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Search found 127 matches

by HugoPeters
Fri Aug 22, 2014 7:07 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (CHOICE PATHS!?!

This is a title

Cleaned up everything quite a bit, fixed a lot of things, and made a lot of "boring" but important things.
And I also included the execution of the radio script now, so yeah:

https://www.youtube.com/watch?v=S-2OvPOZ2QM
by HugoPeters
Fri Aug 22, 2014 2:10 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (CHOICE PATHS!?!

Regardless how rough it is, I refresh the thread every day in anticipation of an update :D Really love how you document your progress! Thanks, it's really fun to keep track of it all! I suppose you've already seen the "to-do"-lists on the first page? I've also forgot to mention this, but I started ...
by HugoPeters
Fri Aug 22, 2014 2:10 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~2~

Choices?? Here's a very, very , VERY early demo of choice paths! There's dialog audio starting / ending at wrong times, dialog text isn't parsed, and a TON more things wrong, but it kinda gives an idea of how far I am right now. All the stuff wrong are just minor touch-ups. https://www.youtube.com/...
by HugoPeters
Tue Aug 19, 2014 3:10 pm
Forum: Graphic file formats
Topic: SpongeBob SquarePants UnderPants Slam Unknown Texture Format
Replies: 2
Views: 1011

Re: SpongeBob SquarePants UnderPants Slam Unknown Texture Fo

The .lit files are models:

These are indices:
Image

And these the vertices:
Image

The textures are plain DDS (lucky you):
Image
by HugoPeters
Sun Aug 17, 2014 7:33 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~

Kernel Part ~2~! 'Right guys, more shit! https://www.youtube.com/watch?v=o8HnAjksFMc I'm getting to a point where I find it extremely difficult to explain what the fuck I'm even doing XD So I might need to start with stuff like voice overs where I can quickly explain the contexts of everything, but...
by HugoPeters
Sat Aug 16, 2014 10:53 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~

Kernel Part ~2~! 'Right guys, more shit! https://www.youtube.com/watch?v=o8HnAjksFMc I'm getting to a point where I find it extremely difficult to explain what the fuck I'm even doing XD So I might need to start with stuff like voice overs where I can quickly explain the contexts of everything, but...
by HugoPeters
Fri Aug 15, 2014 11:52 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~

Small update: proper audio streaming has been build!

Image
by HugoPeters
Mon Aug 11, 2014 10:14 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~

During loading research: - Disabled caching - Disabled usage of setup files - Since I run the game through the ProDG target manager I can change the load speed by changing my ethernet port Speed & Duplex, so set it to 10 Mb/s. Result: http://i.imgur.com/2yKt1Ao.png http://i.imgur.com/Aj3CJik.png
by HugoPeters
Thu Aug 07, 2014 10:21 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (KERNEL PART ~1~

OMFG
I made a Luac bytecode converter for Beyond's chunks, the issue was endianness in the end! So I now read in the function, and convert BE ints to LE ints, and also change the floats into doubles.
AND IT WORKS SO I CAN NOW FINALLY EXECUTE BEYOND'S LUAC SCRIPTS :D :D :D
by HugoPeters
Wed Aug 06, 2014 11:51 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC

Kernel!

Here's my first real-world test of my kernel interface.
The scripts playing the audio are copy-pasted from the game!

https://www.youtube.com/watch?v=CtRO0hcNOE4
by HugoPeters
Mon Aug 04, 2014 5:00 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC

EDIT: Hopefully someone figures out the texture format and wow at dat lua output. I'm not mistaken in the assumption that "fAidenLookAt" is an actual function that is probably a part of their node based scripting system which the level designers used to create the scene scripting? fAidenLookAt is a...
by HugoPeters
Sun Aug 03, 2014 9:02 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC

Ekey wrote:Send me eboot and a few textures.
Sent a PM, it's still in my Outbox but it should arrive soon. Thanks!
by HugoPeters
Sat Aug 02, 2014 10:28 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC

And please, we need textures! If you know anyone who's good at that stuff (or if you're good at it) or at PPC / ELF disassembly, please let me know ! What with textures wrong? Nobody has found the texture compression format yet. Cra0, chrrox, howfie and a few others have looked at it already, but n...
by HugoPeters
Thu Jul 31, 2014 11:32 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC

Okay, I fixed a lot of things in the engine, including the z-buffer fighting, lighting, but I also removed the last 2 camera shots from the interrogation part, and fixed the check if the timeline is playing (at the "I know... they're coming" part), so now it matches perfectly with the audio! Here's ...
by HugoPeters
Wed Jul 30, 2014 8:47 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 94910

Re: Beyond: Two Souls - Reversing | Porting (UPDATE: SEQUENC

That is indeed a milestone. Congratz :D :D I figure animated objects are handled quite a bit differently compared to the static scene (lack of door, chair and cup)? Also I noticed that at 0:45-0:50 your camera is missing a shot (maybe it's tied to the character?) :D Also what do you think about the...