Hello my friend, can you write a tutorial for this tool very thankEkey wrote:What the problems? Use try use Rick toolsmichalss wrote:Can anyone please write bms script for GameData1.bdt and GameData1.bhd(index) files ?
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- Sat Jul 26, 2014 10:47 am
- Forum: Game Archive
- Topic: Dark Souls 2 file formats
- Replies: 50
- Views: 29517
Re: Dark Souls 2 file formats
- Thu Jul 24, 2014 6:29 am
- Forum: 3D/2D models
- Topic: S4L Model Exporting
- Replies: 64
- Views: 36420
Re: S4L Model Exporting
Animations "work" now: http://puu.sh/9QRp3/30db7836f9.gif See the asteroid being blown in low framerate :P However, there is a issue that in a lot of models although the angles are okay, the angles are reverted, let me show it: http://puu.sh/9QQPt/fa63115b7b.gif You can see that the finge...
- Tue Jul 22, 2014 11:03 am
- Forum: 3D/2D models
- Topic: Heaven of the three kingdoms
- Replies: 10
- Views: 7223
Re: Heaven of the three kingdoms
Here is a max script to import these models I only tested it on this model I attached here so if it does not work on other models let me know. http://img199.imageshack.us/img199/7796/horsew.png Max script save into a text document and give it the extension .ms if (heapSize < 20000000) then heapSize...
- Fri Jul 18, 2014 7:47 pm
- Forum: Game Archive
- Topic: Ninety Nine Nights 2
- Replies: 19
- Views: 7098
Re: Ninety Nine Nights 2
Hello, Here's the MESK exporter, it's experimental only so there's no UV coords, no normals, just proper skinning (and this isn't nothing) The exporter is very easy to use, it generates an MS file that you'll need to drag into 3dsmax, Just make sure the .joint file is also there since it holds the ...
- Fri Jul 18, 2014 11:25 am
- Forum: 3D/2D models
- Topic: Kingdom Under Fire 2
- Replies: 95
- Views: 33344
Re: Kingdom Under Fire 2
Client wont download for me I can't help. Hello chrrox here is the full client updated and uploaded in my Google drive https://drive.google.com/folderview?id=0B3Ohl0QFBUimWjhxSGVpYTJadVU&usp=sharing here is another link for client packed in one archive (.rar) https://drive.google.com/file/d/0B-...
- Fri Jul 18, 2014 10:38 am
- Forum: Audio file formats
- Topic: Xbox 360 Kingdom Under Fire: Circle of Doom XSB Audio
- Replies: 2
- Views: 1294
Re: Xbox 360 Kingdom Under Fire: Circle of Doom XSB Audio
lol nevermind found a tool http://aluigi.altervista.org/papers/unxwb.zip Thank you for sharing, my friend. Your work is great, I downloaded the tool uncompress the files, can't play extracted WAV tried several methods, can you teach us how to properly extract, thank you。Sample file connections http...
- Sat Jul 05, 2014 8:07 am
- Forum: Graphic file formats
- Topic: [Request] Travia 2
- Replies: 8
- Views: 2484
Re: [Request] Travia 2
http://i.imgur.com/gxZVu.jpg Web: http://www.travia2.co.kr/index.asp Download Client: http://down3.travia2.co.kr/Travia2_KOR_Live_20110801.exe Ok I found a interesting game and maybe someone can help me for do it, ok the files extention are veru rare so I upload some samples for check it. Sample Fi...
- Tue Jul 01, 2014 5:43 pm
- Forum: 3D/2D models
- Topic: War of Dragons : age of dragons
- Replies: 42
- Views: 17721
Re: War of Dragons : age of dragons
Script has been updated. thanks to reveal8n for some help. game download links http://www.mgame.com/download/download_manager/nowcom_downloader.mgame?GCD=WOD http://www.mgame.com/download/download_manager/cdn_downloader.mgame?GCD=WOD http://file.nowcdn.co.kr/down/mgame/wod/full/20110331/WODOnlineSe...
- Sat Jun 07, 2014 10:42 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
doa5Uarchivarius.dat - updated with "MARIE_DLCU_006" name. just rename the only 2 files unrenamed to MaryRose whatever. to find the costume number you look at the second letter in the encrypted name: R=1 S=2 ... Z=9 Q=10 ... to find if it's COS or DLCU you open the tmc file and see which ...
- Tue May 20, 2014 5:36 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
about the doa5 mpm animation - seems like there are 2 kind of "raw animation data" types. i can parse one of those types. is there a tool for mot files if by mot files you mean the mot files for doa2/doa3/doa4 games, i don't work on this for a long time, this is what i've achieved so far:...
- Sun May 11, 2014 7:05 pm
- Forum: 3D/2D models
- Topic: publicly importing DoA3 to Noesis(voyearism, gang bang)
- Replies: 36
- Views: 11206
Re: publicly importing DoA3 to Noesis(voyearism, gang bang)
http://i42.tinypic.com/2qkpg07.jpg Noesis import script for Dead or Alive 3 characters (thanks guys for helping me with this script) importing for now mesh only, character skins only (optionally textures from doax/doau) so: - Noesis supports only cubemap environment textures, while doa3's environme...
- Sun May 11, 2014 6:41 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Thank you for your help, my friendleidoa wrote:is there a tool for mot files
- Sun May 11, 2014 6:41 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Very Thanks for sharing, very good tool, but what can I add an action file, we very much look forward to updates, thank you,I mean, noesis the latest plug-in released in may, now why not, we're really looking forward to updates, the best we can add the bones and motion files.Thank you so much to sh...
- Fri May 09, 2014 3:43 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Very Thanks for sharing, very good tool, but what can I add an action file, we very much look forward to updates, thank you,I mean, noesis the latest plug-in released in may, now why not, we're really looking forward to updates, the best we can add the bones and motion files.Thank you so much to share
