nope, but I can do it tomorrowBTW, do you have all XBG files extracted? Because I can write a small program that will scan all XBG files and dump some statistics to a text file. You can use that to pick out XBG files with interesting features.
Search found 53 matches
- Sat Dec 17, 2016 2:52 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
- Fri Dec 16, 2016 12:17 am
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
btw, what is UU3D? Ultimate Unwrap 3D?
- Thu Dec 15, 2016 9:26 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
http://wccftech.com/watch-dogs-2-full-s ... -revealed/ - that's all I know about map so far 
do you need more files/models/etc for your research?
can you share your converting script?
do you need more files/models/etc for your research?
can you share your converting script?
- Thu Dec 15, 2016 11:03 am
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
I'm 3D modelling noob so I can say something stupid
but maybe minimap doesn't use textures, just "simple colors"?
I don't have an access to the game yet, so i don't know how the minimap looks like
I don't have an access to the game yet, so i don't know how the minimap looks like
- Wed Dec 14, 2016 11:27 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
there are no such strings in filelist.txt yet 
searching all files atm, it will take some time
no luck, all I could find is this file.
searching all files atm, it will take some time
no luck, all I could find is this file.
- Wed Dec 14, 2016 9:39 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
3D example 
- Wed Dec 14, 2016 9:21 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
I don't want to modify the game, swap files, etc. I posted minimap files becouse that's what i need (its geometry converted to max/blender/etc is more then enough for me righ now 
"FULL COLOR" version would be much better ofc
"FULL COLOR" version would be much better ofc
- Wed Dec 14, 2016 12:35 am
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
final example.
- Wed Dec 14, 2016 12:34 am
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
2nd example
- Wed Dec 14, 2016 12:33 am
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
I wonder what's inside these files 
- Mon Dec 12, 2016 4:47 pm
- Forum: 3D/2D models
- Topic: Watch Dogs XBG models
- Replies: 155
- Views: 51047
Re: Watch Dogs XBG models
is Watch Dogs 2 XBG format the same? does blender script work? I can't check it myself yet.
- Tue May 12, 2015 10:40 pm
- Forum: Game Archive
- Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
- Replies: 54
- Views: 24560
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
I tried 3 different scripts to convert xbm (found inside W3 blob.bundle) -> dds but none of them work for me 
Could you share your script/solution/more details shakotay2?
Thanks in advance
Could you share your script/solution/more details shakotay2?
Thanks in advance
- Tue May 12, 2015 5:40 pm
- Forum: Game Archive
- Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
- Replies: 54
- Views: 24560
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
just loading a DXT1 without a header (it was an xbm texture file). One more noob question :-) - so I have to strip xbm header and add dds one? Am I right or wrong? is this xbm file? 00000000h: 43 52 32 57 A2 00 00 00 00 00 00 00 00 A0 F1 7D ; CR2W˘........ ń} 00000010h: 69 38 FB 02 92 C5 0D 00 5A 0...
- Tue May 12, 2015 1:01 pm
- Forum: Game Archive
- Topic: The Witcher 3 Wild Hunt (*.cache*.bundle)
- Replies: 54
- Views: 24560
Re: The Witcher 3 Wild Hunt (*.cache*.bundle)
anyone found ingame zone maps textures?
shakotay2: how did you convert w3 texture (wbx?) to dds?
is w2 redkit working with w3 files?
shakotay2: how did you convert w3 texture (wbx?) to dds?
is w2 redkit working with w3 files?
- Tue Mar 11, 2014 9:06 pm
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 66
- Views: 25079
Re: Researching of a .dat archive with a .mnf file.
Extracting main game archives is the first step but what about rev eng data/files inside? Was any of you able to find structure of any, non simple, files inside? There are maps (gfx & names), localized text (en/fr/de) containing quests data (titles, descriptions, objectives), lore books texts, npc n...
