Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 242 matches

by SergeantJoe
Sat Oct 11, 2014 5:54 am
Forum: Compressed files and methods
Topic: Havok Engine Animations
Replies: 17
Views: 14413

Re: Havok Engine Animations

Found the SplineComprssedAnimations section! /* 26616 */ struct __cppobj __declspec(align(8)) hkaSplineCompressedAnimation : hkaAnimation { int m_numFrames; int m_numBlocks; int m_maxFramesPerBlock; int m_maskAndQuantizationSize; float m_blockDuration; float m_blockInverseDuration; float m_frameDura...
by SergeantJoe
Sat Oct 11, 2014 5:33 am
Forum: 3D/2D models
Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Replies: 30
Views: 14001

Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition

As noted, the executable's PDB file was included in the game files, and after a conversion to human-readable format courtesy of cra0, I managed to dig up some interesting stuff. /* 2853 */ enum hkxVertexDescription::DataUsage { HKX_DU_NONE = 0x0, HKX_DU_POSITION = 0x1, HKX_DU_COLOR = 0x2, HKX_DU_NOR...
by SergeantJoe
Fri Oct 10, 2014 11:14 pm
Forum: 3D/2D models
Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Replies: 30
Views: 14001

Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition

I just sent him a .temp.bin file.

Also, apparently ATI2N is a type of compression format. I don't know of any programs that support it, so we'll just have to wait until he gets back.
by SergeantJoe
Fri Oct 10, 2014 3:48 pm
Forum: 3D/2D models
Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Replies: 30
Views: 14001

Re: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition

TextureFinder works, but only for the diffuse and specular maps. The normal maps are broken no matter what settings are used.

Also it's worth mentioning they changed the format of the normal maps. They are now just like regular normal maps, only with an inverted blue channel.
by SergeantJoe
Fri Oct 10, 2014 8:31 am
Forum: Compressed files and methods
Topic: Havok Engine Animations
Replies: 17
Views: 14413

Re: Havok Engine Animations

Last time I talked to Bastien several months ago, he was incredibly busy but promised to take a look when he could. Haven't heard anything since. However, with the release of Definitive Edition, the files have changed. They are now Havok 2013 . What this means I do know know, but from the looks of i...
by SergeantJoe
Fri Oct 10, 2014 8:19 am
Forum: 3D/2D models
Topic: [REL/REQ] Sleeping Dogs Part 2: Definitive Edition
Replies: 30
Views: 14001

[REL/REQ] Sleeping Dogs Part 2: Definitive Edition

Alright, hello! I bet you're all going "oh god, not this again", but hold on, just give me a minute. As you may know Sleeping Dogs Definitive Edition was released yesterday. It's basically the same game, only with MASSIVELY upgraded visuals, sounds, animations, and with several gameplay ch...
by SergeantJoe
Fri Oct 10, 2014 12:29 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 116012

Re: [REQ][PC]Sleeping Dogs .big files

EDIT: Oh! Well then, that was unexpected. Thanks a ton Ekey!
by SergeantJoe
Sat Oct 04, 2014 1:43 am
Forum: 3D/2D models
Topic: [WIP/REQ] Battlestations Pacific .MMOD
Replies: 5
Views: 2494

Re: [WIP/REQ] Battlestations Pacific .MMOD

Thanks for the tip. I tried it again using the references you posted but still wasn't able to get anything meaningful. I think I'm just not getting it. I'll guess have to read the tutorials some more until I actually know what I'm doing. Sorry about the delayed response, but with university in full ...
by SergeantJoe
Thu Sep 25, 2014 5:03 am
Forum: 3D/2D models
Topic: [WIP/REQ] Battlestations Pacific .MMOD
Replies: 5
Views: 2494

Re: [WIP/REQ] Battlestations Pacific .MMOD

I took the initiative and poked about in the files using Shakotay's Hex2obj, but always ended up with a garbled mess. Maybe I didn't look through the tutorial enough or the other guy's stuff I posted is a misleading reference. Either way, I have a feeling I'm missing something. To make things worse ...
by SergeantJoe
Wed Sep 17, 2014 8:52 pm
Forum: 3D/2D models
Topic: Call of Duty Xmodel
Replies: 3
Views: 1783

Re: Call of Duty Xmodel

New problem. xmodelutils is great tool, but like luxox said it only supports COD 4/5/7. What about other COD games?

The only other xmodel tool I've found is the utterly broken one I mentioned earlier.
by SergeantJoe
Tue Sep 16, 2014 10:16 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 116012

Re: [REQ][PC]Sleeping Dogs .big files

how to repack bin files to big, bix Please help Ekey made a script for that, but it's useless because the game simply freezes indefinitely upon loading the repacked files. But like I said, Repacking isn't necessary, simply extract the files to ".../SleepingDogs/Data/" and if the game can'...
by SergeantJoe
Thu Sep 11, 2014 3:55 am
Forum: 3D/2D models
Topic: [WIP/REQ] Battlestations Pacific .MMOD
Replies: 5
Views: 2494

Re: [WIP/REQ] Battlestations Pacific .MMOD

Oh. No wonder the guy before couldn't figure it out too.

Well, thanks for trying at least.
by SergeantJoe
Wed Sep 10, 2014 3:21 am
Forum: 3D/2D models
Topic: [WIP/REQ] Battlestations Pacific .MMOD
Replies: 5
Views: 2494

[WIP/REQ] Battlestations Pacific .MMOD

Hello! I've tried searching this topic here, but only found one thread in the wrong section with no posts. Anyway, I'd like to ask about the .mmod model format from the PC game Battlestations Pacific. Battlestations Pacific is an RTS game, where you can take direct control of an enormous variety of ...
by SergeantJoe
Tue Sep 02, 2014 11:05 am
Forum: Game Archive
Topic: Unreal Engine .UPK
Replies: 4
Views: 3291

Re: Unreal Engine .UPK

...wait, that works for multiple games? Either I'm going blind or just didn't read well enough.

Anyway, thanks.
by SergeantJoe
Tue Sep 02, 2014 8:27 am
Forum: Game Archive
Topic: Unreal Engine .UPK
Replies: 4
Views: 3291

Unreal Engine .UPK

Can anyone quickly point me to some tools for unpacking UPKs and related files, especially sounds?

I know they're out there, I've searched around yet I've only seen tools for specific games.