The command header is uint8_t for the command, then uint32_t for the tick.
The first link parses the signon data, the second link skips the data (it does a relative seek for signon length bytes).
Dunno about the rest, protobuf wasn't used when I last looked at the demo format.
Search found 100 matches
- Wed Mar 23, 2016 1:03 pm
- Forum: Video file formats
- Topic: Source demo file parser (.dem) format questions.
- Replies: 1
- Views: 1733
- Tue Mar 22, 2016 1:31 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 131
- Views: 56352
Re: The Division SDF Archive Format
What's that supposed to be?
- Sat Feb 27, 2016 4:38 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 131
- Views: 56352
Re: The Division SDF Archive Format
Names, offsets, sdfdata indices and all that are in the TOC file's zlib compressed chunk. That 0x140 bytes block is probably some signature or something like that.
- Thu Feb 25, 2016 10:38 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 131
- Views: 56352
Re: The Division SDF Archive Format
There's no encryption/obfuscation going on in the TOC file.
- Mon Mar 23, 2015 10:30 pm
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 29370
Re: Evolve (.PAK)
The format of the encryption and signature data in the header comment changed (the 2kb or whatever less is that data). Also be aware that XXTEA isn't actually used.
7zip opens the decrypted files just fine for me.
7zip opens the decrypted files just fine for me.
- Sat Feb 21, 2015 7:06 pm
- Forum: Game Archive
- Topic: [REQ][PC]Crysis 3 .pak files
- Replies: 75
- Views: 62226
Re: [REQ][PC]Crysis 3 .pak files
Check the Evolve pak thread.
- Fri Feb 13, 2015 6:37 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 29370
Re: Evolve (.PAK)
The key changed from the closed beta. Didn't hardcore/provide any keys to avoid potential problems.
- Fri Feb 13, 2015 2:01 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 29370
Re: Evolve (.PAK)
http://sktest.aruarose.com/PakDecrypt_Evolve.7z
Fill RSAKeyData.bin with the key from the release version (should be 140 bytes).
Fill RSAKeyData.bin with the key from the release version (should be 140 bytes).
- Wed Nov 26, 2014 1:31 am
- Forum: Compressed files and methods
- Topic: Compression or Encryption ?
- Replies: 9
- Views: 2538
Re: Compression or Encryption ?
The only thing I've seen encrypted in Frostbite games was the .toc files.
- Sat Nov 08, 2014 10:42 pm
- Forum: Game Archive
- Topic: CoD Advanced Warfare .pak and .ff
- Replies: 13
- Views: 7937
Re: CoD Advanced Warfare .pak and .ff
It's LZ4.
- Sun Nov 02, 2014 10:23 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 29370
Re: Evolve (.PAK)
It's almost identical to Crysis 3.
- Tue Sep 09, 2014 3:32 am
- Forum: Game Archive
- Topic: Dead Rising 3 (*.BIG, *.TEX)
- Replies: 27
- Views: 10584
Re: Dead Rising 3 (*.BIG, *.TEX)
Oh wait, it's like that because the script doesn't handle the compression.
Might post something that does tomorrow.
Might post something that does tomorrow.
- Tue Sep 09, 2014 1:29 am
- Forum: Game Archive
- Topic: Dead Rising 3 (*.BIG, *.TEX)
- Replies: 27
- Views: 10584
Re: Dead Rising 3 (*.BIG, *.TEX)
Try opening the file in a hex editor and check if the first few bytes are 06 05 04 03.
- Mon Sep 08, 2014 11:02 pm
- Forum: Game Archive
- Topic: Dead Rising 3 (*.BIG, *.TEX)
- Replies: 27
- Views: 10584
Re: Dead Rising 3 (*.BIG, *.TEX)
Looks like the first 8 bytes of that .big file are missing.
- Sun Jun 15, 2014 2:40 pm
- Forum: Compressed files and methods
- Topic: Star Citizen now Encrypting ....
- Replies: 2
- Views: 3271
Re: Star Citizen now Encrypting ....
It's the same method Crysis 3 uses with a different key. The Star Citizen key is: unsigned char g_RSAKeyData[140] = { 0x30, 0x81, 0x89, 0x02, 0x81, 0x81, 0x00, 0xF4, 0x6F, 0x92, 0x32, 0x80, 0xAC, 0x43, 0x08, 0x86, 0x8C, 0x30, 0x99, 0x76, 0x4B, 0x7F, 0xE4, 0xFB, 0x4F, 0x54, 0xFD, 0x26, 0xFB, 0xFF, 0x...
