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by SergeantJoe
Mon Nov 11, 2013 11:00 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Oooh, lovely.

Bah, those blasted UVs. Just out of curiosity, what makes them so extraordinarily difficult? No 3D ripping tool can process them.


And just to be thorough, here's a larger chunk. Also, I think these bins contain both the model and textures at the same time.
by SergeantJoe
Mon Nov 11, 2013 5:07 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Since bones are on hiatus, I got another crazy idea: what about the game world?

Hong Kong is split into nearly two thousand chunks, all of which are also stored in .perm.bin files. However they're not the same format as the models.

Here's a small sample.
by SergeantJoe
Tue Nov 05, 2013 5:41 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Aw man, that is great! But, I don't quite understand how that works. All the game skeletons are in one file?

(and the tail is probably from the Yaoguai)
by SergeantJoe
Mon Nov 04, 2013 11:11 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Well, I talked to him, he said that he was having trouble with the bones. But, he did give me his Blender import script that supports materials. Also, he brought up an interesting point. This game uses the Havok physics engine. Don't know if that makes any difference whatsoever but just fyi. Here's ...
by SergeantJoe
Wed Oct 30, 2013 12:44 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

shakotay2 wrote:Marisuz is szkaradek123, one of my heroes in this forum. Last post to be found here:
viewtopic.php?f=16&t=7259&p=84226#p84226
Ah, ok. Thanks, I'll try asking him.
by SergeantJoe
Tue Oct 29, 2013 9:30 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Problem is, I don't know this Mariusz fellow. Where can I find him?

Also, Cop.bin probably doesn't have any vertices since it's an animation file:
Cop_Arrest_Counter_Cuff_GIV
hkClassEnumItem
hkaAnimationBinding
hkaSplineCompressedAnimation
hkaDefaultAnimatedReferenceFrame
by SergeantJoe
Tue Oct 29, 2013 7:10 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Wait, really? I kind of assumed you lost interest since you haven't really responded to any of my PMs.

If you can still get the bones that'd be truly amazing. Sorry for jumping to conclusions.
by SergeantJoe
Tue Oct 29, 2013 4:35 am
Forum: Audio file formats
Topic: Wwise .PCK/.BNK
Replies: 3
Views: 2888

Re: Wwise .PCK/.BNK

Hm, that's not really much better. Is there no way to get filenames?

The BNK script worked though, thanks for that. Also, both produce .wwise files. I tried running those through ww2ogg, but it didn't really work. Any tips on those?
by SergeantJoe
Tue Oct 29, 2013 4:18 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Once again, big thanks to Shako for the mesh support. However, now we need the model skeleton. We are really close to creating the very first mod for this game , and if one day it will be possible to make a .perm.bin re packer then bones will be very important. Is there anyone here who's good at ext...
by SergeantJoe
Thu Oct 24, 2013 7:59 am
Forum: Audio file formats
Topic: Wwise .PCK/.BNK
Replies: 3
Views: 2888

Wwise .PCK/.BNK

Sorry, I accidentally posted this in the wrong section last time. Anyway, does anyone know any tools that can extract .pck and .bnk sound containers? I know that Ravioli Game Tools can, but the results are rather... non-optimal. I recall reading a thread on this topic earlier but all the links were ...
by SergeantJoe
Sat Oct 12, 2013 4:37 pm
Forum: 3D/2D models
Topic: [release] SleepingDogs mesh extractor
Replies: 27
Views: 8574

Re: [release] SleepingDogs mesh extractor

Finally I did a final version (-> start post). Mirrored the mesh. Then there's no need to flip normals. (Seems at the end I will be confused totally... :cry: ) Oh my goodness. Shako, you are a hero. You deserve all the thanks for going through all of this hard work on your own time and for absolute...
by SergeantJoe
Sat Oct 05, 2013 7:35 pm
Forum: 3D/2D models
Topic: Payday 2 model format
Replies: 10
Views: 10584

Re: Payday 2 model format

Wait, hold up. So you can just rename a .texture to .dds and it will open?

Also, I support this. If model modding for Payday 2 is possible it would open up a plethora of opportunities. Imagine robbing a bank as Wei Shen!
by SergeantJoe
Fri Oct 04, 2013 10:53 pm
Forum: 3D/2D models
Topic: [release] SleepingDogs mesh extractor
Replies: 27
Views: 8574

Re: [release] SleepingDogs mesh extractor

Yay, now all meshes come out perfectly! But, there is another big problem. The parts that were missing only have dummy UVs , for both 0.5 and 1.0 thresholds. I could just remake them from scratch but it would be nice if you could fix this one last thing. Here are the textures for that particular mod...
by SergeantJoe
Fri Oct 04, 2013 5:31 am
Forum: 3D/2D models
Topic: [release] SleepingDogs mesh extractor
Replies: 27
Views: 8574

Re: [release] SleepingDogs mesh extractor

Say uh, I think I spotted a rather large problem. I know that you said it's not perfect, but for nearly every vehicle I open, the insides are completely missing! http://puu.sh/4H6iC.jpg http://puu.sh/4H6mZ.jpg http://puu.sh/4H6Cj.jpg I've tried messing with the thresholds and thc button, but nothing...
by SergeantJoe
Sun Sep 29, 2013 9:11 pm
Forum: 3D/2D models
Topic: [release] SleepingDogs mesh extractor
Replies: 27
Views: 8574

Re: [release] SleepingDogs mesh extractor

Thank you, now every single character opens perfectly! ...yet I noticed that some vehicles cause it to crash. Here's an example bin and the generated files. Also, the vehicles that work still seem kind of wonky . I've tried changing the X, Y, And Z thresholds, but it just doesn't seem to come out co...