Search found 100 matches
- Fri Nov 16, 2012 7:02 pm
- Forum: Code Talk
- Topic: Algorithm for packing files into archive and fast access
- Replies: 1
- Views: 2117
Re: Algorithm for packing files into archive and fast access
Save file data at the start end the table at the end. Then maybe put CRC32 or some other hash values in the table and sort it by them. Then to locate a file, you hash the passed filename and do a binary search for it. Also need to normalize the path before hashing, so you get the correct hash.
- Wed Sep 05, 2012 1:20 am
- Forum: 3D/2D models
- Topic: Kung Fu Strike: The Warriors Rise (*.a3d)
- Replies: 13
- Views: 1970
Re: Kung Fu Strike: The Warriors Rise (*.a3d)
The game is written in some .NET language. Use .NET reflector on it and you will find the complete spec for the model format.
- Tue Sep 04, 2012 10:41 pm
- Forum: Game Archive
- Topic: SWF unpacker
- Replies: 2
- Views: 1078
Re: SWF unpacker
Trillix works well.
- Sat Aug 25, 2012 4:31 pm
- Forum: Game Localization
- Topic: Darksiders 2 Text files
- Replies: 17
- Views: 6228
Re: Darksiders 2 Text files
It's actually .loc files, they appear as .bod because of the way offzip extracts things and the way the data is stored in the .upak files.
- Fri Aug 24, 2012 11:38 am
- Forum: Game Archive
- Topic: Need For Speed: The Run [.SB & .TOC]
- Replies: 106
- Views: 49260
Re: Need For Speed: The Run [.SB & .TOC]
Does this game also have CAS/CAT files like BF3 does or only the .toc and .sb files? I made a tool a while ago that can extract certain files from BF3 (textures and the UI stuff) and it might work with this.
- Thu Aug 23, 2012 9:35 pm
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 29
- Views: 16779
Re: [REQ] Darksider II (PC)
Found most of the info including the hash stuff, which appears to be CRC64, by reverse engineering/debugging the game.
- Thu Aug 23, 2012 6:38 pm
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 29
- Views: 16779
Re: [REQ] Darksider II (PC)
I think there are too many unknowns for that right now, especially the hashes in the OBPK data.
- Thu Aug 23, 2012 9:29 am
- Forum: 3D/2D models
- Topic: Dark Sider 2 Model?
- Replies: 88
- Views: 28470
Re: Dark Sider 2 Model?
Posted my extractor for DS2 there: viewtopic.php?f=10&t=9475&p=77690#p77690
- Thu Aug 23, 2012 9:21 am
- Forum: Game Archive
- Topic: [REQ] Darksider II (PC)
- Replies: 29
- Views: 16779
Re: [REQ] Darksider II (PC)
Finished my extractor for this. It doesn't do a lot of validation so it might crash if a file is corrupted or something.
The download comes with its source.
http://sktest.aruarose.com/DS2Extract.rar
The download comes with its source.
http://sktest.aruarose.com/DS2Extract.rar
- Wed Aug 22, 2012 9:09 am
- Forum: 3D/2D models
- Topic: Dark Sider 2 Model?
- Replies: 88
- Views: 28470
Re: Dark Sider 2 Model?
The pc.mnfst and .upak files contain OBPK archives which in turn contain the files (uncompressed filetable + deflate compressed file data).
