Search found 111 matches
- Tue Jul 21, 2015 1:00 pm
- Forum: Graphic file formats
- Topic: Cryengine vertex information weirdness
- Replies: 12
- Views: 1930
Re: Cryengine vertex information weirdness
I wish there were some native C# or .Net functions that could convert shorts to half floats. I'm beating my head against the wall trying to get good values out of these 2 byte structures. why not use a library? http://stackoverflow.com/questions/21660365/reading-half-floats-into-array I've been loo...
- Tue Jul 21, 2015 5:44 am
- Forum: Graphic file formats
- Topic: Cryengine vertex information weirdness
- Replies: 12
- Views: 1930
Re: Cryengine vertex information weirdness
I wish there were some native C# or .Net functions that could convert shorts to half floats. I'm beating my head against the wall trying to get good values out of these 2 byte structures.shakotay2 wrote:it's just half floats (20 3C ignored)
How do you do it in your hex2obj file, shakotay2?
- Mon Jul 20, 2015 7:37 am
- Forum: Graphic file formats
- Topic: Cryengine vertex information weirdness
- Replies: 12
- Views: 1930
Re: Cryengine vertex information weirdness
I haven't got very far in figuring this out. Let me throw some specific examples out though. Here are the first 3 8-byte elements in one of the data files: 29 36 53 b7 f6 3b 20 3c b8 35 53 b7 08 3c 20 3c 09 36 a5 b7 f6 3b 20 3c Here is what Noesis prints out using the cryengine dll file: v 0.385010 ...
- Thu Jul 09, 2015 1:08 am
- Forum: Graphic file formats
- Topic: Cryengine vertex information weirdness
- Replies: 12
- Views: 1930
Re: Cryengine vertex information weirdness
And I can't for the life of me figure out how you get 3 float vectors into just 8 bytes. iirc there was a packed format, 11bits,11bits,10bits where the latter being used for the height coordinate. Maybe it's something similar here? (there are various possibilities to devide 64bits up in a similar w...
- Wed Jul 08, 2015 12:52 am
- Forum: Graphic file formats
- Topic: Cryengine vertex information weirdness
- Replies: 12
- Views: 1930
Cryengine vertex information weirdness
Hi everyone, I'm working on a program to be able to export modern Cryengine files (https://github.com/Markemp/Cryengine-Converter) with the eventual goal of being able to import them directly into Blender. However, I'm running into some weirdness on the vertex data for some types of files. Normally ...
- Mon Jul 06, 2015 3:39 am
- Forum: 3D/2D models
- Topic: Double Vertices Blender Models
- Replies: 1
- Views: 701
Re: Double Vertices Blender Models
Removing doubles can cause problems in Blender when working with Cryengine files. It seems to occasionally screw up the UVs. At least when I'm working with Noesis and the cryengine plug-in. As a general rule I do remove doubles, but on some models it isn't worth it. I'm working on an updated Cryengi...
- Wed Oct 29, 2014 2:15 am
- Forum: Game news
- Topic: Elite: Dangerous shots looking good
- Replies: 1
- Views: 3895
Re: Elite: Dangerous shots looking good
Beta 3 of this released today. Gamma (release candidates) by the end of the year.
Sooo would love to get access to these models...
Sooo would love to get access to these models...
- Tue Oct 28, 2014 11:56 pm
- Forum: General game tools
- Topic: cryengine sdk
- Replies: 4
- Views: 2003
Re: cryengine sdk
thanks for the reply! if the pak's are fully decrypted,is it possible to use it into editor like developers? (once again i did not follow the evolution of many tools) greets. Unencrypted or signed .paks you can import into the SDK. Encrypted ones you have to decrypt first. If they are encrypted, th...
- Thu Oct 23, 2014 5:20 am
- Forum: General game tools
- Topic: cryengine sdk
- Replies: 4
- Views: 2003
Re: cryengine sdk
Most assets that aren't encrypted (.pak files, such as the object.pak file) can be loaded up into the SDK and the assets viewed. It also has a handy .obj exporter as well.
- Thu Oct 16, 2014 2:49 pm
- Forum: General game tools
- Topic: CGF noesis
- Replies: 3
- Views: 3922
Re: CGF noesis
i have files from 3.6 loading with the same level of support as before. still looking into the scale issues that causes some of them to look exploded. will see if i can put a new version up in the noesis plugin repository (https://code.google.com/p/noesis-plugins-official/) when i get the chance. M...
- Thu Oct 09, 2014 3:15 am
- Forum: General game tools
- Topic: CGF noesis
- Replies: 3
- Views: 3922
Re: CGF noesis
If you're trying to look at the Star Citizen game objects from the 0.9 release or later, it's using Cryengine 3.6+, which has a new file format and the cryengine.dll file won't work. If it's for a Cryengine 3.5 or earlier, it does work for the most part, except some models get a bit exploded and it ...
- Thu Sep 11, 2014 11:23 pm
- Forum: 3D/2D models
- Topic: [WIP][HALP!] Cryengine 3 file formats
- Replies: 4
- Views: 1612
Re: [WIP][HALP!] Cryengine 3 file formats
I believe the MAX importer/exporter code was leaked for Crysis 2 (CryEngine3).. Perhaps it might be useful for you to adapt/adjust and understand the file structure a little more. Ok, some rough googling (and binging... because you never know) around isn't finding any source code for this. Do you p...
- Thu Sep 11, 2014 10:31 pm
- Forum: 3D/2D models
- Topic: [WIP][HALP!] Cryengine 3 file formats
- Replies: 4
- Views: 1612
[WIP][HALP!] Cryengine 3 file formats
Hi everyone, I want to create an updated version of revelation's fantastic Cryengine plug-in for Noesis. His works great for v2 and many v3 models, but there are some weird anomalies with some of the newer files used in Cryengine games (such as MechWarrior Online or Star Citizen). In addition, there...
- Thu Sep 11, 2014 5:46 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 718
- Views: 308763
Re: Ninja Ripper
Is there any way to use this with Cryengine type games? You start off a launcher, which Ninja Ripper can't connect to. The launcher starts the game which uses the graphics, and you can't start that .exe without running it through the launcher.
- Wed May 14, 2014 7:27 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 437097
Re: Señor Casaroja's Noesis
I'm just going to put another ping for an updated Cryengine plug-in update. The current one by revelation is (I think) for CE2, and the new format which uses xml material files just seems to be having some minor (but significant) issues with CE3 games, like Star Citizen and MechWarrior Online. Still...
