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by SergeantJoe
Sun Sep 15, 2013 11:10 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

shakotay2 wrote:SleepDogsExtractor.zip

This is a mesh extractor for SleepingDogs' *.perm.bin files.
YES! Although most of the details are a bit over my head I'm sure I can figure it out.

Thank you so much, this will make a lot of people very happy, I guarantee it.
by SergeantJoe
Sun Sep 15, 2013 2:35 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Back!
The hair is a separate mesh, maybe that's why. At least the body UVs are intact.

Model itself looks amazing! Is it really just a pure luck hit or miss with the vehicles though?

EDIT: Yeah, I'm pretty sure the hair uses a separate texture. At least Wei's does.
by SergeantJoe
Fri Sep 06, 2013 6:25 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Whatever you say man. Believe me, I really appreciate it, a lot. And just fyi, I'll be away for a week starting tomorrow, but just in case you need any more samples this guy uploaded the necessary .big/.bix files here , you can extract those with Ekey's program. There's also a free demo of the game ...
by SergeantJoe
Fri Sep 06, 2013 5:45 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Words cannot express how amazed I am right now. After half a year of nothingness seeing so much progress all at once is astounding. Really glad to hear that UVs are at least more or less possible. Although it won't really help with characters this will make vehicles very easy. And yeah, that UV is n...
by SergeantJoe
Thu Sep 05, 2013 9:41 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Hmm, interesting.

I took a look at what Ninja Ripper spat out and it seems that Wei and Jackie are extremely high-poly compared to the other characters. Maybe a generic civilian would easier?
by SergeantJoe
Thu Sep 05, 2013 8:48 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Ah, okay. I see what you mean. Thanks for the clarification.

So, the files are all decompressed, now we need a way to covert them into a useable format.
Just out of curiosity, what method did you use to get that book and briefcase shakotay?
by SergeantJoe
Thu Sep 05, 2013 6:23 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Wait, hold on. I've heard multiple people use the term decompress when talking about this game, but they all seem to be referring to different things. Are you talking about .bix/.big->.bin or just the .bin files? Because when I hear decompress I think of .bin->.obj, but I understand that's rather ig...
by SergeantJoe
Thu Sep 05, 2013 4:49 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

I already posted that link, but whatever. The broken version does only consist of the grip , does it? I believe so. To me the stretching looks like some sort of error, but still, amazing work! Does this mean that larger models like vehicles or characters are now possible, or am I being too hasty? Sa...
by SergeantJoe
Wed Sep 04, 2013 10:22 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Perfect! Thx again. Seems to contain half floats. But I'm a little bit tired now - will try it tomorrow. Good night. :) I just noticed that since the briefcase can be used as a weapon it seems to have two models inside the file: a normal and a broken version. I have no idea how that will affect the...
by SergeantJoe
Wed Sep 04, 2013 10:02 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

The Klienod is the base vehicle, the CopLights are the sirens and a computer next to the steering wheel. (this model was ripped with Ninja Ripper, and as you can see it has some... defects)

EDIT: Here's one that's a bit bigger, a briefcase.
by SergeantJoe
Wed Sep 04, 2013 9:05 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Here's a book. That should be pretty low-poly.
by SergeantJoe
Wed Sep 04, 2013 8:39 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

That was me. I used Ninja Ripper for those, and you saw how it turned out.

All the models have giant holes in them, no t-poses, and all UV maps are utterly destroyed. I have here two models where the UV was redone from scratch, but that's it.
by SergeantJoe
Wed Sep 04, 2013 8:19 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Hm... well thanks for the help anyways.

I've tried asking in various places but it seems like nobody cares about this game anymore. It's a shame really. It has some pretty amazing models.
by SergeantJoe
Wed Sep 04, 2013 7:58 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Woah, you're right ! First there's the specular, then the diffuse, then the normal, just like the _TS0.perm.bin says. Although for the specular and diffuse you need to have "a" checked, and to get the normal you need to switch it to DXT5. This is awesome! At least we finally have some prog...
by SergeantJoe
Wed Sep 04, 2013 6:13 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Seems so, but how exactly did you get it? I tried that program with those settings, but for some reason it's not opening properly for me.
Which file did you open? Did you run it through the decompressor first?