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- Sun Apr 13, 2014 6:07 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85727
Re: Diablo III .app
@TheRealMethuselah: PM'ed you with my contact details.
- Sun Apr 13, 2014 4:02 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85727
Re: Diablo III .app
Here ya go - I extracted the parsing code from my little 3d-engine into a separate executable. It has really basic commandline-parameters and it was only tested it on 2-3 models, but it should be able to convert any reaper-of-soul .app file ( fileformat v260 ), just give it a try. update: removed at...
- Wed Apr 02, 2014 9:51 am
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85727
Re: Diablo III .app
At offset 16 in the .tex file (=header.snoID) you have the value 37626 If you look in the .app file, check the Material-block and specifically the TextureAnim-whatever-block - in the 4 bytes before the matrix (don't have the code in front of me) you have an i0 value which contains that exact same va...
- Mon Mar 31, 2014 9:02 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85727
Re: Diablo III .app
Check the .app file, material-structure. It contains a "TexAnimParams" block with i0 inside.
e.g. For Adria, the first one is 37626.
Check the .tex file, in the header the snoID (offset 16). these id's match.
Regards.
e.g. For Adria, the first one is 37626.
Check the .tex file, in the header the snoID (offset 16). these id's match.
Regards.
- Sat Mar 29, 2014 5:50 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85727
Re: Diablo III .app
Found a .bt-script for 010-editor ( interesting application, didn't know it) on diablo3dev.com. Updated that script to it also works for v260 .app files. Data looks good at first glance, but I only tried with the adria-model, so could be something is off still. Also changed the vertex-format so it m...
- Mon Mar 24, 2014 7:50 pm
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25908
Re: Diablo 3 Animation files
I started writing some C++ code to parse .app files based on the maxscripts in this forum This is the animation thread. Diablo .app thread can be found here: http://forum.xentax.com/viewtopic.php?f=16&t=7337 Yes, .app format has slightly changed for v260. Bones and geosets have some small chang...
- Sun Mar 23, 2014 8:49 pm
- Forum: 3D/2D models
- Topic: Diablo 3 Animation files
- Replies: 63
- Views: 25908
Re: Diablo 3 Animation files
I started writing some C++ code to parse .app files based on the maxscripts in this forum - tried parsing the bones and couldn't get it to match. The Bone-data should be (sizeBones/nBones = 13104 bytes / 42 bones = 310 bytes per bone). However none of the app_importers seemed to load that many. So, ...
