Search found 1584 matches

by ikskoks
Wed Jan 27, 2021 11:14 pm
Forum: Game Archive
Topic: FIFA 14 android - Rebuild EA .big file
Replies: 25
Views: 4953

Re: FIFA 14 android - Rebuild EA .big file

To make it work you should put all files (BIGF archive, big4f etc.) in some directory on your desktop,
use "cd" command to go to that directory and execute something like this

Code: Select all

big4f.exe e cro_base.big out_directory
Remember to check tutorials on cmd usage!
by ikskoks
Wed Jan 27, 2021 10:26 pm
Forum: Game Archive
Topic: FIFA 14 android - Rebuild EA .big file
Replies: 25
Views: 4953

Re: FIFA 14 android - Rebuild EA .big file

Show me screenshot.
by ikskoks
Wed Jan 27, 2021 10:02 pm
Forum: Game Localization
Topic: mafia definitive edition font (hex editor)
Replies: 11
Views: 2479

Re: mafia definitive edition font (hex editor)

You need to share public link to your samples, because access is denied and we can't download them.
by ikskoks
Wed Jan 27, 2021 7:20 pm
Forum: Game Archive
Topic: FIFA 14 android - Rebuild EA .big file
Replies: 25
Views: 4953

Re: FIFA 14 android - Rebuild EA .big file

Ok, I have checked your sample and it is standard BIGF archive. You can use big4f to unpack, repack and add new files as you wish. https://github.com/withmorten/big4f So you need to extract files first with command big4f e/x <big file> <directory> add your files and then pack it with command big4f f...
by ikskoks
Wed Jan 27, 2021 4:29 pm
Forum: Game Localization
Topic: Help with The Godfather II .str files
Replies: 42
Views: 7857

Re: Help with The Godfather II .str files

This wraps up the compression; now, it's possible to edit text and test the results. Great! So, how to find a pointer of "Big Greenie" Grinberg string? I have created a text exporter that will make it easier for you. It outputs data in four columns - ID, pointer offset, text offset and te...
by ikskoks
Tue Jan 26, 2021 12:00 pm
Forum: Game Localization
Topic: Help with The Godfather II .str files
Replies: 42
Views: 7857

Re: Help with The Godfather II .str files

So it seems that the only problem you may have now with packing is making compressed file smaller or equal original to be able to replace it in archive. I think that I have solved that issue, explanation below. I have checked refpack-brute-force once again and it seems that it works fine, but the au...
by ikskoks
Mon Jan 25, 2021 11:11 pm
Forum: Game Archive
Topic: Loadout .ARC (Edge Of Reality Game)
Replies: 2
Views: 634

Re: Loadout .ARC (Edge Of Reality Game)

Hello. There is working extractor for these archives here
https://github.com/cuzitsjonny/ARCExtractor

I have also described file format on the wiki
http://wiki.xentax.com/index.php/Loadout_ARC
by ikskoks
Mon Jan 25, 2021 10:06 pm
Forum: Game Archive
Topic: Aliasworlds game files (.arf)
Replies: 1
Views: 898

Re: Aliasworlds game files (.arf)

Yes, those files can be extracted using Game Extractor. http://www.watto.org/game_extractor.html
https://i.imgur.com/72dIA2L.png


And documentation for ths format is on our wiki
http://wiki.xentax.com/index.php/Snowy_Fish_Frenzy_ARF
by ikskoks
Mon Jan 25, 2021 9:39 pm
Forum: Game Localization
Topic: Help with The Godfather II .str files
Replies: 42
Views: 7857

Re: Help with The Godfather II .str files

none of them is able to decompress NAM_1.dat.
Delete 4 bytes from the beginning of NAM_1.dat and you will be able to decompress it. ;)
by ikskoks
Mon Jan 25, 2021 10:41 am
Forum: Game Archive
Topic: FIFA 14 android - Rebuild EA .big file
Replies: 25
Views: 4953

Re: FIFA 14 android - Rebuild EA .big file

So please upload a sample, because there are at least 3 types of BIG archives.
Also tell me full name of the game and a platform (because there are at least 30 FIFA games on several platforms... you need to be more precise)
by ikskoks
Sun Jan 24, 2021 1:07 pm
Forum: Game Localization
Topic: Help with The Godfather II .str files
Replies: 42
Views: 7857

Re: Help with The Godfather II .str files

It refers to the RefPack.cpp file available there. This means that this file could be useful, if only it could be compiled; there are way too many missing libraries when I try compiling it. You don't really need to compile it as it is already used in quickbms. Check the file \src\libs\shadowforce\R...
by ikskoks
Sat Jan 23, 2021 10:29 pm
Forum: Graphic file formats
Topic: NHL PS2 SSH files
Replies: 38
Views: 6259

Re: NHL PS2 SSH files

I have checked your samples and then I have compared them with samples from other games and below article is the result of my work: http://wiki.xentax.com/index.php/EA_SSH_FSH_Image I did also a lot of testing with many tools that are available on the web, but unfortunately nothing works with your s...
by ikskoks
Fri Jan 22, 2021 4:45 pm
Forum: Game Archive
Topic: [PS2] Crash Mind Over Mutant - *.RCF File
Replies: 1
Views: 691

Re: [PS2] Crash Mind Over Mutant - *.RCF File

I have already replied to you on discrod, but I'll leave here answer for others. So your best bet is to use RCF Explorer from Donut Team https://donutteam.com/downloads/ We have also documentation for this format on our wiki https://wiki.xentax.com/index.php/The_Incredible_Hulk_-_Ultimate_Destructio...
by ikskoks
Thu Jan 21, 2021 9:30 am
Forum: Game Archive
Topic: Shin Sakura Taisen / Sakura Wars (PS4)
Replies: 14
Views: 5419

Re: Shin Sakura Taisen / Sakura Wars (PS4)

Asking for assets is forbidden here.
by ikskoks
Wed Jan 20, 2021 8:26 pm
Forum: Game Archive
Topic: FIFA 14 android - Rebuild EA .big file
Replies: 25
Views: 4953

Re: FIFA 14 android - Rebuild EA .big file

These files are supported by Game Extractor, Dragon Unacker, MultiEx etc. Did you try them all? More info here http://wiki.xentax.com/index.php/EA_BIG_BIGF_Archive http://wiki.xentax.com/index.php/EA_VIV_BIG4 http://wiki.xentax.com/index.php/EA_BIG_EB There is also a Final BIG Editor which can add o...