Search found 100 matches

by Sir Kane
Wed Mar 23, 2016 1:03 pm
Forum: Video file formats
Topic: Source demo file parser (.dem) format questions.
Replies: 1
Views: 1733

Re: Source demo file parser (.dem) format questions.

The command header is uint8_t for the command, then uint32_t for the tick.

The first link parses the signon data, the second link skips the data (it does a relative seek for signon length bytes).

Dunno about the rest, protobuf wasn't used when I last looked at the demo format.
by Sir Kane
Tue Mar 22, 2016 1:31 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 56352

Re: The Division SDF Archive Format

What's that supposed to be?
by Sir Kane
Sat Feb 27, 2016 4:38 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 56352

Re: The Division SDF Archive Format

Names, offsets, sdfdata indices and all that are in the TOC file's zlib compressed chunk. That 0x140 bytes block is probably some signature or something like that.
by Sir Kane
Thu Feb 25, 2016 10:38 pm
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 56352

Re: The Division SDF Archive Format

There's no encryption/obfuscation going on in the TOC file.
by Sir Kane
Mon Mar 23, 2015 10:30 pm
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 29370

Re: Evolve (.PAK)

The format of the encryption and signature data in the header comment changed (the 2kb or whatever less is that data). Also be aware that XXTEA isn't actually used.

7zip opens the decrypted files just fine for me.
by Sir Kane
Sat Feb 21, 2015 7:06 pm
Forum: Game Archive
Topic: [REQ][PC]Crysis 3 .pak files
Replies: 75
Views: 62226

Re: [REQ][PC]Crysis 3 .pak files

Check the Evolve pak thread.
by Sir Kane
Fri Feb 13, 2015 6:37 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 29370

Re: Evolve (.PAK)

The key changed from the closed beta. Didn't hardcore/provide any keys to avoid potential problems.
by Sir Kane
Fri Feb 13, 2015 2:01 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 29370

Re: Evolve (.PAK)

http://sktest.aruarose.com/PakDecrypt_Evolve.7z

Fill RSAKeyData.bin with the key from the release version (should be 140 bytes).
by Sir Kane
Wed Nov 26, 2014 1:31 am
Forum: Compressed files and methods
Topic: Compression or Encryption ?
Replies: 9
Views: 2538

Re: Compression or Encryption ?

The only thing I've seen encrypted in Frostbite games was the .toc files.
by Sir Kane
Sat Nov 08, 2014 10:42 pm
Forum: Game Archive
Topic: CoD Advanced Warfare .pak and .ff
Replies: 13
Views: 7937

Re: CoD Advanced Warfare .pak and .ff

It's LZ4.
by Sir Kane
Sun Nov 02, 2014 10:23 am
Forum: Game Archive
Topic: Evolve (.PAK)
Replies: 77
Views: 29370

Re: Evolve (.PAK)

It's almost identical to Crysis 3.
by Sir Kane
Tue Sep 09, 2014 3:32 am
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 27
Views: 10584

Re: Dead Rising 3 (*.BIG, *.TEX)

Oh wait, it's like that because the script doesn't handle the compression.
Might post something that does tomorrow.
by Sir Kane
Tue Sep 09, 2014 1:29 am
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 27
Views: 10584

Re: Dead Rising 3 (*.BIG, *.TEX)

Try opening the file in a hex editor and check if the first few bytes are 06 05 04 03.
by Sir Kane
Mon Sep 08, 2014 11:02 pm
Forum: Game Archive
Topic: Dead Rising 3 (*.BIG, *.TEX)
Replies: 27
Views: 10584

Re: Dead Rising 3 (*.BIG, *.TEX)

Looks like the first 8 bytes of that .big file are missing.
by Sir Kane
Sun Jun 15, 2014 2:40 pm
Forum: Compressed files and methods
Topic: Star Citizen now Encrypting ....
Replies: 2
Views: 3271

Re: Star Citizen now Encrypting ....

It's the same method Crysis 3 uses with a different key. The Star Citizen key is: unsigned char g_RSAKeyData[140] = { 0x30, 0x81, 0x89, 0x02, 0x81, 0x81, 0x00, 0xF4, 0x6F, 0x92, 0x32, 0x80, 0xAC, 0x43, 0x08, 0x86, 0x8C, 0x30, 0x99, 0x76, 0x4B, 0x7F, 0xE4, 0xFB, 0x4F, 0x54, 0xFD, 0x26, 0xFB, 0xFF, 0x...