Join also our Discord channel! Click here.

Search found 26 matches

by arg274
Fri Sep 20, 2013 2:00 pm
Forum: Game Archive
Topic: Quickbms Script request Code Lyoko Quest for Infinity
Replies: 3
Views: 1006

Re: Quickbms Script request Code Lyoko Quest for Infinity

is the the psp platfomed one???
by arg274
Wed Sep 04, 2013 7:24 pm
Forum: Graphic file formats
Topic: Platypus (*.B1T)
Replies: 0
Views: 464

Platypus (*.B1T)

One of the *.B1T files after extracting the assets.ppk archive in Platypus(PSP).No idea though.You guys can have a look.Thnx in advance.
by arg274
Wed Sep 04, 2013 7:23 pm
Forum: Graphic file formats
Topic: Patapon (*.GXT) and (*.AMDL)
Replies: 0
Views: 552

Patapon (*.GXT) and (*.AMDL)

These are the Patapon (PSP)graphical files found from a BND archive.They seem to be really identical to PSP GIM and GMO files.Please have a look Thanks in advance.The extentions are *.gxt and *.amdl with the header 'XXG'.Thnx in advance.
by arg274
Wed Sep 04, 2013 7:21 pm
Forum: Graphic file formats
Topic: Pixeljunk Monsters Deluxe (*.TGA)
Replies: 7
Views: 1951

Pixeljunk Monsters Deluxe (*.TGA)

These are some TGA files of Pixeljunk Monsters Deluxe(PSP).They might be compressed(?)Well one of them can be easily viewed but with wrong colors and the other one seems to be distorted.Please help.Thnx in advance.
by arg274
Wed Sep 04, 2013 7:19 pm
Forum: Graphic file formats
Topic: Electronic Arts (*.MSH) Generic
Replies: 0
Views: 626

Electronic Arts (*.MSH) Generic

This a sample of a graphical file used in various games of EA for the PSP console.The hearder of the *.msh file is 'SHPM'.The file should contain the boot screen of NFS:MW.But i have no clue about he format.Also used in all NFS and FIFA games of PSP.Thnx in advance.
by arg274
Wed Sep 04, 2013 6:42 pm
Forum: Audio file formats
Topic: Dat sound files
Replies: 8
Views: 2352

Re: Dat sound files

is it an ac3 file?
by arg274
Wed Sep 04, 2013 5:00 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 480
Views: 298521

Re: My quickBMS scripts

thnx man,thumbs up!
by arg274
Tue Sep 03, 2013 7:13 pm
Forum: Code Talk
Topic: My quickBMS scripts
Replies: 480
Views: 298521

Re: My quickBMS scripts

Hey alphatwentythree,can u whip off a bms for scanning and ripping *.pmf files from an unknown archive?or,can you at least tell me the read size at offset value so that i can use it with JN? :roll:
by arg274
Wed Aug 28, 2013 4:11 pm
Forum: 3D/2D models
Topic: Secret Agent Clank [PS2/PSP] [.cooked files]
Replies: 3
Views: 1661

Re: Secret Agent Clank [PS2/PSP] [.cooked files]

i thought they used HIG files.did u get thru them?
by arg274
Wed Aug 28, 2013 9:21 am
Forum: Game Archive
Topic: LocoRoco *.ARC archive
Replies: 0
Views: 437

LocoRoco *.ARC archive

Hi! This is my 1st thread on XeNTaX.Like others,i have also come here with a view to exploring many resources.(and no,not gonna do anything illegal)So,lets start with a resource for which i have been dying hard to break through.This Game is of the PSP console/Details-- Game : LocoRoco 2 (DEMO) Regio...
by arg274
Mon Aug 26, 2013 11:53 am
Forum: Audio file formats
Topic: Persona 2 Innocent Sin PSP Voice Files
Replies: 2
Views: 1229

Re: Persona 2 Innocent Sin PSP Voice Files

may i have a LEGIT sample,please?(a 5kb snip should do or send me a pm if its not illegal)im interested in anything related to psp.if uploading is not possible,then i'll try to help remotely.