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Search found 1584 matches
- Sun Dec 20, 2020 9:09 pm
- Forum: Game Archive
- Topic: Warlords Battlecry 3 - File Decryption
- Replies: 6
- Views: 1142
Re: Warlords Battlecry 3 - File Decryption
The easiest way in this case is probably load some ARM editor in IDA or in debugger like x64dbg and try to find the function for decryption. :D But other method would be analyzing game functions and trying to hook them. This is the standard aproach when there are no editors for file format you are a...
- Fri Dec 18, 2020 9:56 pm
- Forum: Game Localization
- Topic: Help with translating Bully: Anniversary Edition (android)
- Replies: 19
- Views: 5384
Re: I need translate Bully Anniversary Edition
Yeah, I was able to make some changes in encode function (check my github), but it is not enough to make it work. It may be just too hard for me right now. And I hope that someone else will be able to finish it.
- Fri Dec 18, 2020 3:42 pm
- Forum: Game Archive
- Topic: Warlords Battlecry 3 - File Decryption
- Replies: 6
- Views: 1142
Re: Warlords Battlecry 3 - File Decryption
I have created documentation for this file format and also for decryption method which I was able to implement in Python http://wiki.xentax.com/index.php/Warlords:_Battlecry_ARM You can check it if you are still interested in this. You can also see my tool for decryption here https://github.com/bart...
- Thu Dec 17, 2020 11:01 am
- Forum: Game Archive
- Topic: Persona 2 Eternal Punishment PS1 (.BIN)
- Replies: 5
- Views: 2026
Re: Persona 2 Eternal Punishment PS1 (.BIN)
It doesn't look like archive file.
And what quickbms script are you using?
And what quickbms script are you using?
- Thu Dec 17, 2020 12:36 am
- Forum: Game Archive
- Topic: Warlords Battlecry 3 - File Decryption
- Replies: 6
- Views: 1142
Re: Warlords Battlecry 3 - File Decryption
There is already a tool for decrypting and editing those ARM files. It is Dal Gurak's Unit Editor which can be downloaded here https://etheria.fandom.com/wiki/Tool_Downloads https://imgur.com/a/0UAm8oO In my opinion you shouldn't reverse engineer file format that was already figured out by someone e...
- Tue Dec 15, 2020 9:40 pm
- Forum: Game Archive
- Topic: PS4 PKG Official Passcodes
- Replies: 3
- Views: 3712
Re: PS4 PKG Official Passcodes
Maybe on some PS4 forums or you can get them directly from developers?
- Tue Dec 15, 2020 9:29 pm
- Forum: Game Archive
- Topic: GOD of War GoS_and_CoO .DAT File Bms script (PS3)-(PSP)
- Replies: 2
- Views: 780
Re: GOD of War GoS_and_CoO .DAT File Bms script (PS3)-(PSP)
Please don't start every word with upper case letter.
Also, there is no sample in your post.Im attaching a sample Here
- Tue Dec 15, 2020 3:01 pm
- Forum: General game tools
- Topic: Graphics/Texture finders and viewers
- Replies: 15
- Views: 35906
Re: Graphics/Texture finders and viewers
https://imgur.com/a/ZJQtO8BRAW pixels viewer
This application allows you analyze raw image data, you can display memory dumps of frame buffers, video buffers and uncompressed video files. Play with image parameters below to explore world of colors.
http://rawpixels.net/
- Wed Dec 09, 2020 2:29 pm
- Forum: Game Archive
- Topic: How to Download This Flash Game
- Replies: 1
- Views: 657
Re: How to Download This Flash Game
If you are interested in flash preservation, you should check out Flashpoint, you can add a request for your game or become a curator and preserve it yourself Here are some important links: Flashpoint download - https://bluemaxima.org/flashpoint/downloads/ Github - https://github.com/FlashpointProje...
- Tue Dec 08, 2020 10:02 pm
- Forum: Game Archive
- Topic: Digital image design/Rage software .xfs
- Replies: 2
- Views: 733
Re: Digital image design/Rage software .xfs
I have great news! I was able to figure out whole file format, you can see my documentation on this wiki article http://wiki.xentax.com/index.php/Rage_Software_XFS Also I have created extractor for E-Racer DEMO, if other games have the same file format, it should work for others as well https://gith...
- Sun Dec 06, 2020 11:35 am
- Forum: Game Localization
- Topic: Tomb Raiders (Wii)
- Replies: 1
- Views: 557
Re: Tomb Raiders (Wii)
Each game has in most cases different set of tools, so you need to do a little searching. Check our tools section https://forum.xentax.com/viewforum.php?f=31 or tools blog https://forum.xentax.com/blog/ Also try to google it https://www.google.com/search?client=firefox-b-d&q=tomb+raider+wii+tool...
- Sat Dec 05, 2020 9:19 pm
- Forum: Compressed files and methods
- Topic: Giana's Return's ZDA files
- Replies: 2
- Views: 956
Re: Giana's Return's ZDA files
Here you can read my article about this format http://wiki.xentax.com/index.php/Giana%E2%80%99s_Return_ZDA and here is my tool for extraction https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Gianas%20Return/Gianas_Return_ZDA_Tool.py Here is also my research & tool for Giana Worlds...
- Fri Dec 04, 2020 7:46 pm
- Forum: Compressed files and methods
- Topic: Digimon New Century .png archive
- Replies: 3
- Views: 1409
Re: Digimon New Century .png archive
This png archive has "nifs" magic. It seems that there is an work-in-progress script here http://aluigi.altervista.org/bms/monster_hunter_nifs.bms You need quickbms to run this http://aluigi.altervista.org/papers/quickbms.zip After unpacking you will see a lot of "uni" files. You...
- Thu Dec 03, 2020 12:17 am
- Forum: Game Archive
- Topic: Digital image design/Rage software .xfs
- Replies: 2
- Views: 733
Re: Digital image design/Rage software .xfs
Hello. I was able to figure out some values in this file format, but unfortunately
it is not enough for now to make working extractor
I have gathered all information we have in this article
http://wiki.xentax.com/index.php/Rage_Software_XFS
it is not enough for now to make working extractor
I have gathered all information we have in this article
http://wiki.xentax.com/index.php/Rage_Software_XFS
- Tue Dec 01, 2020 5:35 pm
- Forum: Holy Cow!
- Topic: Are there people here or the site is forgotten [roll]
- Replies: 2
- Views: 3630
Re: Are there people here or the site is forgotten [roll]
Yes, they are.
When you go to the main forum page, to the bottom, you can see something like this:
When you go to the main forum page, to the bottom, you can see something like this:
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