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Search found 23 matches

by swtor miner
Tue Nov 19, 2013 5:06 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 148045

Re: Star Wars - The Old Republic - Beta

I didn't have any trouble extracting the textures for malgus's model.

They were in swtor_main_art_creature_a_1.tor - "\resources\art\dynamic\npc\unique_characters\texture\___psd\"

Image
by swtor miner
Mon Nov 18, 2013 4:34 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 148045

Re: Star Wars - The Old Republic - Beta

Thanks for that update swtor miner! I can finally extract some files :D One problem though, some of the models/textures dont extract, the main example i tried was Darth Malgus, i press extract, no files appear. But Satele's model works fine.. any idea why his model/textures wont extract? I havent t...
by swtor miner
Tue Nov 05, 2013 2:57 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 148045

Re: Star Wars - The Old Republic - Beta

My latest Hashlist. I'm showing the following stats including the main_gfx_1.tor, but not the french/german localizations. 451,706 named 458,471 total 6,765 unnamed 98.5% complete A while back I disassembled the latest EasyMYP and made additions and recompiled it. You can find a version with my upd...
by swtor miner
Thu Sep 19, 2013 10:24 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 148045

Re: Star Wars - The Old Republic - Beta

Latest Hashlist: http://www.sendspace.com/file/11zzgt Current Stats for the latest 2.4PTS Build(Including FR/DE Locals, and main_gfx_1.tor): 456,811 of 468,479 Filenames known. 97.5% Completion 11,668 Missing Filenames. Here's the breakdown of .tor files with incomplete file names: Tor File Known Na...
by swtor miner
Sat Sep 14, 2013 8:57 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 148045

Re: Star Wars - The Old Republic - Beta

Yeah, I've never even attempted anything remotely like 3d modeling/programming. But, I taught myself python. Which is kind of an odd language, and that you have to target a very small subset of the language for Noesis. I've mainly dabbled with c++/c#/java and was a major slacker on learning them. No...
by swtor miner
Thu Sep 12, 2013 9:35 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 148045

Re: Star Wars - The Old Republic - Beta

Hi swtor_miner, it's nice to finally see you on XeNTaX! Thank you very much for posting your hashes_filename.txt file! I found a few thousand new file names myself since I last published the hashes_filename.txt file, and will post an update on the current file name progress later. Hi SWTOR fan! I'v...
by swtor miner
Wed Sep 11, 2013 9:48 am
Forum: 3D/2D models
Topic: Star Wars The Old Republic gr2 Noesis plugin alpha release
Replies: 38
Views: 24905

Re: Star Wars The Old Republic gr2 Noesis plugin alpha relea

Small update, originally posted to the Tor archive thread, reposted here. You can find my other updates here: http://forum.xentax.com/viewtopic.php?f=10&t=7186&p=88029#p88029 And, I know you guys will like this. Here's an updated version of Vindis's Noesis Plugin that now loads multiple meshes into ...
by swtor miner
Wed Sep 11, 2013 7:23 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 586
Views: 148045

Re: Star Wars - The Old Republic - Beta

Here's my latest hashlist: http://www.sendspace.com/file/nedoar It has several thousand new files, including most of the files in the main_gfx_1.tor that's not in the Assets directory. You guys might want to load up the *.gfx files extracted from the main_gfx_1.tor in a hex editor. 1. Change the hea...