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- Fri Feb 17, 2023 9:48 pm
- Forum: Game Archive
- Topic: Returnal AES key
- Replies: 1
- Views: 345
Re: Returnal AES key
It's unreal engine game, so it could be possible with "UEAESKeyFinder" or "UnrealKey" http://wiki.xentax.com/index.php/List_o ... gine_Tools
- Fri Feb 17, 2023 8:36 pm
- Forum: Game Archive
- Topic: The First Templar (*.hpk files)
- Replies: 15
- Views: 3253
Re: The First Templar (*.hpk files)
Thank you! All hpk's really extracted, great! But maybe you know, where location models? I dont't see any mesh files. According to this topic https://forum.xentax.com/viewtopic.php?t=6596 some models are in BIN files. But I'm not an expert in models. You can ask for help in the topic I've linked.
- Wed Feb 15, 2023 11:23 pm
- Forum: Game Localization
- Topic: I can't find texts in old Unity games
- Replies: 1
- Views: 352
Re: I can't find texts in old Unity games
Always first thing to try should be total commander method https://ikskoks.pl/searching-text-strings-using-total-commander/ Try this on decompressed files as well! Not all language files are text files... some (many?) are binary files. And it is standard practice in game development. Not always keep...
- Wed Feb 15, 2023 10:56 pm
- Forum: Compressed files and methods
- Topic: Need help extracting/packing Unity 5.4.0f2 WebGL data file
- Replies: 5
- Views: 461
Re: Need help extracting/packing Unity 5.4.0f2 WebGL data file
You can use UABEA to export/import https://github.com/nesrak1/UABEA
Other tools are listed here http://wiki.xentax.com/index.php/List_of_Unity_Tools
Other tools are listed here http://wiki.xentax.com/index.php/List_of_Unity_Tools
- Wed Feb 15, 2023 10:06 pm
- Forum: Audio file formats
- Topic: D4DJ Groovy Mix .acb extract?
- Replies: 2
- Views: 360
Re: D4DJ Groovy Mix .acb extract?
It works fine for me. Maybe try newer version of foobar and vgmstream plugin.
My versions:
foobar2000 --> v1.6.10
vgmstream plugin --> r1810
Here is download for this version of the plugin https://github.com/vgmstream/vgmstream/ ... /tag/r1810
My versions:
foobar2000 --> v1.6.10
vgmstream plugin --> r1810
Here is download for this version of the plugin https://github.com/vgmstream/vgmstream/ ... /tag/r1810
- Tue Feb 14, 2023 9:23 pm
- Forum: Game Archive
- Topic: The First Templar (*.hpk files)
- Replies: 15
- Views: 3253
Re: The First Templar (*.hpk files)
Maybe there are already unpackers and I just searched badly? Yes, you've searched badly. :D I've merged your topic with some older topic on this forum to avoid duplicates. This game has archives with HPK extension. You can see specification here http://wiki.xentax.com/index.php/Haemimont_Engine_HPK...
- Tue Feb 14, 2023 6:43 pm
- Forum: Audio file formats
- Topic: .ogg to .uasset
- Replies: 2
- Views: 475
Re: .ogg to .uasset
Try to use hex editor (e.g. Hex Workshop) to manually paste OGG file data in uasset file.
Data starts at offset 1088.
Data starts at offset 1088.
- Sun Feb 12, 2023 7:58 pm
- Forum: Game Archive
- Topic: Fraymakers - FRA files
- Replies: 2
- Views: 216
Re: Help with .FRA files
Those FRA files seems to be encrypted or compressed. No header, no index table, nothing. Heaps Engine? Never heard of it. No information on our wiki either. You can post few samples of FRA files, so someone else could check them out. And if you want to do more of your own research, I would recommend...
- Thu Feb 09, 2023 10:43 pm
- Forum: Game Localization
- Topic: Transformers war of cybertron .xxx file
- Replies: 1
- Views: 273
- Thu Feb 09, 2023 8:35 am
- Forum: Game Localization
- Topic: The Wolf Among Us - Special Characters
- Replies: 9
- Views: 676
- Wed Feb 08, 2023 10:47 pm
- Forum: Game Localization
- Topic: Telltale and Gametap - extract to translate
- Replies: 620
- Views: 258758
Re: Telltale and Gametap - extract to translate
Short tutorial on editing FONT files ---> https://forum.xentax.com/viewtopic.php?p=189939#p189939 OLD tutorial (polish only) --> https://ikskoks.pl/poradnik-4-edycja-gier-telltale/ FONT samples from Batman game ---> https://forum.xentax.com/download/file.php?id=11518 TTG Tools (tool for translating ...
- Wed Feb 08, 2023 10:44 pm
- Forum: Game Localization
- Topic: The Wolf Among Us - Special Characters
- Replies: 9
- Views: 676
Re: The Wolf Among Us - Special Characters
Sorry, but how do I add new characters? # Add new coordinates # 1. Open Font Editor 2. Go to File > Open 3. Choose .font file and open it 4. Right click on the table and choose "Export coordinates". 5. Save file, e.g. "C:\Users\User\Desktop\Gotham Light_60.fnt" 6. Open .fnt file...
- Wed Feb 08, 2023 10:11 pm
- Forum: Game Localization
- Topic: The Wolf Among Us - Special Characters
- Replies: 9
- Views: 676
Re: The Wolf Among Us - Special Characters
Yes, you can do both. Just play with the tool, try to add some new characters or replace existing ones.
- Wed Feb 08, 2023 8:57 pm
- Forum: Game Localization
- Topic: The Wolf Among Us - Special Characters
- Replies: 9
- Views: 676
Re: The Wolf Among Us - Special Characters
You can do it with TTG Tools https://github.com/pashok6798/TTG_Tools
You can even find some tutorials explaining how to translate Telltale games, e.g. https://ikskoks.pl/poradnik-4-edycja-gier-telltale/
You can even find some tutorials explaining how to translate Telltale games, e.g. https://ikskoks.pl/poradnik-4-edycja-gier-telltale/
- Fri Feb 03, 2023 11:17 pm
- Forum: Game Archive
- Topic: Tom Clancy's Splinter Cell .u
- Replies: 3
- Views: 256
Re: Tom Clancy's Splinter Cell .u
So... check out some other tools. You have the list now, don't you?
This may be helpful as well (but only for basic concept of importing in UE games - using hex editor etc.)
viewtopic.php?t=24559
This may be helpful as well (but only for basic concept of importing in UE games - using hex editor etc.)
viewtopic.php?t=24559
