Search found 1584 matches

by ikskoks
Wed Mar 31, 2021 12:25 pm
Forum: Game Archive
Topic: The King of Fighters XIII - PCS, BNK and LUA files
Replies: 12
Views: 2057

Re: The King of Fighters XIII - PCS, BNK and LUA files

i don't know how to use xor tools, if i undestood well it runs on python (which i have absolutely no knowledge) i tried to download it and inserted your code but it does nothing This tool fro aluigi is compiled C program and can be run from command line. Please google something like "how to ru...
by ikskoks
Wed Mar 31, 2021 8:11 am
Forum: Game Localization
Topic: How to translate Kingdom Hearts III (Epic Games Store version)
Replies: 9
Views: 2349

Re: How to translate Kingdom Hearts III (Epic Games Store version)

Here are some scripts and tools https://zenhax.com/viewtopic.php?f=9&t=1005&p=56251#p56251 And here is quickbmms page http://aluigi.altervista.org/quickbms.htm Also you will probably need a AES key for this PAK file. There are some sites that collects such keys. You can google it to find it.
by ikskoks
Tue Mar 30, 2021 6:38 pm
Forum: Game Localization
Topic: How to translate Kingdom Hearts III (Epic Games Store version)
Replies: 9
Views: 2349

Re: How to translate Kingdom Hearts III (Epic Games Store version)

What files do this game have? Can you attach some samples?

Did you try to search for texts using total commander method?
https://ikskoks.pl/searching-text-strin ... commander/


There are some quickbms scripts for UE4, did you try them?
by ikskoks
Tue Mar 30, 2021 6:30 pm
Forum: Game Archive
Topic: How to extract models from .dat files ?
Replies: 8
Views: 7269

Re: How to extract models from .dat files ?

Yeah, sure, just click "Raw" button if you want to download this one script https://i.imgur.com/aektcuz.png
You can also go to main repository site and click Code > Download ZIP, to get everyting at once.


Then just download Python 3.7, change paths at the end of the script and run it.
by ikskoks
Mon Mar 29, 2021 9:52 pm
Forum: Game Archive
Topic: The King of Fighters XIII - PCS, BNK and LUA files
Replies: 12
Views: 2057

Re: The King of Fighters XIII - PCS, BNK and LUA files

Ok, yeah, in this case it is easy. First you need to use xor tool from aluigi's site http://aluigi.altervista.org/mytoolz/xor.zip For example: xor.exe game_config.lua game_config.lua_new 0x66 Then you just need to decompile it with this decompiler https://sourceforge.net/projects/unluac/files/Unstab...
by ikskoks
Mon Mar 29, 2021 9:37 pm
Forum: Game Archive
Topic: How to extract models from .dat files ?
Replies: 8
Views: 7269

Re: How to extract models from .dat files ?

Hello Cassidy. I was able to check your samples and here is a documentation for this format http://wiki.xentax.com/index.php/My_Riding_Stables_2:_A_New_Adventure_DAT And here is a tool for extracting all files from DAT archive with proper filenames https://github.com/bartlomiejduda/Tools/blob/master...
by ikskoks
Mon Mar 29, 2021 2:52 pm
Forum: Game Archive
Topic: The King of Fighters XIII - PCS, BNK and LUA files
Replies: 12
Views: 2057

Re: Unpack KOFXIII

As for PCS files, we have already documentation on this http://wiki.xentax.com/index.php/King_Of_Fighters_XIII_PCS_TEXLIST Images can be extracted using Game Extractor and then vieved in texture finder https://i.imgur.com/RxXg0T4.png As for BNK files, they seems to be standard Wwise SoundBanks http:...
by ikskoks
Sun Mar 28, 2021 11:11 pm
Forum: Game Archive
Topic: The King of Fighters XIII - PCS, BNK and LUA files
Replies: 12
Views: 2057

Re: Unpack KOFXIII

Can you upload some archive samples?
by ikskoks
Sun Mar 28, 2021 10:44 pm
Forum: Compressed files and methods
Topic: Repacking/Rebuilding .bin/.idx files? (Dynasty Warriors 8 Empires PC)
Replies: 5
Views: 2739

Re: Repacking/Rebuilding .bin/.idx files? (Dynasty Warriors 8 Empires PC)

I have checked your samples and here are the results http://wiki.xentax.com/index.php/Dynasty_Warriors_8:_Empires_BIN_IDX I have also created a tool to extract data https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Dynasty%20Warriors%208/Dynasty_Warriors_8_BIN_IDX_Tool.py As for repack...
by ikskoks
Sun Mar 28, 2021 6:41 pm
Forum: Game Localization
Topic: Dragon Quest XI S - BXON files
Replies: 3
Views: 1444

Re: Dragon Quest XI S - BXON files

Does the 3DS version not use this format? Why have they tried to translate from Japanese to English. I don't know this game, I have only analyzed those samples you posted. Maybe you should contact some Dragon Quest modding community (if there is any). I found this on GitHub. It has something or is ...
by ikskoks
Sun Mar 28, 2021 2:11 pm
Forum: Game Localization
Topic: Dragon Quest XI S - BXON files
Replies: 3
Views: 1444

Re: Dragon Quest XI S - BXON files

I have checked your samples and for me some sections in this file format are still unknown,
so I was not able to write proper text extractor, but maybe someone else will be able to help with that.

Here are my findings on this format http://wiki.xentax.com/index.php/Dragon_Quest_XI_S_BXON
by ikskoks
Fri Mar 26, 2021 5:07 pm
Forum: Game Archive
Topic: Kill Switch - DAT files
Replies: 11
Views: 3197

Re: Kill Switch - DAT files

It seems that you were right and those DAT files also contain other subchunks, not only texture dictionaries. I have updated the article with the newest findings http://wiki.xentax.com/index.php/Killswitch_DAT I have also created a script that will unpack all subchunks with the proper filenames http...
by ikskoks
Thu Mar 25, 2021 7:37 pm
Forum: Game Archive
Topic: Kill Switch - DAT files
Replies: 11
Views: 3197

Re: Kill Switch

Ok, So I have checked your samples and it seems that your DAT files are just some custom containers for RenderWare TXD files. You can see my documentation here http://wiki.xentax.com/index.php/Killswitch_DAT You have basically all the information needed to do some basic extracting, but to view those...
by ikskoks
Wed Mar 24, 2021 9:13 am
Forum: Game Archive
Topic: Kill Switch - DAT files
Replies: 11
Views: 3197

Re: Kill Switch

You can upload some samples to external sites like Google Drive or Mega.nz and share the links with us.
Link to the demo is also fine I think.