Search found 1584 matches

by ikskoks
Sat Mar 13, 2021 5:25 pm
Forum: Game Archive
Topic: Raiders Sphere - Compress/Decompress *.dpd Files
Replies: 6
Views: 1084

Re: Raiders Sphere - Compress/Decompress *.dpd Files

I managed to correct it, changing the decoding method from "utf-8" to "shift-jis" Yes, I did the same on my github. ;) One of the file paths had japaneese characters in it and that's why this error occured. Is the repack process very difficult? No, it's not difficult, because fi...
by ikskoks
Sat Mar 13, 2021 11:59 am
Forum: Game Archive
Topic: Raiders Sphere - Compress/Decompress *.dpd Files
Replies: 6
Views: 1084

Re: Compress/Decompress and *.dpd Files [Raiders Sphere]

As for PAC file, it was easy to figure out. Here is documentation http://wiki.xentax.com/index.php/Raiders_Sphere_PAC And here is tool to extract data https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Raiders%20Sphere/Raiders_Sphere_PAC_Tool.py As for DPD file, it seems to be more comp...
by ikskoks
Thu Mar 11, 2021 10:50 pm
Forum: Game Archive
Topic: [PS1] Action Man: Operation Extreme .DAT Archive
Replies: 2
Views: 1219

Re: [PS1] Action Man: Operation Extreme .DAT Archive

Your DAT file may not contain any offsets, filenames or sizes, so they probably can be stored in the main executable. Structure of DAT archive looks like this: num_of_files * { x bytes - file data x bytes - padding } Offsets and sizes for few first files looks like this: name offset size file1 0 720...
by ikskoks
Thu Mar 11, 2021 9:29 pm
Forum: Compressed files and methods
Topic: Hokuto No Ken (PS2) BIN/IDX
Replies: 5
Views: 1588

Re: Hokuto No Ken (PS2) BIN/IDX

File format of main archive has been fully figured out as you can see on the wiki. But to rip sound or do other stuff, you need to understand format of the files stored inside main archive. It would be easier to do that with filenames for sure, but this type of archive doesn't store filenames, so yo...
by ikskoks
Thu Mar 11, 2021 4:33 pm
Forum: Compressed files and methods
Topic: Hokuto No Ken (PS2) BIN/IDX
Replies: 5
Views: 1588

Re: Hokuto No Ken (PS2) BIN/IDX

Ok, so I was able to investigate your sample and here is the result http://wiki.xentax.com/index.php/Hokuto_no_Ken_BIN_IDX I have also created extractor for this archive https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Hokuto%20No%20Ken/Hokuto_no_ken_BIN_IDX_Tool.py It seems that file...
by ikskoks
Thu Mar 11, 2021 1:38 pm
Forum: Compressed files and methods
Topic: Hokuto No Ken (PS2) BIN/IDX
Replies: 5
Views: 1588

Re: Hokuto No Ken (PS2) BIN/IDX

You mean PS2 game with title "Hokuto no Ken: Shinpan no Sōsōsei Kengō Retsuden" which is known also as Fist of the North Star, right?
And it is the main archive from that game?

And what are those Arcsys releases you were talking about?
by ikskoks
Thu Mar 11, 2021 10:00 am
Forum: Game Archive
Topic: Raiders Sphere - Compress/Decompress *.dpd Files
Replies: 6
Views: 1084

Re: Compress/Decompress and *.dpd Files [Raiders Sphere]

Can you upload some samples?
by ikskoks
Wed Mar 10, 2021 3:29 pm
Forum: Compressed files and methods
Topic: Mary Skelter Nightmares .bra compression
Replies: 2
Views: 1134

Re: Mary Skelter Nightmares .bra compression

It is deflate compression.
See the details here http://wiki.xentax.com/index.php/Mr_Bean_BRA
by ikskoks
Sat Mar 06, 2021 3:31 pm
Forum: Graphic file formats
Topic: Miracle Nikki - .ktx file doesn't open
Replies: 12
Views: 3002

Re: .ktx file doesn't open

@aspadm, can you link to some documentation or at least some discussion regarding this format?

Also, what do you mean by "deleted"?
by ikskoks
Sat Mar 06, 2021 2:32 pm
Forum: Audio file formats
Topic: UJAM Beatmaker - how can i open .blob files?
Replies: 5
Views: 1532

Re: UJAM Beatmaker - how can i open .blob files?

Best I could do is to try to parse the file. Here is my tool https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/UJAM%20Beatmaker/UJAM_Beatmaker_BLOB_Tool.py You can extract the files and try to decode them in foobar if you want. I don't think I can help you more with this without debugg...
by ikskoks
Fri Mar 05, 2021 7:14 pm
Forum: Graphic file formats
Topic: Miracle Nikki - .ktx file doesn't open
Replies: 12
Views: 3002

Re: .ktx file doesn't open

Yeah, it is not standard KTX Image.
You can see here how it should look like http://wiki.xentax.com/index.php/KTX_Image

The one you have posted is encrypted in some way.
by ikskoks
Thu Mar 04, 2021 10:01 pm
Forum: Audio file formats
Topic: UJAM Beatmaker - how can i open .blob files?
Replies: 5
Views: 1532

Re: how can i open .blob files (of a music production software)?

So I was able to prepare some documentation about this format http://wiki.xentax.com/index.php/UJAM_Beatmaker_BLOB It seems that file data is on the end, divided to some small pieces, but I am not an audio expert, so I don't know how to help you play them. I've only checked if those contain PCM data...
by ikskoks
Thu Mar 04, 2021 10:11 am
Forum: Audio file formats
Topic: UJAM Beatmaker - how can i open .blob files?
Replies: 5
Views: 1532

Re: how can i open .blob files (of a music production software)?

Can you upload a sample?

Also, what is the name of this "music production software/plugin"?
by ikskoks
Wed Mar 03, 2021 4:30 pm
Forum: Game Localization
Topic: mafia definitive edition font (hex editor)
Replies: 11
Views: 2479

Re: mafia definitive edition font (hex editor)

I have to delete something from the dds file and replace the Persian letters
Yeah, exactly. You have to also replace those letters in text files.
You can do it automatically with some program like Notepad++ or similar

As for GFX or SWF files, you can use JPEXS Free Flash Decompiler for editing.
by ikskoks
Wed Mar 03, 2021 2:23 pm
Forum: Game Localization
Topic: mafia definitive edition font (hex editor)
Replies: 11
Views: 2479

Re: mafia definitive edition font (hex editor)

I have exactly the same problem, what should be done? The letters in Arabic and Persian are shown as squares So the issue here is that characters used in your language are not defined in the font. There are two ways to deal with this. 1. Add mapping for new characters to the font 2. Replace existin...