Search found 111 matches

by Markemp
Tue Jul 21, 2015 1:00 pm
Forum: Graphic file formats
Topic: Cryengine vertex information weirdness
Replies: 12
Views: 1930

Re: Cryengine vertex information weirdness

I wish there were some native C# or .Net functions that could convert shorts to half floats. I'm beating my head against the wall trying to get good values out of these 2 byte structures. why not use a library? http://stackoverflow.com/questions/21660365/reading-half-floats-into-array I've been loo...
by Markemp
Tue Jul 21, 2015 5:44 am
Forum: Graphic file formats
Topic: Cryengine vertex information weirdness
Replies: 12
Views: 1930

Re: Cryengine vertex information weirdness

shakotay2 wrote:it's just half floats (20 3C ignored)
I wish there were some native C# or .Net functions that could convert shorts to half floats. I'm beating my head against the wall trying to get good values out of these 2 byte structures.

How do you do it in your hex2obj file, shakotay2?
by Markemp
Mon Jul 20, 2015 7:37 am
Forum: Graphic file formats
Topic: Cryengine vertex information weirdness
Replies: 12
Views: 1930

Re: Cryengine vertex information weirdness

I haven't got very far in figuring this out. Let me throw some specific examples out though. Here are the first 3 8-byte elements in one of the data files: 29 36 53 b7 f6 3b 20 3c b8 35 53 b7 08 3c 20 3c 09 36 a5 b7 f6 3b 20 3c Here is what Noesis prints out using the cryengine dll file: v 0.385010 ...
by Markemp
Thu Jul 09, 2015 1:08 am
Forum: Graphic file formats
Topic: Cryengine vertex information weirdness
Replies: 12
Views: 1930

Re: Cryengine vertex information weirdness

And I can't for the life of me figure out how you get 3 float vectors into just 8 bytes. iirc there was a packed format, 11bits,11bits,10bits where the latter being used for the height coordinate. Maybe it's something similar here? (there are various possibilities to devide 64bits up in a similar w...
by Markemp
Wed Jul 08, 2015 12:52 am
Forum: Graphic file formats
Topic: Cryengine vertex information weirdness
Replies: 12
Views: 1930

Cryengine vertex information weirdness

Hi everyone, I'm working on a program to be able to export modern Cryengine files (https://github.com/Markemp/Cryengine-Converter) with the eventual goal of being able to import them directly into Blender. However, I'm running into some weirdness on the vertex data for some types of files. Normally ...
by Markemp
Mon Jul 06, 2015 3:39 am
Forum: 3D/2D models
Topic: Double Vertices Blender Models
Replies: 1
Views: 701

Re: Double Vertices Blender Models

Removing doubles can cause problems in Blender when working with Cryengine files. It seems to occasionally screw up the UVs. At least when I'm working with Noesis and the cryengine plug-in. As a general rule I do remove doubles, but on some models it isn't worth it. I'm working on an updated Cryengi...
by Markemp
Wed Oct 29, 2014 2:15 am
Forum: Game news
Topic: Elite: Dangerous shots looking good
Replies: 1
Views: 3895

Re: Elite: Dangerous shots looking good

Beta 3 of this released today. Gamma (release candidates) by the end of the year.

Sooo would love to get access to these models... :ninja:
by Markemp
Tue Oct 28, 2014 11:56 pm
Forum: General game tools
Topic: cryengine sdk
Replies: 4
Views: 2003

Re: cryengine sdk

thanks for the reply! if the pak's are fully decrypted,is it possible to use it into editor like developers? (once again i did not follow the evolution of many tools) greets. Unencrypted or signed .paks you can import into the SDK. Encrypted ones you have to decrypt first. If they are encrypted, th...
by Markemp
Thu Oct 23, 2014 5:20 am
Forum: General game tools
Topic: cryengine sdk
Replies: 4
Views: 2003

Re: cryengine sdk

Most assets that aren't encrypted (.pak files, such as the object.pak file) can be loaded up into the SDK and the assets viewed. It also has a handy .obj exporter as well.
by Markemp
Thu Oct 16, 2014 2:49 pm
Forum: General game tools
Topic: CGF noesis
Replies: 3
Views: 3922

Re: CGF noesis

i have files from 3.6 loading with the same level of support as before. still looking into the scale issues that causes some of them to look exploded. will see if i can put a new version up in the noesis plugin repository (https://code.google.com/p/noesis-plugins-official/) when i get the chance. M...
by Markemp
Thu Oct 09, 2014 3:15 am
Forum: General game tools
Topic: CGF noesis
Replies: 3
Views: 3922

Re: CGF noesis

If you're trying to look at the Star Citizen game objects from the 0.9 release or later, it's using Cryengine 3.6+, which has a new file format and the cryengine.dll file won't work. If it's for a Cryengine 3.5 or earlier, it does work for the most part, except some models get a bit exploded and it ...
by Markemp
Thu Sep 11, 2014 11:23 pm
Forum: 3D/2D models
Topic: [WIP][HALP!] Cryengine 3 file formats
Replies: 4
Views: 1612

Re: [WIP][HALP!] Cryengine 3 file formats

I believe the MAX importer/exporter code was leaked for Crysis 2 (CryEngine3).. Perhaps it might be useful for you to adapt/adjust and understand the file structure a little more. Ok, some rough googling (and binging... because you never know) around isn't finding any source code for this. Do you p...
by Markemp
Thu Sep 11, 2014 10:31 pm
Forum: 3D/2D models
Topic: [WIP][HALP!] Cryengine 3 file formats
Replies: 4
Views: 1612

[WIP][HALP!] Cryengine 3 file formats

Hi everyone, I want to create an updated version of revelation's fantastic Cryengine plug-in for Noesis. His works great for v2 and many v3 models, but there are some weird anomalies with some of the newer files used in Cryengine games (such as MechWarrior Online or Star Citizen). In addition, there...
by Markemp
Thu Sep 11, 2014 5:46 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 718
Views: 308763

Re: Ninja Ripper

Is there any way to use this with Cryengine type games? You start off a launcher, which Ninja Ripper can't connect to. The launcher starts the game which uses the graphics, and you can't start that .exe without running it through the launcher.
by Markemp
Wed May 14, 2014 7:27 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 437097

Re: Señor Casaroja's Noesis

I'm just going to put another ping for an updated Cryengine plug-in update. The current one by revelation is (I think) for CE2, and the new format which uses xml material files just seems to be having some minor (but significant) issues with CE3 games, like Star Citizen and MechWarrior Online. Still...