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Search found 242 matches
- Sat Oct 11, 2014 5:54 am
- Forum: Compressed files and methods
- Topic: Havok Engine Animations
- Replies: 17
- Views: 14413
Re: Havok Engine Animations
Found the SplineComprssedAnimations section! /* 26616 */ struct __cppobj __declspec(align(8)) hkaSplineCompressedAnimation : hkaAnimation { int m_numFrames; int m_numBlocks; int m_maxFramesPerBlock; int m_maskAndQuantizationSize; float m_blockDuration; float m_blockInverseDuration; float m_frameDura...
- Sat Oct 11, 2014 5:33 am
- Forum: 3D/2D models
- Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
- Replies: 30
- Views: 14001
Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
As noted, the executable's PDB file was included in the game files, and after a conversion to human-readable format courtesy of cra0, I managed to dig up some interesting stuff. /* 2853 */ enum hkxVertexDescription::DataUsage { HKX_DU_NONE = 0x0, HKX_DU_POSITION = 0x1, HKX_DU_COLOR = 0x2, HKX_DU_NOR...
- Fri Oct 10, 2014 11:14 pm
- Forum: 3D/2D models
- Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
- Replies: 30
- Views: 14001
Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
I just sent him a .temp.bin file.
Also, apparently ATI2N is a type of compression format. I don't know of any programs that support it, so we'll just have to wait until he gets back.
Also, apparently ATI2N is a type of compression format. I don't know of any programs that support it, so we'll just have to wait until he gets back.
- Fri Oct 10, 2014 3:48 pm
- Forum: 3D/2D models
- Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
- Replies: 30
- Views: 14001
Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
TextureFinder works, but only for the diffuse and specular maps. The normal maps are broken no matter what settings are used.
Also it's worth mentioning they changed the format of the normal maps. They are now just like regular normal maps, only with an inverted blue channel.
Also it's worth mentioning they changed the format of the normal maps. They are now just like regular normal maps, only with an inverted blue channel.
- Fri Oct 10, 2014 8:31 am
- Forum: Compressed files and methods
- Topic: Havok Engine Animations
- Replies: 17
- Views: 14413
Re: Havok Engine Animations
Last time I talked to Bastien several months ago, he was incredibly busy but promised to take a look when he could. Haven't heard anything since. However, with the release of Definitive Edition, the files have changed. They are now Havok 2013 . What this means I do know know, but from the looks of i...
- Fri Oct 10, 2014 8:19 am
- Forum: 3D/2D models
- Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
- Replies: 30
- Views: 14001
[REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Alright, hello! I bet you're all going "oh god, not this again", but hold on, just give me a minute. As you may know Sleeping Dogs Definitive Edition was released yesterday. It's basically the same game, only with MASSIVELY upgraded visuals, sounds, animations, and with several gameplay ch...
- Fri Oct 10, 2014 12:29 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 116012
Re: [REQ][PC]Sleeping Dogs .big files
EDIT: Oh! Well then, that was unexpected. Thanks a ton Ekey!
- Sat Oct 04, 2014 1:43 am
- Forum: 3D/2D models
- Topic: [WIP/REQ] Battlestations Pacific .MMOD
- Replies: 5
- Views: 2494
Re: [WIP/REQ] Battlestations Pacific .MMOD
Thanks for the tip. I tried it again using the references you posted but still wasn't able to get anything meaningful. I think I'm just not getting it. I'll guess have to read the tutorials some more until I actually know what I'm doing. Sorry about the delayed response, but with university in full ...
- Thu Sep 25, 2014 5:03 am
- Forum: 3D/2D models
- Topic: [WIP/REQ] Battlestations Pacific .MMOD
- Replies: 5
- Views: 2494
Re: [WIP/REQ] Battlestations Pacific .MMOD
I took the initiative and poked about in the files using Shakotay's Hex2obj, but always ended up with a garbled mess. Maybe I didn't look through the tutorial enough or the other guy's stuff I posted is a misleading reference. Either way, I have a feeling I'm missing something. To make things worse ...
- Wed Sep 17, 2014 8:52 pm
- Forum: 3D/2D models
- Topic: Call of Duty Xmodel
- Replies: 3
- Views: 1783
Re: Call of Duty Xmodel
New problem. xmodelutils is great tool, but like luxox said it only supports COD 4/5/7. What about other COD games?
The only other xmodel tool I've found is the utterly broken one I mentioned earlier.
The only other xmodel tool I've found is the utterly broken one I mentioned earlier.
- Tue Sep 16, 2014 10:16 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 116012
Re: [REQ][PC]Sleeping Dogs .big files
how to repack bin files to big, bix Please help Ekey made a script for that, but it's useless because the game simply freezes indefinitely upon loading the repacked files. But like I said, Repacking isn't necessary, simply extract the files to ".../SleepingDogs/Data/" and if the game can'...
- Thu Sep 11, 2014 3:55 am
- Forum: 3D/2D models
- Topic: [WIP/REQ] Battlestations Pacific .MMOD
- Replies: 5
- Views: 2494
Re: [WIP/REQ] Battlestations Pacific .MMOD
Oh. No wonder the guy before couldn't figure it out too.
Well, thanks for trying at least.
Well, thanks for trying at least.
- Wed Sep 10, 2014 3:21 am
- Forum: 3D/2D models
- Topic: [WIP/REQ] Battlestations Pacific .MMOD
- Replies: 5
- Views: 2494
[WIP/REQ] Battlestations Pacific .MMOD
Hello! I've tried searching this topic here, but only found one thread in the wrong section with no posts. Anyway, I'd like to ask about the .mmod model format from the PC game Battlestations Pacific. Battlestations Pacific is an RTS game, where you can take direct control of an enormous variety of ...
- Tue Sep 02, 2014 11:05 am
- Forum: Game Archive
- Topic: Unreal Engine .UPK
- Replies: 4
- Views: 3291
Re: Unreal Engine .UPK
...wait, that works for multiple games? Either I'm going blind or just didn't read well enough.
Anyway, thanks.
Anyway, thanks.
- Tue Sep 02, 2014 8:27 am
- Forum: Game Archive
- Topic: Unreal Engine .UPK
- Replies: 4
- Views: 3291
Unreal Engine .UPK
Can anyone quickly point me to some tools for unpacking UPKs and related files, especially sounds?
I know they're out there, I've searched around yet I've only seen tools for specific games.
I know they're out there, I've searched around yet I've only seen tools for specific games.
