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Search found 242 matches

by SergeantJoe
Tue Sep 02, 2014 7:32 am
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 159
Views: 73920

Re: Watch Dogs XBG models

Just run Blender 2.49 and File->Open the .blend file.
by SergeantJoe
Sun Aug 31, 2014 1:08 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 452532

Re: Ninja Ripper

Yup. You just need to set Dolphin to DX9 mode. DX11 stuff comes out flat.
by SergeantJoe
Mon Aug 25, 2014 7:04 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 116012

Re: [REQ][PC]Sleeping Dogs .big files

Font files are located in UI.BIG/Data/UI/Fonts.perm.bin

Although you can't really do anything with them, since there are no tools for .bin files and nobody cares enough to make some. Hopefully that will change in October when Definitive Edition is released.
by SergeantJoe
Fri Aug 22, 2014 9:58 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 452532

Re: Ninja Ripper

Fair enough.

However, my question still stands, is there perhaps an older build available that does not rip in t-pose? It would be very useful for things like buildings, vehicles and weapons.
by SergeantJoe
Fri Aug 22, 2014 8:29 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 452532

Re: Ninja Ripper

I didn't quite understand what you said, but I agree, it's a great tool. However sometimes it doesn't get the job done properly. Maybe I'm missing something?

If we want to get into specific examples I tried every single possible combination of the numbers 0-20 in the importer script, still nothing.
by SergeantJoe
Fri Aug 22, 2014 7:15 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 734
Views: 452532

Re: Ninja Ripper

Not really. It seems to have a lot of trouble ripping UVs, especially from modern games like COD Black Ops.

The only games I've had it rip UVs successfully from are Battlefield Bad Company 2 and Dolphin Gamecube emulator.
by SergeantJoe
Mon Aug 11, 2014 4:27 am
Forum: 3D/2D models
Topic: Watch Dogs XBG models
Replies: 159
Views: 73920

Re: Watch Dogs XBG models

You have to open it with Blender 2.49, it doesn't work with newer versions.
by SergeantJoe
Sun Aug 10, 2014 2:14 am
Forum: 3D/2D models
Topic: Call of Duty Xmodel
Replies: 3
Views: 1783

Re: Call of Duty Xmodel

Oh hey, I didn't see that.

Yeah, that works just fine. The models export successfully and the bind script actually does it's job. Now I just got to figure out how the heck to export it from Maya, but that's a different story.

Anyway, thanks!
by SergeantJoe
Sun Aug 10, 2014 12:49 am
Forum: 3D/2D models
Topic: Call of Duty Xmodel
Replies: 3
Views: 1783

Call of Duty Xmodel

Does anyone know of any good xmodel extractors or importers? Unfortunately Tom Crowley's Lime, while incredibly useful, doesn't support COD 5 and below. I did find an xmodel exporter, but the author's site had been shut down and the program is horribly buggy. Plus the included Maya scripts are broke...
by SergeantJoe
Tue Jul 29, 2014 4:22 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 116012

Re: [REQ][PC]Sleeping Dogs .big files

http://puu.sh/avrbf/e0423ad61e.png 1 down, 73 to go! Big thanks to Ekey for pointing me in the right direction and cra0 for more detailed info. EDIT: Although I can't help but think there's got to be an easier way to do this. Right now I'm finding the file in-game, making a memory dump, then manual...
by SergeantJoe
Thu Jul 10, 2014 5:33 am
Forum: Game Archive
Topic: League Of Legends WWise Audio Engine (.wpk)
Replies: 6
Views: 5299

Re: League Of Legends WWise Audio Engine (.wpk)

You've been working on a sound mod for three years?
by SergeantJoe
Mon Jul 07, 2014 11:13 am
Forum: Game Archive
Topic: WWE .pck music file extraction
Replies: 13
Views: 6593

Re: WWE .pck music file extraction

When you extract wavs from the Wwise engine, you need to then follow up and convert them to playable .ogg files with ww2ogg.

EDIT: Oh wait, that's not a normal wav file, that's an Lwav file. That's totally different. No clue what that is or how to convert it.
by SergeantJoe
Sun Jul 06, 2014 5:02 am
Forum: Game Archive
Topic: League Of Legends WWise Audio Engine (.wpk)
Replies: 6
Views: 5299

Re: League Of Legends WWise Audio Engine (.wpk)

XDemonic wrote:But I do not see a function anywhere to replace sounds and re-pack it,
Not possible. You can't repack stuff using the Wwise engine.

You could theoretically repack it if you had all the filenames and licensed the software for thousands of dollars, but that's a bit of a stretch.
by SergeantJoe
Sun Jul 06, 2014 12:48 am
Forum: Game Archive
Topic: League Of Legends WWise Audio Engine (.wpk)
Replies: 6
Views: 5299

Re: League Of Legends WWise Audio Engine (.wpk)

Audiokinetic Wwise .BNK and .PCK files are common, you can open them with Ravioli Game Tools.

But .WPK? First time I've heard of it. Must be a new thing.
by SergeantJoe
Fri Jul 04, 2014 8:09 am
Forum: Game Archive
Topic: WWE .pck music file extraction
Replies: 13
Views: 6593

Re: WWE .pck music file extraction

I found the BMS script, you could try that.