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by zdsmdbh
Fri Jan 01, 2016 4:20 am
Forum: 3D/2D models
Topic: Moonlight Blade MMO model import maxscript
Replies: 65
Views: 64894

Re: Moonlight Blade MMO model import maxscript

Hey, did anyone here find the base models that have parts like arms, neck, etc? I tried to find them because many outfits don't have a neck part and there's empty space between head and clothes. If I remember right,arms are usually in .dfont files. In CBT3,neck with clothes. But in Open Beta,develo...
by zdsmdbh
Tue Apr 07, 2015 6:38 am
Forum: Tutorials
Topic: Parse model through disassembling or decompilation?
Replies: 1
Views: 1797

Parse model through disassembling or decompilation?

I just spent 2 hours on parsing bones data,but I still can't understand how they work.

Is is possible to parse model through disassembling or decompilation?
Track the program,and see how it read data,maybe I can figure out how bones data work?

Does anyone try this before?
Or it's impossible at all?
by zdsmdbh
Fri Apr 03, 2015 2:21 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

I just test my last maxscript in 2009 32bit , 2009 64bit , 2012 64bit , 2014 64bit , 2015 64bit It works fine in these version (If I didn't get that "Runtime error:Exceeded the vertex countSkin:Skin") When it works fine http://i.imgur.com/HeWf6Rg.jpg When I got "Runtime error:Exceeded...
by zdsmdbh
Fri Apr 03, 2015 6:43 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

OK,got weights http://i.imgur.com/mP1RGek.jpg 3ds Max 2013 and above have some ridiculous problem about get Bone ID,so I have to write a GetBoneIDbyName function,which make my script more complex and slow Sometimes max will give me an "Runtime error:Exceeded the vertex countSkin:Skin" Some...
by zdsmdbh
Thu Apr 02, 2015 10:00 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

Thanks to shakotay2. Now I got bones. http://i.imgur.com/PzNbzi4.jpg But still got some problems to set weights,any ideas? if (heapSize < 200000) then heapSize = 2000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory" fname = getOpenFileName \ capt...
by zdsmdbh
Tue Mar 31, 2015 1:37 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

Here's original model,maybe it helps(.max 2012 and .fbx) http://www.mediafire.com/download/tn503m921rw90z5/Original+Model%28.max+and+.fbx%29.rar well, I really would like to know how you know how to code that! :D Just saw some posts in forum. If the result looks weird try adding this: newBone.transf...
by zdsmdbh
Mon Mar 30, 2015 5:39 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

"Each bone transform needs to be combined with it's parent all the way up the hierarchy chain." What that mean? http://i.imgur.com/EI66uJV.jpg $leg_left_toes.transform *= $leg_left_ankle.transform $leg_left_ankle.transform *= $leg_left_knee.transform $leg_left_knee.transform *= $leg_left_...
by zdsmdbh
Mon Mar 30, 2015 6:06 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

Then you could read some MaxScript online help to understand functions like BoneSys.CreateBone and skinOps.ReplaceVertexWeights for example. I know how BoneSys.CreateBone or skinOps.ReplaceVertexWeights work,what I don't understand are something like these(part of zaramot's script) maxweight = 0 if...
by zdsmdbh
Sun Mar 29, 2015 9:40 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

Hi,shakotay I have been look up some maxscript with bone import but I have to say I am really confused because there is no comments. Here's a X format file(text version) I guess these data are used to create bone. But I just don't understand how to do it via maxscript. Frame root_ground { FrameTrans...
by zdsmdbh
Mon Dec 08, 2014 12:22 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

Will you realease a tutorial about how to analysis bones&weights? :D
I can write maxscript to import mesh,but I don't know how bones&weights stored in files.No mention import them. :cry:
by zdsmdbh
Mon Dec 08, 2014 2:04 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

Hi, "UV pos" is the starting position of the uv data in the vertex (stride) block. Thanks!That really help me. How did you judge vertex block size? 0x2A8~0x2AB: 3E 16 37 4A 0x2AC~0x2AF: 3E 16 37 4A 0x2D0~0x2D3: 3E 12 37 65 0x2D4~0x2D7: 3E 12 37 65 0x2F8~0x2FB: 3E 16 37 66 0x2FC~0x2FF: 3E ...
by zdsmdbh
Sun Dec 07, 2014 9:20 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 499
Views: 307265

Re: Extracting simple models

Hi,shakotay I am confused about "UV pos" in hex2obj What's that? http://forum.xentax.com/viewtopic.php?f=16&t=10960 For this thread 0x29C is vertices start address,vertex block is 40 so 0x29C~0x2C4 is a vertex block. In these 40 bytes,first 12 bytes are verices coordinate Others,I just...
by zdsmdbh
Wed Nov 05, 2014 5:27 am
Forum: 3D/2D models
Topic: Moonlight Blade MMO model import maxscript
Replies: 65
Views: 64894

Re: Moonlight Blade MMO model import maxscript

WOW!What a surprise!I definitely support you to continue work on these models.
Image
I love this game,girls are cute 8)
by zdsmdbh
Fri Jun 20, 2014 4:19 pm
Forum: 3D/2D models
Topic: Wii fatal frame 2 and 4 models?..
Replies: 2
Views: 2244

Re: Wii fatal frame 2 and 4 models?..

Noesis can not open it.
Do I need a noesis script or what?
Files here:http://1drv.ms/1jDcxkb
by zdsmdbh
Tue Jun 17, 2014 4:29 pm
Forum: Game Archive
Topic: [Xbox-360] Quantum Theory .pkmn
Replies: 11
Views: 6170

Re: [Xbox-360] Quantum Theory .pkmn

Hi,any news about the script? BTW,did you still remember the offzip command for unpack these .pkmn files? I tried these two: offzip.exe -a input_archive output_folder 0 offzip.exe -z -15 -a input_archive output_folder 0 But all I got are small files,obviously that's not correct. Some files: http://1...