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- Thu Apr 27, 2023 1:01 am
- Forum: 3D/2D models
- Topic: Toaru Majutsu no Virtual-On (PS4) slight model issue [.hmd]
- Replies: 4
- Views: 229
Re: Toaru Majutsu no Virtual-On (PS4) slight model issue
Can you send me that file? Which file, the decal texture or the entire model? i want them all How about I just send you a link to a couple of sample models (with textures) instead? https://www.dropbox.com/scl/fo/rvb9d3l17791i4dc43qqv/h?dl=0&rlkey=sfkl6nogvomo17b15gvm571b3 Will this work?
- Wed Apr 19, 2023 11:34 pm
- Forum: 3D/2D models
- Topic: Toaru Majutsu no Virtual-On (PS4) slight model issue [.hmd]
- Replies: 4
- Views: 229
- Wed Apr 19, 2023 3:21 am
- Forum: 3D/2D models
- Topic: Toaru Majutsu no Virtual-On (PS4) slight model issue [.hmd]
- Replies: 4
- Views: 229
Toaru Majutsu no Virtual-On (PS4) slight model issue [.hmd]
I attempted to extract 3d models from the PS4 version of the game "Toaru Majutsu no Virtual-On", using gomtuu's import_valkyria add-on for Blender, with almost-complete success (since this game uses pretty much the same game engine/file formats as Valkyria Chronicles anyway). However there...
- Mon Sep 29, 2014 9:05 pm
- Forum: Website
- Topic: Would a disclaimer help?
- Replies: 1
- Views: 5906
Would a disclaimer help?
This'll probably be the last topic I post here, depending on how things turn out, but would it help at all to put in a copyright disclaimer if someone should plan to do something like what I tried to do earlier this year? A disclaimer from someone usually tells others that that someone does not own ...
- Thu Jun 19, 2014 9:07 pm
- Forum: Website
- Topic: Am I doing something wrong?
- Replies: 1
- Views: 6708
Am I doing something wrong?
To the administrators, moderators, or whomever it may concern, I have been a member of the Xentax forums since January 30th of this year. And since then, I have been trying desparately to find someone on the forums to help me with a little endeavor of mine. You see, I've been trying for the past sev...
- Sat May 24, 2014 7:05 pm
- Forum: Code Talk
- Topic: [Request] IZCA Import script
- Replies: 0
- Views: 1472
[Request] IZCA Import script
Would anyone be willing to compile a Blender Python script to import IZCA and/or HMDL files from the PS3 PSN game "The House of the Dead 4" into Blender? Below is a decrypted sample IZCA file:
https://www.dropbox.com/s/p7d918w5cqet4b1/zb07.izca
https://www.dropbox.com/s/p7d918w5cqet4b1/zb07.izca
- Sun May 18, 2014 10:52 pm
- Forum: 3D/2D models
- Topic: [Request](PS3) HOTD4 IZCA Python script
- Replies: 1
- Views: 1227
[Request](PS3) HOTD4 IZCA Python script
Would anyone be willing to compile a Python script to import IZCA and/or HMDL files from the PS3 PSN game "The House of the Dead 4?" Because I've been trying to get some useable models from this game for a while now with very little success. Below is a decrypted sample IZCA file: https://w...
- Fri May 16, 2014 6:13 pm
- Forum: 3D/2D models
- Topic: HMDL Model file Question.
- Replies: 16
- Views: 5432
Re: HMDL Model file Question.
here's the H2O file for the chainsaw: 0x594 595 Vb1 64 48 0xF7C 560 121000 0x0 255 you'll have to handle the errorness faces for yourself. Also I didn't solve the magician's problem so far. (be aware that its VBlockSize is 80) Thank you for posting the H2O file for the chainsaw model. Here's what I...
- Sun May 11, 2014 10:41 pm
- Forum: 3D/2D models
- Topic: HMDL Model file Question.
- Replies: 16
- Views: 5432
Re: HMDL Model file Question.
That's good news to hear!
So the cube turned out OK, even thought you skipped a vertex. Also, the chainsaw model is mostly recognizable, apart from the "errorness" faces you mentioned. Can't wait to see the final results. 
- Sun May 11, 2014 5:03 pm
- Forum: 3D/2D models
- Topic: HMDL Model file Question.
- Replies: 16
- Views: 5432
Re: HMDL Model file Question.
thx, but you'll understand that it's impossible to rebuild the faces from such a model Grenade.JPG manually as it should be with a square stone, a book or a plank which have 12 triangles only. Okay. Will a model of a simple, primitive cube work? Because I've got one right here that was somehow incl...
- Sat May 10, 2014 6:20 pm
- Forum: 3D/2D models
- Topic: HMDL Model file Question.
- Replies: 16
- Views: 5432
Re: HMDL Model file Question.
I don't know whom/what to ask but from the mentioned blender script it seems like the Valkyria Chronicles (PS3) models use TriStrips with 0xFFFF as a block end marker. Don't see any hints that could help for HOTD4 face indices. What about a simple model? Okay. This last model is of a grenade pickup...
- Fri May 09, 2014 4:40 pm
- Forum: 3D/2D models
- Topic: HMDL Model file Question.
- Replies: 16
- Views: 5432
Re: HMDL Model file Question.
thx - sadly the problem remains the same. There are 597 face indices with a range from 1 to 560, here's the first faces: standard triangles f 67 38 85 f 28 64 26 f 81 41 72 f 36 70 34 f 74 30 78 f 32 68 39 f 461 451 443 f 435 417 415 f 381 389 284 ... or as TriStrips f 67 85 38 f 38 85 28 f 85 64 2...
- Wed May 07, 2014 8:42 pm
- Forum: 3D/2D models
- Topic: HMDL Model file Question.
- Replies: 16
- Views: 5432
Re: HMDL Model file Question.
The point cloud looks ok to me (picture's left part). Missing parts of leg/arm are contained in a 2nd smaller submesh, hell knows why. For the mesh (pic's right part), well, too many uint16 face indices blocks interrupted by some unknown DWords - hard to recover, yes. ptCld.JPG Thanks SO much for t...
- Sun May 04, 2014 6:09 pm
- Forum: 3D/2D models
- Topic: HMDL Model file Question.
- Replies: 16
- Views: 5432
HMDL Model file Question.
How would I be able to import .HMDL files into a 3d model viewing program like 3ds Max or something similar? Or at least convert them to a more recognizable file format? I've been trying to do this for about several months now, with no success. Below is a decrypted sample file from a PS3 PSN game. h...
- Mon Apr 14, 2014 9:44 pm
- Forum: Website
- Topic: Question about payment.
- Replies: 1
- Views: 5644
Question about payment.
I know for a fact that it's ok to ask for payment for mod work, so long as you contribute. But what is the policy about offering payment for mod work?
