I need VITA DOAX3 *.TMC importing script..
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Search found 19 matches
- Mon Jan 30, 2017 11:16 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
I need VITA DOAX3 *.TMC importing script..
- Tue Apr 22, 2014 7:59 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 773136
Re: Dead or Alive series formats and tools
Hello, b0ny I'm using your [doa5Uarchivarius(17b)] tool. 9114F6154E035B4366604265E28D9048251AC1504B 4250ACFD1B15ED82E17B54580EE3AC43F76232854B this DLCs all Character not work this is bug? [roll] extract is OK reimport is not work on 360 not Freezing, but. no loading....Character other DLC is Perfec...
- Sat Oct 20, 2012 10:33 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I edited Chrrox's doa5 noesis to make something that opens those 7* texch files, I only changed one single value so all credit goes to Chrrox. There's probably a lot more redundant code that could be deleted but I don't know how to do it without breaking it. Just give the 7* files the extension .te...
- Sat Oct 20, 2012 9:38 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I could load them by replacing the texch header (??) for another tmc file header, but the textures are wrong: You have to attach the xpr2 header to the tmcl files and then you can view them correctly using Chrrox's xpr2 noesis plugin from here; http://forum.xentax.com/viewtopic.php?f=18&t=8102 ...
- Wed Oct 17, 2012 12:18 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
>LISA_DLC_004.TMC Remove Swimsuit >000001E0: 00 00 10 C0 00 00 00 03 00 00 00 03 00 00 00 00 >00000230: 00 00 03 F0 00 00 09 10 00 00 0E 30 00 00 00 00 >00000630: 00 00 01 99 00 00 02 B7 00 00 01 02 00 00 01 3E Nice ! http://img4.hostingpics.net/pics/568443Sanstitre2.jpg Is this a transparency hack...
- Fri Oct 12, 2012 12:08 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
how to get this texture?


- Mon Oct 01, 2012 9:31 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
its "High-resolution texture"Alphas transparencies??
only,, change the color of underwear. Character
"High-resolution texture" contained in a separate file.
- Mon Oct 01, 2012 8:39 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I don't understand, they are 2 different resolution texture ? it's strange, Team-Ninja doesn't like to work this way...... http://imageshack.us/a/img193/8950/55555555555555555555555w.jpg ok,please this see 2U963@1S100@CE1G]]724C2154PQ10610MC121{R72100H.dec = KASUMI_COS_004.TMC BUA73@1S100@DF1]H]723...
- Sun Sep 30, 2012 9:16 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
DLCoranges283 wrote:Are the bunny bikinis on disk dlc?
- Sun Sep 30, 2012 9:09 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

7RW71@10T100006@T1]]V3317MMS3G1TE1100P10{U8H61I514.dec
Is it possible to create a BMS script to extract the high-resolution textures?
*.dds output
- Sun Sep 30, 2012 1:56 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
"AKIRA_FACE" may be
2411J8_J91]]4H515A146]20OI161CMEI221L{O4.dec = AKIRA_FACE.TMC
B511J9_JA1]]4414HC126]20OJ1612CMEJ221L{O4.dec = AKIRA_FACE.TMCL
but noesis not loading...
2411J8_J91]]4H515A146]20OI161CMEI221L{O4.dec = AKIRA_FACE.TMC
B511J9_JA1]]4414HC126]20OJ1612CMEJ221L{O4.dec = AKIRA_FACE.TMCL
but noesis not loading...
- Sun Sep 30, 2012 10:00 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
oh... ok thx repThats not a texture bug its just flipped faces on the mesh.
- Sun Sep 30, 2012 8:57 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

hi chrrox
KASUMI_COS_003.TMC is texture bug?
- Sat Sep 29, 2012 5:03 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
http://imageshack.us/a/img28/9577/cap745.jpg this is bug? debug log.. ------------------------- Detected file type: Dead Or Alive 5 [['TX2D', 480, 52, 184], ['TX2D', 532, 52, 208], ['TX2D', 584, 52, 232], ['TX2D', 636, 52, 255], ['TX2D', 688, 52, 283], ['TX2D', 740, 52, 310], ['TX2D', 792, 52, 337]...
- Sat Sep 29, 2012 1:35 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228811
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
omg great works!!
thx relese

thx relese
