -- Unable to convert: undefined to type: Integer64 -- MAXScript callstack: -- thread data: threadID:13400 -- ----------------...
- Sat Jan 14, 2017 2:50 pm
- Forum: 3D/2D models
- Topic: Black Desert Online File Formats (PAB, PAC, PAA)
- Replies: 56
- Views: 44553
Re: Black Desert Online File Formats (PAB, PAC, PAA)
Hi folks, I'm trying to make Noesis script to import animation. I have achieved some success, but the animation still loaded not correctly. Maybe someone knows what's the problem? (you need to put skeleton file [.pab] in animation folder) this script is error for "not found Utils.SkyUtils "
- Tue Jan 10, 2017 4:56 pm
- Forum: 3D/2D models
- Topic: Of Orcs and Men
- Replies: 11
- Views: 5421
Re: Of Orcs and Men
can you share this scriptjoqqy wrote:I am writing a Max Script importer.
Work in progress for the .pssg database importer for Max:
Geometry and UV solved, currently working on the bones and skinweight structure.
Best regards
joqqy
- Tue Jan 10, 2017 3:13 pm
- Forum: 3D/2D models
- Topic: Revelation Online (TianYu) (.animation)
- Replies: 1
- Views: 2248
Revelation Online (TianYu) (.animation)
viewtopic.php?f=10&t=14472 can unpack this game but can't import animation please help me!
- Tue Jan 10, 2017 3:04 pm
- Forum: Game Archive
- Topic: Revelation Online (TianYu) (.*PG)
- Replies: 21
- Views: 13119
Re: Revelation Online (TianYu) (.*PG)
sorry 3d object convert can't supprt animationgodskin wrote:Use 3d Object Convert to Opens25jin wrote:hi~
blender can open file "*.visual"
Animation files can bring in blender?
- Tue Jan 10, 2017 2:45 pm
- Forum: Game Archive
- Topic: Anyone can reupload unpacker? please!!
- Replies: 0
- Views: 737
Anyone can reupload unpacker? please!!
Anyone can reupload unpacker? please!!
- Tue Jan 10, 2017 2:21 pm
- Forum: Game Archive
- Topic: Reuploaded please thanks
- Replies: 0
- Views: 690
Reuploaded please thanks
Reuploaded please thanks
- Sat Jan 07, 2017 10:15 am
- Forum: 3D/2D models
- Topic: HeroWarz models
- Replies: 9
- Views: 3157
Re: HeroWarz models
@liuxing Have a look at the un-xored model data. You won't expect to have a model in 463 bytes, do you? Then check for chrrox' post as of Dec. 6th, 2016 here: http://zenhax.com/viewtopic.php?t=2933 Doesn't work for the upks that giratinapoke uploaded. Seems you'll need an upk which has a DWORD (ind...
- Fri Jan 06, 2017 7:03 am
- Forum: 3D/2D models
- Topic: HeroWarz models
- Replies: 9
- Views: 3157
Re: HeroWarz models
I was only able to find this link related to this topic: http://www.gildor.org/smf/index.php?topic=2926.new h4x0r says "Just xored by 0xB6" you can use "xor" program by aluigi here http://aluigi.altervista.org/mytoolz/xor.zip usage example xor.exe 00000014.upk out_00000014.upk 0...
- Sat Oct 22, 2016 6:49 pm
- Forum: 3D/2D models
- Topic: Moonlight Blade MMO model import maxscript
- Replies: 65
- Views: 64894
Re: Moonlight Blade MMO model import maxscript
the new ver,script can't import,please update it
- Thu Oct 20, 2016 1:19 pm
- Forum: Game Archive
- Topic: Tree Of Savior (Project R1) (*.IPF)
- Replies: 9
- Views: 5737
Re: Tree Of Savior (Project R1) (*.IPF)
this is new ver ipf,please check it
- Wed Oct 19, 2016 3:49 pm
- Forum: 3D/2D models
- Topic: Persona 5 Model and Animation importer v0.8.1 - MaxScript -
- Replies: 24
- Views: 14632
Re: Persona 5 Model and Animation importer v0.8.1 - MaxScrip
Thanks for the release. I hope I can get this working but for now I'm getting an error in the script listener when I load a model in character\enemy\ GFSFileLoader.ReadNode: Reading node at 0x1ed33eL GFSFileLoader.ReadNode: Node "rot" hash: 0xe03ec02a attachmentCount: 0 GFSFileLoader.ReadN...


