thanks for the reply! looks like the lod thing is just a bad storing decision by the devs.
i've tried using hex2obj before its a very cool program but still can u create a noesis script?
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Search found 36 matches
- Thu Mar 09, 2017 11:02 am
- Forum: 3D/2D models
- Topic: Allods online updated final request
- Replies: 40
- Views: 7711
- Thu Mar 09, 2017 1:25 am
- Forum: 3D/2D models
- Topic: Allods online updated final request
- Replies: 40
- Views: 7711
Re: Allods online updated final request
Here is the animation file
- Thu Mar 09, 2017 1:24 am
- Forum: 3D/2D models
- Topic: Allods online updated final request
- Replies: 40
- Views: 7711
Allods online updated final request
Hello everyone i wanted to draw attention to this game again altho i know years ago another thread was made. I am a designer and consider this game a character design marvel however my brain is not made for reverse engineering even tho i tried to follow tutorials on these forums to decode it myself....
- Sun Feb 19, 2017 2:25 am
- Forum: Game Archive
- Topic: Allods Online
- Replies: 23
- Views: 14458
Re: Allods Online
Anyone ever came back to this? machinima studio stopped working a long time ago. Seemed people had interest but dropped their work left it unfinished
- Tue Feb 14, 2017 6:19 pm
- Forum: 3D/2D models
- Topic: Lune Of Eden
- Replies: 13
- Views: 4348
Re: Lune Of Eden
can you reupload the client? thnks
- Sat Feb 11, 2017 6:02 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 66
- Views: 22099
Re: Skyforge .bin
Bump, any progress on the script?
- Fri Feb 10, 2017 7:31 pm
- Forum: 3D/2D models
- Topic: Of Orcs and Men
- Replies: 11
- Views: 5422
Re: Of Orcs and Men
Sorry for necro, any chance on releasing the script albeit unfinished?
- Wed Dec 23, 2015 12:22 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
How can i use this to rip from webGL viewers on browser?
- Sat Dec 12, 2015 12:41 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
Has anyone tried to ninja rip the game Panzar forged by chaos? its russian and i love the models but i cant seem to make ninja ripper work with it
- Sat Dec 12, 2015 12:27 am
- Forum: 3D/2D models
- Topic: Warframe Online MaxScript
- Replies: 104
- Views: 45456
Re: Warframe Online MaxScript
any chance to support animation?
- Fri Dec 11, 2015 2:28 pm
- Forum: General game tools
- Topic: Cryengine Converter tool (cgf-exporter)
- Replies: 183
- Views: 106394
Re: Cryengine Export tool (cgf-exporter)
most are encrypted zip, such as this from the russian moba Panzar : https://mega.nz/#!nIIHlZLA!oa953W57WUmj ... btXhYOnzu0
- Fri Dec 11, 2015 9:19 am
- Forum: General game tools
- Topic: Cryengine Converter tool (cgf-exporter)
- Replies: 183
- Views: 106394
Re: Cryengine Export tool (cgf-exporter)
does this tool also unpack .pak files? or do i need other tools for that?
- Mon Nov 30, 2015 8:14 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 66
- Views: 22099
Re: Skyforge .bin
Zaramot any chance you can share your script? also will it work for Allods online?
- Fri May 16, 2014 6:36 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85739
Re: Diablo III .app
can anyone actually help me with this? maybe im using the scripts the wrong way? do i need to put the ani and app in the same files or anything like this?
EDIT: working now but with a slight weight problem in the demon hunter male run animation
EDIT: working now but with a slight weight problem in the demon hunter male run animation
- Thu May 15, 2014 9:36 pm
- Forum: 3D/2D models
- Topic: Diablo III .app
- Replies: 177
- Views: 85739
Re: Diablo III .app
yeah and still getting the same error when trying to import anims on both 3ds max 09 and 11
