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Search found 27 matches
- Fri Sep 20, 2013 2:00 pm
- Forum: Game Archive
- Topic: Quickbms Script request Code Lyoko Quest for Infinity
- Replies: 3
- Views: 1728
Re: Quickbms Script request Code Lyoko Quest for Infinity
is the the psp platfomed one???
- Wed Sep 04, 2013 7:24 pm
- Forum: Graphic file formats
- Topic: Platypus (*.B1T)
- Replies: 0
- Views: 746
Platypus (*.B1T)
One of the *.B1T files after extracting the assets.ppk archive in Platypus(PSP).No idea though.You guys can have a look.Thnx in advance.
- Wed Sep 04, 2013 7:23 pm
- Forum: Graphic file formats
- Topic: Patapon (*.GXT) and (*.AMDL)
- Replies: 0
- Views: 856
Patapon (*.GXT) and (*.AMDL)
These are the Patapon (PSP)graphical files found from a BND archive.They seem to be really identical to PSP GIM and GMO files.Please have a look Thanks in advance.The extentions are *.gxt and *.amdl with the header 'XXG'.Thnx in advance.
- Wed Sep 04, 2013 7:21 pm
- Forum: Graphic file formats
- Topic: Pixeljunk Monsters Deluxe (*.TGA)
- Replies: 7
- Views: 3994
Pixeljunk Monsters Deluxe (*.TGA)
These are some TGA files of Pixeljunk Monsters Deluxe(PSP).They might be compressed(?)Well one of them can be easily viewed but with wrong colors and the other one seems to be distorted.Please help.Thnx in advance.
- Wed Sep 04, 2013 7:19 pm
- Forum: Graphic file formats
- Topic: Electronic Arts (*.MSH) Generic
- Replies: 0
- Views: 974
Electronic Arts (*.MSH) Generic
This a sample of a graphical file used in various games of EA for the PSP console.The hearder of the *.msh file is 'SHPM'.The file should contain the boot screen of NFS:MW.But i have no clue about he format.Also used in all NFS and FIFA games of PSP.Thnx in advance.
- Wed Sep 04, 2013 6:42 pm
- Forum: Audio file formats
- Topic: Dat sound files
- Replies: 8
- Views: 3789
Re: Dat sound files
is it an ac3 file?
- Wed Sep 04, 2013 5:00 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 488
- Views: 483522
Re: My quickBMS scripts
thnx man,thumbs up!
- Tue Sep 03, 2013 7:13 pm
- Forum: Code Talk
- Topic: My quickBMS scripts
- Replies: 488
- Views: 483522
Re: My quickBMS scripts
Hey alphatwentythree,can u whip off a bms for scanning and ripping *.pmf files from an unknown archive?or,can you at least tell me the read size at offset value so that i can use it with JN? 
- Fri Aug 30, 2013 11:59 am
- Forum: Miscellaneous
- Topic: Game Extractor (EXE Runner)
- Replies: 5
- Views: 3841
Re: Game Extractor (EXE Runner)
this only occurs when there are spaces to the dir where gameextractor is located.i.e-
bad: Z:/Program files/blah
good: E:/Modz/yuck
bad: Z:/Program files/blah
good: E:/Modz/yuck
- Wed Aug 28, 2013 4:11 pm
- Forum: 3D/2D models
- Topic: Secret Agent Clank [PS2/PSP] [.cooked files]
- Replies: 3
- Views: 2550
Re: Secret Agent Clank [PS2/PSP] [.cooked files]
i thought they used HIG files.did u get thru them?
- Wed Aug 28, 2013 9:21 am
- Forum: Game Archive
- Topic: LocoRoco *.ARC archive
- Replies: 0
- Views: 788
LocoRoco *.ARC archive
Hi! This is my 1st thread on XeNTaX.Like others,i have also come here with a view to exploring many resources.(and no,not gonna do anything illegal)So,lets start with a resource for which i have been dying hard to break through.This Game is of the PSP console/Details-- Game : LocoRoco 2 (DEMO) Regio...
- Mon Aug 26, 2013 11:53 am
- Forum: Audio file formats
- Topic: Persona 2 Innocent Sin PSP Voice Files
- Replies: 2
- Views: 2140
Re: Persona 2 Innocent Sin PSP Voice Files
may i have a LEGIT sample,please?(a 5kb snip should do or send me a pm if its not illegal)im interested in anything related to psp.if uploading is not possible,then i'll try to help remotely.
