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Search found 127 matches

by HugoPeters
Sun Apr 27, 2014 11:56 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93718

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Update! Alright, got quite a lot of stuff going on! cra0 and I are working on the ultimate Beyond tool! I'm doing most of the tool itself, the GUI, parser, structure, base features, decompressor, extractor, etc. while cra0 is reversing the model format! And another big thing for me: I've made the s...
by HugoPeters
Fri Apr 18, 2014 4:29 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93718

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

I have some files taken from the ps3s cache whilst the game is running, I can send them to you if you think they may help. Yeah, that would be very useful! That could help with identifying the different groups of files the game defines, or what to expect from the decompressed file entries. Btw, cac...
by HugoPeters
Thu Apr 17, 2014 10:19 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93718

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

[bruce] The "groups" inside BigFile_PS3.(s)dat seem to be neatly ordered by content! There's a group that indexes just .bik files (video) of the different BigFile's, then there's a group that seems to be indexing only the audio files, and there are groups that index all over the place (BigFile_PS3.d...
by HugoPeters
Wed Apr 16, 2014 10:28 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93718

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Major Update / Find / Thing Alright, I decided to take a look at (the decrypted version of) BigFile_PS3.sdat first, which starts with the id QUANTICDREAMTABIDMEM . I suspected this file would give indices into the other BigFile's, and I was right! The file starts off with a header, which I haven't ...
by HugoPeters
Tue Apr 15, 2014 4:44 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93718

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

I bow down to you sir good fucken work, I gave up when all those seg blocks were chopped up textures and such. If we can get a decent unpacker for each game asset would be easier to reverse. -EDIT- Ok so I tested it on the main BIGFILE http://puu.sh/89lKj.png I get this not sure why. Also BigFile_P...
by HugoPeters
Sat Apr 12, 2014 1:30 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 245
Views: 93718

Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)

____ Big Update List ____ 01/12/2014 We all knew it had to happen some day! 20/10/2014 I talk about scripts and Lua and show some more shit. And eat chips. 10/10/2014 2 scenes ran by NATIVE SCRIPTS ONLY. 18/09/2014 TEXTURES ARE FINALLY COMING!!! 02/09/2014 Exploit found in the actual Lua kernel, le...
by HugoPeters
Fri Apr 04, 2014 10:21 pm
Forum: Game specific tools
Topic: [GC] Star Fox Adventures - Audio, Textures and misc tools
Replies: 3
Views: 3905

[GC] Star Fox Adventures - Audio, Textures and misc tools

http://i1262.photobucket.com/albums/ii609/DjekStudios/04DDA0.png Star Fox Adventures (SFA) started as Dinosaur Planet on the Nintendo 64. It was awesome. Later it was decided to turn it into a Star Fox game for the GameCube. It's still a pretty fun game, but not half as promising as Dinosaur Planet...