Search found 1584 matches

by ikskoks
Thu Jan 14, 2021 10:35 pm
Forum: Graphic file formats
Topic: Beat Down Fists of Vengeance (ps2) [STX]
Replies: 3
Views: 1397

Re: Beat Down Fists of Vengeance (ps2) [STX]

No, sorry. It can be only done by writing custom tool.
by ikskoks
Thu Jan 14, 2021 7:31 pm
Forum: Game Localization
Topic: Drakan .rrc
Replies: 5
Views: 1254

Re: Drakan .rrc

Here is my implementation of extraction and decryption methods. You have also C++ decryptor in the same directory for comparsion and file format documentation for reference https://github.com/bartlomiejduda/Tools/tree/master/NEW%20Tools/Drakan I have added "_DECRYPTED" string for you to th...
by ikskoks
Thu Jan 14, 2021 6:12 pm
Forum: Graphic file formats
Topic: Beat Down Fists of Vengeance (ps2) [STX]
Replies: 3
Views: 1397

Re: Beat Down Fists of Vengeance (ps2) [STX]

It seems that it was already figured out by someone else https://forum.xentax.com/viewtopic.php?f=18&t=10721 You can preview them in texture cooker: https://i.imgur.com/gnc9CA6.png https://i.imgur.com/tp4xD77.png https://i.imgur.com/RkBTNnb.png I have also added it to the wiki for future referen...
by ikskoks
Wed Jan 13, 2021 11:15 pm
Forum: Game Archive
Topic: Peter Jackson's King Kong
Replies: 2
Views: 765

Re: Peter Jackson's King Kong

Can you upload a sample?
by ikskoks
Wed Jan 13, 2021 9:57 pm
Forum: Game Archive
Topic: Need help with extracting from GAME.BRA from Mr. Bean PC
Replies: 2
Views: 505

Re: Need help with extracting from GAME.BRA from Mr. Bean PC

It seems that this script is working fine with your sample
viewtopic.php?f=10&t=10842

Here is also documentation for the file format
http://wiki.xentax.com/index.php/Mr_Bean_BRA
by ikskoks
Wed Jan 13, 2021 12:17 am
Forum: Game Localization
Topic: Drakan .rrc
Replies: 5
Views: 1254

Re: Drakan .rrc

Basically everything you need is in "riot_database_format.txt" document: Full file format ---> Lines 89-112 String info --> Lines 561-567 Decryption method --> Lines 704-714 So to extract readable strings you need to write a tool which is able to: 1. Read all files in archive 2. Recognize ...
by ikskoks
Tue Jan 12, 2021 9:25 pm
Forum: Game Localization
Topic: Drakan .rrc
Replies: 5
Views: 1254

Re: Drakan .rrc

There is a quickbms script which may help you unpack this file https://aluigi.altervista.org/bms/drakan.bms https://i.imgur.com/t3qHZ6n.png Also here you have full implementation of the class that you have linked https://github.com/Zalasus/opendrakan/blob/446c15a2d194779742d83b0e3958407efdbd83a7/src...
by ikskoks
Tue Jan 12, 2021 8:59 pm
Forum: Audio file formats
Topic: How edit aud FSB
Replies: 4
Views: 1842

Re: How edit aud FSB

You need program named FMOD Designer for that.
But it can't really reimport, you can use it to recreate whole FSB file from WAV.
by ikskoks
Tue Jan 12, 2021 12:04 am
Forum: Audio file formats
Topic: How do I unpack DAT files in order to extract NieR Automata sound files?
Replies: 3
Views: 1768

Re: How do I unpack DAT files in order to extract NieR Automata sound files?

Maybe it was deleted by author, who knows.

Here is some other tool for sounds
https://github.com/TypeA2/NME2
by ikskoks
Sun Jan 10, 2021 1:38 am
Forum: Compressed files and methods
Topic: Star Stable Online - CSA & TGA files
Replies: 277
Views: 59081

Re: Star Stable Online - CSA & TGA files

Hello. I have made some progress regarding encrypted TGA files. The most important news is that the game has debug symbols in the newest 2.6.0 release , so debugging may be easier from now on. I was also able to partially figure out file format which can be found on the wiki http://wiki.xentax.com/i...
by ikskoks
Fri Jan 08, 2021 4:42 pm
Forum: Game specific tools
Topic: [IKS] MediEvil Resurrection PSP - Tools & Tips
Replies: 3
Views: 6452

Re: [IKS] MediEvil Resurrection PSP - Tools & Tips

Yeah, I have these tools. They are still on my dropbox, but something has changed in sharing policy. That's why above links don't work.

Here is an mirror on googe drive instead:
https://drive.google.com/drive/folders/ ... sp=sharing
by ikskoks
Wed Jan 06, 2021 1:06 pm
Forum: Audio file formats
Topic: Hyrule Warriors Age of Calamity SRSA SRST
Replies: 3
Views: 1769

Re: Hyrule Warriors Age of Calamity SRSA SRST

I have documented these formats for future reference
http://wiki.xentax.com/index.php/Hyrule ... _SRSA_SRST
by ikskoks
Mon Jan 04, 2021 10:52 am
Forum: Compressed files and methods
Topic: Star Stable Online - CSA & TGA files
Replies: 277
Views: 59081

Re: Star Stable Online - CSA files

Ok, but you still haven't uploaded any samples yet.

For more complex encryptions, you need to use debugger
to reverse engineer decryption methods (see tutorials section for more details).

P.S. I have merged your topics.
by ikskoks
Sun Jan 03, 2021 11:24 pm
Forum: Compressed files and methods
Topic: Star Stable Online - CSA & TGA files
Replies: 277
Views: 59081

Re: Coded files

You need to be more specific. Tell us what game is it, what are these files, upload some samples for us to look and describe what methods and tools you have already tried. Besides, writing packer is the last thing to do. First you need to figure out file format and encryption method, write a unpacke...
by ikskoks
Sat Jan 02, 2021 6:08 pm
Forum: Game Archive
Topic: Warlords Battlecry 3 - File Decryption
Replies: 6
Views: 1142

Re: Warlords Battlecry 3 - File Decryption

Btw, source code for this game is available: Since its release, the game's source code has become available to the public. Certain members of the community have been entitled distributors, which have special legal permissions to allocate copies of the Warlords Battlecry III source code. The interest...