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- Mon Nov 10, 2014 10:02 am
- Forum: Compressed files and methods
- Topic: Havok Engine Animations
- Replies: 17
- Views: 13882
Re: Havok Engine Animations
Alright, I figured it out. BIN animation files are just a bunch of compressed HKX files in a row. Each individual .hkx file starts with hex value 6499 http://puu.sh/cKMfi/029be96186.png and ends with this line. http://puu.sh/cKMfW/639d464e82.png Plus they're awfully similar to the 2011/2010 format. ...
- Sun Nov 09, 2014 4:36 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
But still, if I ever manage to open the Wwise project we could very well unpack and successfully repack the PCK file! Has anyone even done that before? EDIT: Alright, I got the project opened, however, repacking is still a long ways off. I did manage to rename most of the source WAV files, however ...
- Fri Oct 31, 2014 5:36 am
- Forum: 3D/2D models
- Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
- Replies: 30
- Views: 12949
Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Quick update on the hex values list: ----------512x512---------- Width/Height = 02 Pitch (DXT1) = 02 Pitch (DXT5/ATI2N) = 04 ---------1024x1024--------- Width/Height = 04 Pitch (DXT1) = 08 Pitch (DXT5/ATI2N) = 10 ---------2048x2048--------- Width/Height = 08 Pitch (DXT1) = 20 Pitch (DXT5/ATI2N) = 40...
- Fri Oct 31, 2014 2:41 am
- Forum: 3D/2D models
- Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
- Replies: 30
- Views: 12949
Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Also, as it turns out, .TEMP.BIN files are just a bunch of plain .DDS files glued together!
Using a slight modification of the above method, it's finally possible to make texture mods for the game!

But only for cutscenes, not the actual gameplay itself.
Using a slight modification of the above method, it's finally possible to make texture mods for the game!

But only for cutscenes, not the actual gameplay itself.
- Thu Oct 30, 2014 3:20 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
Using Process Monitor I manged to spot the last four unknown files in CharactersHD.big! Data\Characters_New\Wei_HeadNoBones_HD.perm.bin Data\Characters_New\Wei_HeadNoBones_HD.temp.bin Data\Characters_New\Wei_HeadNoBones_HD_TS00.perm.bin Data\Characters_New\Wei_HeadNoBones_HD_TS00.temp.bin EDIT: And ...
- Wed Oct 29, 2014 5:12 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
I'm pretty sure DisplaySettings.xml is all there is. Maybe if you poke around Global.big you'll find something, but even if you do it wont be very helpful since we can't run that particular archive unpacked.
- Wed Oct 29, 2014 9:07 am
- Forum: 3D/2D models
- Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
- Replies: 30
- Views: 12949
Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
cra0 finally explained how to extract textures! In order to extract textures from Sleeping Dogs Definitive Edition we basically have to cut the texture bytes out of the .TEMP.BIN file and glue on a proper .DDS header. It's a bit of a long and obnoxious process though, so bear with me. You'll need: -...
- Wed Oct 29, 2014 3:12 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
I'm not quite sure what that means, but I was able to do this! Reading input/2001420.wav Writing output/bigfu_pain_03.wav Reading input/1752987.wav Writing output/dialogue/_fsr/d_tags/thug_sporty_full_set_low/selects/winded/thug_sporty_20_winded_03.wav Reading input/2029353.wav Writing output/ui/_ne...
- Mon Oct 27, 2014 12:20 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
Oh, well then. I was under the assumption that the official tools were limited to 200 items. But now whenever I attempt to open the file it says "Object reference not set to an instance of an object". You know what, the heck with it. Like I said, the project is not very useful without the ...
- Sun Oct 26, 2014 3:08 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
http://oi62.tinypic.com/f591zp.jpg Say, do you have a link to that program? I've been searching for a while but I can't find anything. Also, I thought of something. When you unpack a PCK file, all the names are lost. Will that affect anything? Probably will, since I assume that file is only the pro...
- Mon Oct 20, 2014 7:23 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
You can't. We have to wait until someone fixes the Blender script.MisterNatal wrote:how to extract the models from the definitive edition?
- Sun Oct 19, 2014 8:05 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
Luckily I saved a backup.Ekey wrote:Yeah they include pdb base, but after Update 1 deleted.
Holy... You serious? Could we theoretically repack PCK files with that? I thought it was impossible!Ekey wrote:Also they include in XML_Cache project file for WWise
- Tue Oct 14, 2014 11:26 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
There's no problem here, that's just how it works. You have the put the pieces back together yourself.
- Sat Oct 11, 2014 11:35 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
Also, thanks for updating the filelists! I copied the filenames from the DE unpacker into the SD unpacker, and now Characters.BIG has only 5 unknown files instead of 70+! Problem is they're all empty. This means that there are several model.perm.bins that are missing their their .temp.bin files, and...
- Sat Oct 11, 2014 6:36 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113892
Re: [REQ][PC]Sleeping Dogs .big files
Luck indeed! I don't know how much there already is but I'm going to leave this here just in case. /* 1587 */ enum UFG::BIGFileIndex::State { STATE_DISABLED = 0x0, STATE_ENABLED = 0x1, STATE_PATCH = 0x2, STATE_PATCH2 = 0x3, STATE_OVERRIDING = 0x4, }; /* 14542 */ struct UFG::BIGFileSize { unsigned in...
