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Search found 127 matches

by HugoPeters
Sun Oct 05, 2014 9:49 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (!!!TEXTURES!!!)

Support As you may know, this category of XeNTaX doesn't get as much attention as we'd like it to get! That's why I made this badge: http://i.imgur.com/EUcneAM.png [url=http://forum.xentax.com/viewtopic.php?f=32&t=11411][img]http://i.imgur.com/EUcneAM.png[/img][/url] So now, you can show your suppo...
by HugoPeters
Sat Oct 04, 2014 5:30 pm
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 3392

Re: TAKE A LOOK !

bilat1234 wrote:fuck you !
That didn't work? Sorry.

This program should fix the issues you're having: http://www.angelfire.com/apes/bonzi_buddy/
by HugoPeters
Sat Oct 04, 2014 2:34 pm
Forum: 3D/2D models
Topic: TAKE A LOOK !
Replies: 33
Views: 3392

Re: TAKE A LOOK !

Open CMD -> Type "format C: /U" and then make sure you type "Y" to all questions.
by HugoPeters
Sat Sep 27, 2014 7:08 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (!!!TEXTURES!!!)

Some more screenshots! Beware! My lighting sucks! My normals suck! My anti-aliasing sucks! I'm moving to a new renderer atm! http://i.imgur.com/JmvCuPN.png http://i.imgur.com/frwOAkt.jpg http://i.imgur.com/tseF3Bk.png http://i.imgur.com/UTTlUsy.png http://i.imgur.com/R18TlMm.jpg http://i.imgur.com/g...
by HugoPeters
Sat Sep 27, 2014 5:00 pm
Forum: 3D/2D models
Topic: [PS3] Beyond: Two Souls MODELS
Replies: 2
Views: 2150

[PS3] Beyond: Two Souls MODELS

Since no one seems to give a fuck about the Game Specific Tools category I'll just post it here: (note: normals are calculated on runtime (thus incorrect sometimes) and color is off sometimes (especially on the arms), also sorry for the aliasing, currently in the process of moving to a better render...
by HugoPeters
Sat Sep 27, 2014 1:07 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (!!!TEXTURES!!!)

I have a question about the game exploit, Can you model swap Jodie with any character in the game or is it limited to the playable chapter? I can swap any model with any model, as long as they are available in the same scene. For instance, in Navajo, I can swap Jodie's model with the dog's model (h...
by HugoPeters
Tue Sep 23, 2014 3:31 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (!!!TEXTURES!!!)

Stuff!

https://www.youtube.com/watch?v=fUqPOOoC8xU

Spoiler: got clothing (and thus hair) working too finally.
by HugoPeters
Fri Sep 19, 2014 9:25 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (!!!TEXTURES!!!)

Welp I forget to check this thread for 2 weeks and another set of huge updates :D :D Awesome work! Really nice to see the collaborated effort paying off. I sense fully textured environments coming soon :twisted: @Hugo If you have some spare time (and if it's not asking too much) could you maybe che...
by HugoPeters
Thu Sep 18, 2014 1:37 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (GAME EXPLOIT!!!

http://i.imgur.com/T6AaoFE.png?1 Big shout out to flatz for finding and reverse engineering the texture decoding module!! Ladies and gentlemen. It is time. (the corrupted pieces scattered throughout some textures have been fixed now). For some reason some Jodies have blue arms, will figure out why....
by HugoPeters
Sun Sep 14, 2014 3:01 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (GAME EXPLOIT!!!

Made a super simple mesh exporter to do some research on normals. Unfortunately I am probably not going to share the models (legal reasons) :P

Image

(parts of body are missing because of clothes being stored in different meshes)
by HugoPeters
Thu Sep 11, 2014 9:18 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (GAME EXPLOIT!!!

Is there any updates? I am dying to see more from you :mrgreen: Thanks!! I've been really busy with university, instead of boring homework such as economy and so forth I now get way more fun assignments like Maya stuff, concept design, using game engines, using SVN, making games as a team and much ...
by HugoPeters
Tue Sep 09, 2014 9:47 am
Forum: Compressed files and methods
Topic: Beyond: Two Souls - Texture Compression (JPEG & DDS)
Replies: 2
Views: 2065

Re: Beyond: Two Souls - Texture Compression (JPEG & DDS)

Hello. I started working on a QD engine a long time ago but I forced to stop any developments on it from time to time. Recently I continued my work again (especially, while seeing your big progress) and I've tried to catch up with you because I haven't done anything on meshes and textures before th...
by HugoPeters
Sun Sep 07, 2014 2:31 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (GAME EXPLOIT!!!

OMG what an amazing job you're doing here! Didn't know about a "deleted" scene in that sequence (all i knew was about Jodie with Matt in Jodie's room had 7 seconds cutted in the eu version to get a low PEGI...) but that' look really cool [roll] :D Btw just a not-related-to-the-main-subject question...
by HugoPeters
Tue Sep 02, 2014 3:32 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (CHOICE PATHS!?!

lion589 wrote:is this running on pc?
Haha, that post was concerning the PS3 version. But when we get the textures out, it could very well look like that on PC as well soon enough!
by HugoPeters
Tue Sep 02, 2014 1:32 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93836

Re: Beyond: Two Souls - Reversing | Porting (CHOICE PATHS!?!

LOL! Alright, a biggie for y'all. I first wanted to do a post on Script Zones (I still have a tab open for that), but then I discovered an exploit in the game. The Game Manager (the uncompiled Lua script which initializes a bunch of stuff for the game) has some print commands and comments scattered...