Search found 1584 matches

by ikskoks
Fri Apr 09, 2021 10:42 pm
Forum: Game Archive
Topic: Halo Spartan Strike BlueResourcePC_Windows files
Replies: 3
Views: 981

Re: Halo Spartan Strike BlueResourcePC_Windows files

It seems that script for that game already exist http://aluigi.altervista.org/bms/halo_spartan_strike.bms Also, data doesn't seem to be compressed. For example when you use tool like X-Ripper https://www.instalki.pl/programy/download/Windows/narzedzia_inne/X-Ripper.html you can get over 120 DDS file...
by ikskoks
Fri Apr 09, 2021 9:57 am
Forum: Graphic file formats
Topic: Info about FIFA PS2 texture files
Replies: 20
Views: 3334

Re: Info about FIFA PS2 texture files

It''s worth to mention that recently I have made some detailed research on SSH Images from EA games.
Maybe someone will find this article useful http://wiki.xentax.com/index.php/EA_SSH_FSH_Image
by ikskoks
Thu Apr 08, 2021 7:00 pm
Forum: General game tools
Topic: PlayStation Tool Pack (STR/TIM/XA)
Replies: 6
Views: 14451

Re: PlayStation Tool Pack (STR/TIM/XA)

MarKreationsStudios wrote: Thu Apr 08, 2021 4:51 pm So will this allow me to rip .str models from games? Just wanted to clarify
STR is video file format used in PlayStation games.
http://wiki.xentax.com/index.php/STR_Video
These tools will allow playing and converting such videos.
by ikskoks
Wed Apr 07, 2021 11:46 pm
Forum: General game tools
Topic: I wrote some code for dealing with some EA audio stuff
Replies: 4
Views: 4269

Re: I wrote some code for dealing with some EA audio stuff

Good job! I have some questions though: 1. Do you plan to make any documentation for this in the future? 2. Do you plan to support also some video files from EA? Like for example MAD Video http://wiki.xentax.com/index.php/Electronic_Arts_MAD_(MADV) or something similar? 3. Do you plan to add some GU...
by ikskoks
Wed Apr 07, 2021 11:35 pm
Forum: Game Archive
Topic: G-Police .rdt archive
Replies: 10
Views: 2527

Re: G-Police .rdt archive

You could try to write custom tool which is able to do one of the following: 1. Find padding areas endings and read data until next padding 2. Read hardcoded sizes and offsets and read data this way (but it requires putting those values in the tool first) 3. Recognize file signatures (if there are a...
by ikskoks
Wed Apr 07, 2021 9:44 pm
Forum: Game Archive
Topic: G-Police .rdt archive
Replies: 10
Views: 2527

Re: G-Police .rdt archive

Yeah, but it doesn't really change anything. Only solution left for now is manual extraction by hex editor (if you will be able to find model data in the archive).
by ikskoks
Wed Apr 07, 2021 9:10 pm
Forum: Game Archive
Topic: G-Police .rdt archive
Replies: 10
Views: 2527

Re: G-Police .rdt archive

I have checked your samples, but I couldn't figure out more than we have already described on the wiki regarding those archives, sorry. Psygnosis is using some weird resource manager for G-Police and Overboard which is hard to crack without debugging the game. If the files are really not compressed,...
by ikskoks
Wed Apr 07, 2021 8:40 pm
Forum: Game Archive
Topic: Extracting contents of HMMSYS data.pak - Rising Kingdoms
Replies: 1
Views: 659

Re: Extracting contents of HMMSYS data.pak - Rising Kingdoms

Hi, we have this format already covered on our wiki http://wiki.xentax.com/index.php/Rising_Kingdoms_PAK And a program that will extract content for you is Game Extractor http://www.watto.org/game_extractor.html https://i.imgur.com/KrvYF0d.png Paid version will also allow you to modify this archive.
by ikskoks
Wed Apr 07, 2021 4:33 pm
Forum: Game Archive
Topic: Fatal Frame / Project Zero 1 and 3 (PS2)
Replies: 3
Views: 1968

Re: Fatal Frame / Project Zero 1 and 3 (PS2)

I have found some links that may help you https://zenhax.com/viewtopic.php?t=7896 https://github.com/wmltogether/ZeroUnpacker http://www.romhacking.net/forum/index.php?topic=24420.msg338984#msg338984 https://zenhax.com/viewtopic.php?t=14585 https://github.com/RetroReversing/retroReversing/blob/maste...
by ikskoks
Tue Apr 06, 2021 11:21 pm
Forum: Game Archive
Topic: How to extract models from .dat files ?
Replies: 8
Views: 7269

Re: How to extract models from .dat files ?

@PELAUDIA @Cassidy0307 Please don't create duplicate posts ever again. It is forbidden here. If you want some help with my tool for extracting, you can ask here. Also, why your posts are so similar? Can you explain? If it is multiaccount, then it is also forbidden and you should delete immediately o...
by ikskoks
Tue Apr 06, 2021 7:04 pm
Forum: Game Archive
Topic: extracting Unreal engine 4 DAT files
Replies: 4
Views: 1071

Re: extracting Unreal engine 4 DAT files

Yeah, I have checked your sample, but I don't know how to help you with this, sorry.
What game is it from? What are you planning to do with this after extraction? What data should it contain?
Also, what script or tool did you use to get that sample?
by ikskoks
Tue Apr 06, 2021 1:36 pm
Forum: Compressed files and methods
Topic: Life is Strange - libUE4.so issue
Replies: 2
Views: 1266

Re: libUE4.so

You need to specify a title of the game which this libUE4.so file come from and you should also describe your issue with details, attach screenshots if possible and tell us what methods did you already tried.
by ikskoks
Tue Apr 06, 2021 1:31 pm
Forum: Game Archive
Topic: Can't extract .wad files
Replies: 1
Views: 1686

Re: Can't extract .wad files

You need to tell us the name of the game which those WAD files come from.
Please also upload some samples and attach screenshot with error message if possible.
by ikskoks
Mon Apr 05, 2021 2:19 pm
Forum: Code Talk
Topic: Error in MHtools when packing everything in the ISO
Replies: 2
Views: 3734

Re: Error in MHtools when packing everything in the ISO

You've just earned yourself a second warning for creating duplicate topic. Please don't do that ever again.
by ikskoks
Sun Apr 04, 2021 8:39 am
Forum: Game Archive
Topic: extracting Unreal engine 4 DAT files
Replies: 4
Views: 1071

Re: extracting Unreal engine 4 DAT files

You need to share public link, because we can't see your sample.