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by SergeantJoe
Mon Dec 02, 2013 9:07 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Well, that was quick, not mention simply amazing . You truly are a talented fellow. :D Wait, hold on, I'm confused. How does this system work? Is there one master skeleton for all models and each .perm.bin assigns the weights to it, or does each model have it's own skeleton? Reason I ask is that Jac...
by SergeantJoe
Sun Dec 01, 2013 10:24 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

That one certainly is better, but it's still skewed.

Also, that's another problem. I use Blender 2.66 with BlenderSourceTools, so there might be some compatibility issues there.
by SergeantJoe
Sun Dec 01, 2013 8:03 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Does the imported skeleton have the same bone count? Means are there bones to add or to delete? No, it doesn't. That's what I was saying, unless you have the original skeleton there's going to be some missing/misplaced bones, like those 50 face bones. Only thing I changed was the position of the ar...
by SergeantJoe
Sun Dec 01, 2013 11:06 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

I imported the custom skeleton into Blender, assigned it to the model with the Armature modifier, then renamed all those vertex groups to the skeleton's bone names , and it automatically attached the weights to the new bones. The skeleton I'm using is in Source Engine .SMD format. There are Blender ...
by SergeantJoe
Sun Dec 01, 2013 10:36 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Well, I'm using a custom skeleton, so I had to rename all the vertex groups for it to work.

Theoretically if you had the original skeleton you can just assign it to the model via the Armature modifier and the vertex groups will be automatically applied.
by SergeantJoe
Sun Dec 01, 2013 3:54 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

So I tacked the weights onto the skeleton, and the end result isn't half bad . So, I suppose that's it then. We can take out HD textures, and models with rigging. Of course we still need the original skeleton for vehicles and faces, but other than that and the building UVs there's really not much el...
by SergeantJoe
Sat Nov 30, 2013 7:35 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

I did, but at the time I thought you were referring to something else. I'm really angry at myself now, I should've made that connection sooner.

This is almost as bad as the time I thought the extractor wasn't working when I just wan't pressing the Go button. Ugh.
by SergeantJoe
Sat Nov 30, 2013 8:10 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Did you try Mariusz' script on the buildings? Oh yeah, I completely forgot about that. Well, it works, but all the UVs are broken. You're right, the UVs are the most problematic part of this game. Even Direct X ripping programs can't figure them out. Also, I just noticed something: that script supp...
by SergeantJoe
Sat Nov 30, 2013 3:56 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Since bones were a bust, what about the buildings?

I really hate to keep bothering you, but it's best to get as much done as possible right now. Once you're finished there's nobody else to work on this.
by SergeantJoe
Sun Nov 24, 2013 8:40 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Hmm, I don't know if that's going to help me much. SD models t-pose is different than most games, and I'm too incompetent to move the vertices into the correct positions. I've even tried bribing people to do the rigging, but it seems that truly nobody cares about models from this game except for you...
by SergeantJoe
Sat Nov 23, 2013 11:57 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

you didn't answer my question concerning the skeleton. And I don't have an idea whether you started with a weight of 1.0 on all of the vertices for example. Oh, yeah, I'm using a Source Engine skeleton. And I think that may be my problem, I'm not really adjusting any of the values. I need to learn ...
by SergeantJoe
Sat Nov 23, 2013 8:48 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Maybe you simply try out the first one? How exactly? I don't know ANYTHING about programming, at least not yet. The only thing I know how to do is use the Weight Paint tool in Blender. And even then, I suck at it . didn't expect more than 20, yep. These are the two biggest, uvs completely missing: ...
by SergeantJoe
Sat Nov 23, 2013 1:54 am
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Any news on the bones/weighting? I've attempted multiple times to re-rig everything from scratch, but that hasn't gone too well, and whenever I ask elsewhere I get utterly ignored. Also, here's something interesting . It's just a regular .perm.bin model file, but it contains over a hundred submeshes...
by SergeantJoe
Mon Nov 11, 2013 10:32 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Hm, I'm not quite sure. I can't even find this section in-game.
by SergeantJoe
Mon Nov 11, 2013 8:13 pm
Forum: 3D/2D models
Topic: [Request] Sleeping Dogs Model Files
Replies: 121
Views: 38193

Re: [Request] Sleeping Dogs Model Files

Hmm. And I was right, they do contain textures as well. Luckily Howfie's texture program can still process them.

You may be on to something with those coffins, the texture is vaguely L-shaped.