Search found 98 matches

by Sir Kane
Tue Oct 08, 2013 4:58 am
Forum: Code Talk
Topic: Little Endian to Big Endian
Replies: 6
Views: 2631

Re: Little Endian to Big Endian

Or use http://msdn.microsoft.com/en-us/library/a3140177.aspx which results in far less instructions per swap.
by Sir Kane
Wed Aug 28, 2013 9:16 pm
Forum: Audio file formats
Topic: PayDay 2 sounds
Replies: 7
Views: 4268

Re: PayDay 2 sounds

What's the format of your filenames? Are they similar to 3ad1623850608243.0.bd007e20bc2b61af?

The audioformat for the files I checked is ADPCM with 64 samples per block (they use wwise for audio), so it would be pretty simple to write a tool to convert them to PCM.
by Sir Kane
Tue Aug 20, 2013 7:19 am
Forum: Audio file formats
Topic: PayDay 2 sounds
Replies: 7
Views: 4268

Re: PayDay 2 sounds

09E2DB206ACBCB09 is the hash for "stream", which is their sound file extension.

Here's a fixed ext_info.txt: http://sktest.aruarose.com/ext_info.txt.
by Sir Kane
Mon Aug 19, 2013 7:31 am
Forum: Audio file formats
Topic: PayDay 2 sounds
Replies: 7
Views: 4268

Re: PayDay 2 sounds

Files inside the bundles are found by two hashes each: one for the extension, another for path + name. So if you get filenames containing the extension hash after extracting, you can just batch rename them.
by Sir Kane
Mon Aug 05, 2013 9:02 pm
Forum: Graphic file formats
Topic: [SOLVED] Blocky normal textures in render/viewport (.dds)
Replies: 10
Views: 1865

Re: Blocky normal textures in render/viewport (.dds)

Can you provide one of the normal maps?
by Sir Kane
Wed May 15, 2013 12:40 pm
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 10529

Re: State of Decay Archive

Well, provide an entire file and I can look.
by Sir Kane
Tue May 14, 2013 3:29 pm
Forum: Game Archive
Topic: State of Decay Archive
Replies: 15
Views: 10529

Re: State of Decay Archive

Looks like CE3, yeah. How does one get this game?
by Sir Kane
Tue May 14, 2013 12:45 pm
Forum: Compressed files and methods
Topic: [solved] microsoft BMP, unknown encryption/compression
Replies: 4
Views: 1082

Re: microsoft BMP, unknown encryption/compression

Here's the source for my tool. When it says "Failed to decompress" and still produces a valid .bmp, it means the input file was too large.
http://sktest.aruarose.com/BmpDecompress.7z
by Sir Kane
Mon May 13, 2013 4:14 pm
Forum: Compressed files and methods
Topic: [solved] microsoft BMP, unknown encryption/compression
Replies: 4
Views: 1082

Re: microsoft BMP, unknown encryption/compression

Could be LZSS or something similar. Try to figure out what this is from!

Edit: yeah, it's LZSS. Not perfect, but managed to decompress it some:
Image

Edit 2: fixed
Image
Image
by Sir Kane
Sat May 11, 2013 10:14 pm
Forum: Code Talk
Topic: Why do some DLL's contain C++ class information?
Replies: 4
Views: 2474

Re: Why do some DLL's contain C++ class information?

The var names are from the Source engine send tables. And the rest is possibly something like asserts or some other kind of debugging aid.
by Sir Kane
Mon Mar 11, 2013 9:04 pm
Forum: Game Archive
Topic: Scribblenauts Unlimited *.p files
Replies: 18
Views: 11610

Re: Scribblenauts Unlimited *.p files

Files in the archives seem to be looked up with just the index.
by Sir Kane
Mon Mar 11, 2013 6:43 pm
Forum: Compressed files and methods
Topic: A new LZSS/RLE type compression format
Replies: 8
Views: 2059

Re: A new LZSS/RLE type compression format

Compared to like the decompressor found here: http://my.execpc.com/~geezer/code/lzss.c , the only changes are the length being stored in the upper four bits/the rest of the offset being in the lower four bits and the -1 on the position when reading from the buffer. So it might be easy to take the co...
by Sir Kane
Sat Mar 09, 2013 2:35 pm
Forum: Compressed files and methods
Topic: A new LZSS/RLE type compression format
Replies: 8
Views: 2059

Re: A new LZSS/RLE type compression format

It's just LZSS. I made a tool to decompress the files.
http://sktest.aruarose.com/TM2Decompress.7z

The archive also contains a fixed File00000000, as the provided one was too large.
by Sir Kane
Thu Mar 07, 2013 5:05 pm
Forum: Game Archive
Topic: Need For Speed: The Run [.SB & .TOC]
Replies: 105
Views: 39049

Re: Need For Speed: The Run [.SB & .TOC]

If this is similar to BF3, the textures objetcts contain just the header, which references the actual data by GUID.
by Sir Kane
Sun Mar 03, 2013 3:36 pm
Forum: Graphic file formats
Topic: how can I fix dds textures from God of War 3?
Replies: 4
Views: 1435

Re: how can I fix dds textures from God of War 3?

Seeing how God of War 3 is a Playstation 3 game, can you tell me how you got the .dds files?

Because all the "corrupted" files are too small.