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by HugoPeters
Wed May 21, 2014 8:31 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Yeah I have seen your entry on The Cutting Room Floor (that was my first WTF where is this suddenly coming from moment). Pretty messed up, especially the subtitles you just showed. Seems like you were originally supposed to take control over Aiden in that scene and make the choice of interrupting o...
by HugoPeters
Tue May 20, 2014 11:16 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

This is so awesome and completely made my day. Pretty much exactly what I needed. I never thought I would see the day of this happening haha I've got some experience in C++, Java and VB actually and would love to help, but I absolutely suck at everything related to file structures. I've studied the...
by HugoPeters
Tue May 20, 2014 10:10 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

OMG, this is absolutely fantastic. Thank you SO much for your hard work :up: I'm a very big fan of both Heavy Rain and Beyond and currently look for glitches to speedrun the game. So this will come in very handy, especially to satisfy my general curiosity about how the game and their engine works. ...
by HugoPeters
Wed May 14, 2014 7:00 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Here's something pretty cool, made a basic parser for the variables in the SINT_SEC attribute:

Image
by HugoPeters
Tue May 13, 2014 9:26 pm
Forum: Video file formats
Topic: PS3 .pam video files
Replies: 36
Views: 30678

Re: PS3 .pam video files

cra0 wrote:
Researchman wrote:Could be possible a link to download?
yeah check pm comes with the video editor too :P

Image
*ahem*

Just wanted to point out I found that. hehe.

I just need my daily dose of credits that's all :rock:
by HugoPeters
Tue May 13, 2014 9:02 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Not that interesting for others for now , but here's the complete debug dialog output of "Hunted", together with all file ID's. 2106.32s-[DART]Finished loading scene 2192.63s-[DART][LOC][23] : {S}{*1}OH! 2194.43s-[DART][LOC][23] : {S}{*2}Back off, Aiden. 2196.87s-[DART][LOC][23] : {S}{*3}C'mon! I ha...
by HugoPeters
Sun May 11, 2014 11:35 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Good job on the mesh!



Here's something completely different!
http://youtu.be/NfqOkZnVfg0

You can see it uses Edge Geometry and more in the end of the video.
by HugoPeters
Wed May 07, 2014 10:26 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Im surprised there aren't more people speaking in the topic, but I honestly think that's because of the forum it's in, if this were in game archive research for example I think it would have a lot more attention, people rarely visit this subforum. I think people keep asking about the mesh as that's...
by HugoPeters
Wed May 07, 2014 10:01 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

are you planning to obtain 3d models in the future? Why does everyone keep asking me that... Cra0 is working on the models, I help him with that whenever I can, but I don't know as much of 3D stuff as he does. I'm mostly working on reversing the main structure, compression, audio, textures, the com...
by HugoPeters
Tue May 06, 2014 11:50 am
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

I've made a video demonstrating the tool and how I find matching audio with text dialog (FLOW_DIALOG):

https://www.youtube.com/watch?v=vunRjVMVXY0
by HugoPeters
Sun May 04, 2014 11:28 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

Alrighty, I now partly understand the way the game accesses its content. Again, not going to explain too deeply because I suck at explaining and this is pretty complicated xD Here's a quick look though: http://i.imgur.com/d7uasZH.png This is for dialog. For example, the first red square gives an ind...
by HugoPeters
Thu May 01, 2014 9:50 pm
Forum: Game specific tools
Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
Replies: 253
Views: 111764

Re: [PS3] Beyond: Two Souls -Extractor- + Beginnings of pars

another huge update with a title in a huge font Thanks to JayK 's files I reverse engineered the DC_INFO sections in Beyond's file structure. Too tired for an explanation now and since no one ever replies here I'm not going to bother posting the structure until someone asks me too :dance: Here's a ...