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Search found 12 matches
- Sat Dec 24, 2016 6:11 am
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 128047
Re: watch dogs 2 .dat .fat archive?
Finally I did it. Added all available vehicles to app with thumbnails.(whopping 93 variations!) Making 93 thumbnails was a soooooo painful work. http://i.imgur.com/ePp26fs.jpg I'm working on final testing but can't figure out how to unlock adding vehicles yet. Gamesave with all main missions complet...
- Sun Dec 18, 2016 2:30 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 128047
Re: watch dogs 2 .dat .fat archive?
btw,i see you are work great in making some custom vehicles on cars on demand,may i ask when will it come out? (fun facts:driving police car in front of the police will get you arrest,i wonder will we get wanted if we driving the police car from cars on demand?) Unfortunately I can't take time on w...
- Sun Dec 18, 2016 11:03 am
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 128047
Re: watch dogs 2 .dat .fat archive?
Adding new vehicles to car on demand successfully.

By the way anyone found how to increase traffic density?
WD2 has a much smaller traffic density than WD1, anywhere roads are empty.

By the way anyone found how to increase traffic density?
WD2 has a much smaller traffic density than WD1, anywhere roads are empty.
- Thu Dec 15, 2016 12:18 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 128047
Re: watch dogs 2 .dat .fat archive?
I'm working on adding some vehicles to car on demand app just like WD1 mod. Adding new vehicle is fine by create "CarHackingRewards.Generic.Budjet.XXXX.xml" in "items.lib"(same as WD1), but it locked and can't buy it at car dealer. I wish if anyone found hash value of "defau...
- Wed Dec 14, 2016 2:44 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 128047
Re: watch dogs 2 .dat .fat archive?
Thanks. It worked.redcomet wrote:just remove 'binary objects' folder in 'disrupt tool path\project\watch dogs'neburas wrote:Anyone succeeded to extract items.lib?
ConvertBinaryObject.exe can't handle this now...
and you are good to go
- Wed Dec 14, 2016 12:18 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 128047
Re: watch dogs 2 .dat .fat archive?
Anyone succeeded to extract items.lib?
ConvertBinaryObject.exe can't handle this now...
ConvertBinaryObject.exe can't handle this now...
- Mon Dec 12, 2016 1:55 pm
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 128047
Re: watch dogs 2 .dat .fat archive?
It's a shame to hear that. I wish if Rick working on upgrade disrupt tools.Ekey wrote:Currently you can't pack files back.neburas wrote:Extracter is fine, but how to repack to dat/fat? Rick's gibbed pack tool causes error.
- Mon Dec 12, 2016 4:29 am
- Forum: Game Archive
- Topic: watch dogs 2 .dat .fat archive?
- Replies: 288
- Views: 128047
Re: watch dogs 2 .dat .fat archive?
Extracter is fine, but how to repack to dat/fat? Rick's gibbed pack tool causes error.
- Sun Sep 23, 2012 11:00 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 116010
Re: [REQ][PC]Sleeping Dogs .big files
Hmm... I think the progress will very slow untill UFG releases official tools or Rick works on it.
But It seems he's busy with Dark Souls's working
But It seems he's busy with Dark Souls's working
- Sat Sep 15, 2012 1:34 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 116010
Re: [REQ][PC]Sleeping Dogs .big files
It works perfectly. Thanks a lot
Unfortunately extracted files are all encrypted...
Unfortunately extracted files are all encrypted...
- Sat Sep 15, 2012 9:15 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 116010
Re: [REQ][PC]Sleeping Dogs .big files
Awesome work. SD modding is back!
I installed Python3 and tried to extract with it, but always said "Invalid magic number; file may not be an IDX file at all".
Am i doing something wrong? Or scripts are under WIP?
I installed Python3 and tried to extract with it, but always said "Invalid magic number; file may not be an IDX file at all".
Am i doing something wrong? Or scripts are under WIP?
- Mon Aug 06, 2012 11:14 am
- Forum: Game Archive
- Topic: Train Giant
- Replies: 3
- Views: 1572
Re: Train Giant
How to re-import modded file to *.bin ?
I tried to QuickBMS's reimport method, but nothing changed.
I tried to QuickBMS's reimport method, but nothing changed.
