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Search found 4 matches
- Tue Apr 30, 2013 10:17 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 456469
Re: Ninja Ripper
but bones are just an abstract concept for animation - you can't get any bone information from directx as it only knows about the vertex data - transformed way before the rendering stage yes, you right. And in case of 3d tool bone it's nothing, just a "word". Vertices of the model could b...
- Tue Apr 30, 2013 9:51 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 456469
Re: Ninja Ripper
Have you tried the "alt-tab, alt-tab back, press the hotkey while it switches" trick?dragbody wrote:Hi!
I tried this tool with the Sleeping Dogs demo. F9 works and puts out a textures file, but F10 doesn't cause anything to happen. No models are saved. Any suggestions?
- Tue Apr 30, 2013 7:06 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 456469
Re: Ninja Ripper
i see no options for anything besides verts normals and uv's. where are the weighting / bone import options. there is no options to do that, because our (blackninja and my) knowledges in max scripting is poor I'd be than more happy to help as well. I modified the max script to read the "BlendI...
- Tue Apr 30, 2013 6:18 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 456469
Re: Ninja Ripper
I have the same issue with Dark Souls. If running with the default method (intruder) neither key is functional. (no textures, no rips) If running with DX9 method, it works, but only textures are able to be captured, trying to rip meshes results in a slight pause, but no rip is produced. It guess it...
