FOR /F "tokens=*" %%G IN ('dir /B /S /A-D') DO whatever.exe "%%G"
Where the /S option means recursive, and /A-D makes it not pass dir names to whatever.exe.
Search found 100 matches
- Thu Dec 19, 2013 3:05 pm
- Forum: Code Talk
- Topic: A small DOS query
- Replies: 2
- Views: 1878
- Sun Nov 10, 2013 2:34 pm
- Forum: 3D/2D models
- Topic: "Advanced" techniques for figuring out a format 100% ?
- Replies: 7
- Views: 2746
Re: "Advanced" techniques for figuring out a format 100% ?
I usually locate/reverse engineer the model loaders using IDA and then use PIX where possible to make sense of data, like you can tell the input layout of vertex buffers and such.
- Tue Oct 08, 2013 4:58 am
- Forum: Code Talk
- Topic: Little Endian to Big Endian
- Replies: 6
- Views: 3441
Re: Little Endian to Big Endian
Or use http://msdn.microsoft.com/en-us/library/a3140177.aspx which results in far less instructions per swap.
- Wed Aug 28, 2013 9:16 pm
- Forum: Audio file formats
- Topic: PayDay 2 sounds
- Replies: 7
- Views: 5410
Re: PayDay 2 sounds
What's the format of your filenames? Are they similar to 3ad1623850608243.0.bd007e20bc2b61af?
The audioformat for the files I checked is ADPCM with 64 samples per block (they use wwise for audio), so it would be pretty simple to write a tool to convert them to PCM.
The audioformat for the files I checked is ADPCM with 64 samples per block (they use wwise for audio), so it would be pretty simple to write a tool to convert them to PCM.
- Tue Aug 20, 2013 7:19 am
- Forum: Audio file formats
- Topic: PayDay 2 sounds
- Replies: 7
- Views: 5410
Re: PayDay 2 sounds
09E2DB206ACBCB09 is the hash for "stream", which is their sound file extension.
Here's a fixed ext_info.txt: http://sktest.aruarose.com/ext_info.txt.
Here's a fixed ext_info.txt: http://sktest.aruarose.com/ext_info.txt.
- Mon Aug 19, 2013 7:31 am
- Forum: Audio file formats
- Topic: PayDay 2 sounds
- Replies: 7
- Views: 5410
Re: PayDay 2 sounds
Files inside the bundles are found by two hashes each: one for the extension, another for path + name. So if you get filenames containing the extension hash after extracting, you can just batch rename them.
- Mon Aug 05, 2013 9:02 pm
- Forum: Graphic file formats
- Topic: [SOLVED] Blocky normal textures in render/viewport (.dds)
- Replies: 10
- Views: 2561
Re: Blocky normal textures in render/viewport (.dds)
Can you provide one of the normal maps?
- Wed May 15, 2013 12:40 pm
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 11715
Re: State of Decay Archive
Well, provide an entire file and I can look.
- Tue May 14, 2013 3:29 pm
- Forum: Game Archive
- Topic: State of Decay Archive
- Replies: 15
- Views: 11715
Re: State of Decay Archive
Looks like CE3, yeah. How does one get this game?
- Tue May 14, 2013 12:45 pm
- Forum: Compressed files and methods
- Topic: [solved] microsoft BMP, unknown encryption/compression
- Replies: 4
- Views: 1431
Re: microsoft BMP, unknown encryption/compression
Here's the source for my tool. When it says "Failed to decompress" and still produces a valid .bmp, it means the input file was too large.
http://sktest.aruarose.com/BmpDecompress.7z
http://sktest.aruarose.com/BmpDecompress.7z
- Mon May 13, 2013 4:14 pm
- Forum: Compressed files and methods
- Topic: [solved] microsoft BMP, unknown encryption/compression
- Replies: 4
- Views: 1431
Re: microsoft BMP, unknown encryption/compression
Could be LZSS or something similar. Try to figure out what this is from!
Edit: yeah, it's LZSS. Not perfect, but managed to decompress it some:

Edit 2: fixed


Edit: yeah, it's LZSS. Not perfect, but managed to decompress it some:

Edit 2: fixed


- Sat May 11, 2013 10:14 pm
- Forum: Code Talk
- Topic: Why do some DLL's contain C++ class information?
- Replies: 4
- Views: 3018
Re: Why do some DLL's contain C++ class information?
The var names are from the Source engine send tables. And the rest is possibly something like asserts or some other kind of debugging aid.
- Mon Mar 11, 2013 9:04 pm
- Forum: Game Archive
- Topic: Scribblenauts Unlimited *.p files
- Replies: 18
- Views: 13620
Re: Scribblenauts Unlimited *.p files
Files in the archives seem to be looked up with just the index.
- Mon Mar 11, 2013 6:43 pm
- Forum: Compressed files and methods
- Topic: King of Colosseum II PS2 - A new LZSS/RLE type compression format
- Replies: 8
- Views: 2816
Re: A new LZSS/RLE type compression format
Compared to like the decompressor found here: http://my.execpc.com/~geezer/code/lzss.c , the only changes are the length being stored in the upper four bits/the rest of the offset being in the lower four bits and the -1 on the position when reading from the buffer. So it might be easy to take the co...
- Sat Mar 09, 2013 2:35 pm
- Forum: Compressed files and methods
- Topic: King of Colosseum II PS2 - A new LZSS/RLE type compression format
- Replies: 8
- Views: 2816
Re: A new LZSS/RLE type compression format
It's just LZSS. I made a tool to decompress the files.
http://sktest.aruarose.com/TM2Decompress.7z
The archive also contains a fixed File00000000, as the provided one was too large.
http://sktest.aruarose.com/TM2Decompress.7z
The archive also contains a fixed File00000000, as the provided one was too large.
