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- Mon Feb 01, 2021 6:38 pm
- Forum: Game Localization
- Topic: A Plague Tale Innocence (.DPC) (Add own FONT)
- Replies: 3
- Views: 1980
Re: A Plague Tale Innocence (.DPC) (Add own FONT)
DPC files are pretty complicated. I have described here everything I know about these files http://wiki.xentax.com/index.php/Asobo_Studio_DPC_DPS In most Asobo games text files are just plain text and they are easy to modify. There is also new ongoing research on FUEL game from Asobo and all useful ...
- Mon Feb 01, 2021 6:30 pm
- Forum: Game Localization
- Topic: Help with The Godfather II .str files
- Replies: 42
- Views: 7857
Re: Help with The Godfather II .str files
I thought of something like this: replacing the string with hex editor, then running some kind of external script which would increase (or decrease) the pointer values at required offsets. It would be necessary to repeat this for every longer string, but still easier than reversing the kapR and wri...
- Mon Feb 01, 2021 6:10 pm
- Forum: Game Archive
- Topic: The Medium .PAK files
- Replies: 12
- Views: 2494
Re: The Medium .PAK files
BAK is just a copy of your original PAK file.
All files should be extracted to separate folders inside game directory
after using pak unpacker.
All files should be extracted to separate folders inside game directory
after using pak unpacker.
- Mon Feb 01, 2021 6:07 pm
- Forum: Game Localization
- Topic: Open Yulgang 2 *.MPK file
- Replies: 12
- Views: 1957
Re: Open Yulgang 2 *.MPK file
These bin files looks custom, so probably there are no tools for them.
- Mon Feb 01, 2021 9:55 am
- Forum: Game Archive
- Topic: The Medium .PAK files
- Replies: 12
- Views: 2494
Re: The Medium .PAK files
What do you mean by hard and complicated? Using quickbms is very easy. To extract archive, you just need to double click on quickbms.exe , choose your bms script, then choose archive and output path and that's it. For reimporting steps are similar, but you just need to run reimport.bat script. Here ...
- Sun Jan 31, 2021 4:44 pm
- Forum: Game Archive
- Topic: The Medium .PAK files
- Replies: 12
- Views: 2494
Re: The Medium .PAK files
Looks like game on UE4 engine.
There are tools for that.
https://zenhax.com/viewtopic.php?f=9&t= ... 251#p56251
There are tools for that.
https://zenhax.com/viewtopic.php?f=9&t= ... 251#p56251
- Sun Jan 31, 2021 11:11 am
- Forum: Game Localization
- Topic: Help with The Godfather II .str files
- Replies: 42
- Views: 7857
Re: Help with The Godfather II .str files
Yeah, you could write text importer which automates this task and it changes pointers during program execution.Is there a faster way to update the pointer values after inserting a longer string?
- Fri Jan 29, 2021 10:08 am
- Forum: Game Localization
- Topic: Help with The Godfather II .str files
- Replies: 42
- Views: 7857
Re: Help with The Godfather II .str files
Sure, no problem.ikskoks, thanks for your patience and time you invested in this topic.
- Thu Jan 28, 2021 11:42 pm
- Forum: Game Archive
- Topic: FIFA 14 android - Rebuild EA .big file
- Replies: 25
- Views: 4953
Re: FIFA 14 android - Rebuild EA .big file
Yes, I have tried it and I was able to rebuild BIG archive,
but I didn't test it in game.
but I didn't test it in game.
- Thu Jan 28, 2021 10:48 pm
- Forum: Game Archive
- Topic: FIFA 14 android - Rebuild EA .big file
- Replies: 25
- Views: 4953
Re: FIFA 14 android - Rebuild EA .big file
Rebuild was completed and archive size is the same as the original, but there are some changes in the offsets on the beginning of the archive. So maybe it is just some bug in the tool. If that's the case, you should report it to the author of this version in this topic https://www.zenhax.com/viewtop...
- Thu Jan 28, 2021 10:06 pm
- Forum: Game Archive
- Topic: FIFA 14 android - Rebuild EA .big file
- Replies: 25
- Views: 4953
Re: FIFA 14 android - Rebuild EA .big file
Yeah, for second sample just use BIG File Extractor https://app.box.com/s/6g2lpct0trk1ylg11j4udcjso4bg4q9h
It has a rebuild option.
https://i.imgur.com/KmJfWOI.png
It has a rebuild option.
https://i.imgur.com/KmJfWOI.png
- Thu Jan 28, 2021 12:49 pm
- Forum: Game Localization
- Topic: Help with The Godfather II .str files
- Replies: 42
- Views: 7857
Re: Help with The Godfather II .str files
Yes, exactly.Does this mean that pointers mark beginning of the string, while null terminators mark its end?
Yes.The obvious limits for editing the decompressed file are file size and total number of strings. Are these the only limits?
- Thu Jan 28, 2021 12:32 pm
- Forum: Game Localization
- Topic: Open Yulgang 2 *.MPK file
- Replies: 12
- Views: 1957
Re: Open yulgang2 *. MPK file
Check this tool for THD/TDT files
https://github.com/bartlomiejduda/Tools ... DT_Tool.py
I have also updated the wiki
http://wiki.xentax.com/index.php/Yulgang_2_THD_TDT
Can you share with others your method for unpacking MPK files?
https://github.com/bartlomiejduda/Tools ... DT_Tool.py
I have also updated the wiki
http://wiki.xentax.com/index.php/Yulgang_2_THD_TDT
Can you share with others your method for unpacking MPK files?
- Thu Jan 28, 2021 10:57 am
- Forum: Game Archive
- Topic: FIFA 14 android - Rebuild EA .big file
- Replies: 25
- Views: 4953
Re: FIFA 14 android - Rebuild EA .big file
Maybe I'll just show you how it looks on my side
Folder structure - https://i.imgur.com/pd74FBF.png
My command - https://i.imgur.com/fyQlwF1.png
And result - https://i.imgur.com/gmvHYC1.png
Folder structure - https://i.imgur.com/pd74FBF.png
My command - https://i.imgur.com/fyQlwF1.png
And result - https://i.imgur.com/gmvHYC1.png
- Thu Jan 28, 2021 12:56 am
- Forum: Game Archive
- Topic: FIFA 14 android - Rebuild EA .big file
- Replies: 25
- Views: 4953
Re: FIFA 14 android - Rebuild EA .big file
If your BIG file is in some other directory you have to specify full path for this file.
Also all paths with spaces should be conatined inside double quotes like
Also all paths with spaces should be conatined inside double quotes like
Code: Select all
"C:\Users\User\Desktop\some file.big"