Poll & Discussion: We wish the site to continue (Y/N)
Search found 1584 matches
- Fri Apr 09, 2021 10:42 pm
- Forum: Game Archive
- Topic: Halo Spartan Strike BlueResourcePC_Windows files
- Replies: 3
- Views: 981
Re: Halo Spartan Strike BlueResourcePC_Windows files
It seems that script for that game already exist http://aluigi.altervista.org/bms/halo_spartan_strike.bms Also, data doesn't seem to be compressed. For example when you use tool like X-Ripper https://www.instalki.pl/programy/download/Windows/narzedzia_inne/X-Ripper.html you can get over 120 DDS file...
- Fri Apr 09, 2021 9:57 am
- Forum: Graphic file formats
- Topic: Info about FIFA PS2 texture files
- Replies: 20
- Views: 3334
Re: Info about FIFA PS2 texture files
It''s worth to mention that recently I have made some detailed research on SSH Images from EA games.
Maybe someone will find this article useful http://wiki.xentax.com/index.php/EA_SSH_FSH_Image
Maybe someone will find this article useful http://wiki.xentax.com/index.php/EA_SSH_FSH_Image
- Thu Apr 08, 2021 7:00 pm
- Forum: General game tools
- Topic: PlayStation Tool Pack (STR/TIM/XA)
- Replies: 6
- Views: 14451
Re: PlayStation Tool Pack (STR/TIM/XA)
STR is video file format used in PlayStation games.MarKreationsStudios wrote: ↑Thu Apr 08, 2021 4:51 pm So will this allow me to rip .str models from games? Just wanted to clarify
http://wiki.xentax.com/index.php/STR_Video
These tools will allow playing and converting such videos.
- Wed Apr 07, 2021 11:46 pm
- Forum: General game tools
- Topic: I wrote some code for dealing with some EA audio stuff
- Replies: 4
- Views: 4269
Re: I wrote some code for dealing with some EA audio stuff
Good job! I have some questions though: 1. Do you plan to make any documentation for this in the future? 2. Do you plan to support also some video files from EA? Like for example MAD Video http://wiki.xentax.com/index.php/Electronic_Arts_MAD_(MADV) or something similar? 3. Do you plan to add some GU...
- Wed Apr 07, 2021 11:35 pm
- Forum: Game Archive
- Topic: G-Police .rdt archive
- Replies: 10
- Views: 2527
Re: G-Police .rdt archive
You could try to write custom tool which is able to do one of the following: 1. Find padding areas endings and read data until next padding 2. Read hardcoded sizes and offsets and read data this way (but it requires putting those values in the tool first) 3. Recognize file signatures (if there are a...
- Wed Apr 07, 2021 9:44 pm
- Forum: Game Archive
- Topic: G-Police .rdt archive
- Replies: 10
- Views: 2527
Re: G-Police .rdt archive
Yeah, but it doesn't really change anything. Only solution left for now is manual extraction by hex editor (if you will be able to find model data in the archive).
- Wed Apr 07, 2021 9:10 pm
- Forum: Game Archive
- Topic: G-Police .rdt archive
- Replies: 10
- Views: 2527
Re: G-Police .rdt archive
I have checked your samples, but I couldn't figure out more than we have already described on the wiki regarding those archives, sorry. Psygnosis is using some weird resource manager for G-Police and Overboard which is hard to crack without debugging the game. If the files are really not compressed,...
- Wed Apr 07, 2021 8:40 pm
- Forum: Game Archive
- Topic: Extracting contents of HMMSYS data.pak - Rising Kingdoms
- Replies: 1
- Views: 659
Re: Extracting contents of HMMSYS data.pak - Rising Kingdoms
Hi, we have this format already covered on our wiki http://wiki.xentax.com/index.php/Rising_Kingdoms_PAK And a program that will extract content for you is Game Extractor http://www.watto.org/game_extractor.html https://i.imgur.com/KrvYF0d.png Paid version will also allow you to modify this archive.
- Wed Apr 07, 2021 4:33 pm
- Forum: Game Archive
- Topic: Fatal Frame / Project Zero 1 and 3 (PS2)
- Replies: 3
- Views: 1968
Re: Fatal Frame / Project Zero 1 and 3 (PS2)
I have found some links that may help you https://zenhax.com/viewtopic.php?t=7896 https://github.com/wmltogether/ZeroUnpacker http://www.romhacking.net/forum/index.php?topic=24420.msg338984#msg338984 https://zenhax.com/viewtopic.php?t=14585 https://github.com/RetroReversing/retroReversing/blob/maste...
- Tue Apr 06, 2021 11:21 pm
- Forum: Game Archive
- Topic: How to extract models from .dat files ?
- Replies: 8
- Views: 7269
Re: How to extract models from .dat files ?
@PELAUDIA @Cassidy0307 Please don't create duplicate posts ever again. It is forbidden here. If you want some help with my tool for extracting, you can ask here. Also, why your posts are so similar? Can you explain? If it is multiaccount, then it is also forbidden and you should delete immediately o...
- Tue Apr 06, 2021 7:04 pm
- Forum: Game Archive
- Topic: extracting Unreal engine 4 DAT files
- Replies: 4
- Views: 1071
Re: extracting Unreal engine 4 DAT files
Yeah, I have checked your sample, but I don't know how to help you with this, sorry.
What game is it from? What are you planning to do with this after extraction? What data should it contain?
Also, what script or tool did you use to get that sample?
What game is it from? What are you planning to do with this after extraction? What data should it contain?
Also, what script or tool did you use to get that sample?
- Tue Apr 06, 2021 1:36 pm
- Forum: Compressed files and methods
- Topic: Life is Strange - libUE4.so issue
- Replies: 2
- Views: 1266
Re: libUE4.so
You need to specify a title of the game which this libUE4.so file come from and you should also describe your issue with details, attach screenshots if possible and tell us what methods did you already tried.
- Tue Apr 06, 2021 1:31 pm
- Forum: Game Archive
- Topic: Can't extract .wad files
- Replies: 1
- Views: 1686
Re: Can't extract .wad files
You need to tell us the name of the game which those WAD files come from.
Please also upload some samples and attach screenshot with error message if possible.
Please also upload some samples and attach screenshot with error message if possible.
- Mon Apr 05, 2021 2:19 pm
- Forum: Code Talk
- Topic: Error in MHtools when packing everything in the ISO
- Replies: 2
- Views: 3734
Re: Error in MHtools when packing everything in the ISO
You've just earned yourself a second warning for creating duplicate topic. Please don't do that ever again.
- Sun Apr 04, 2021 8:39 am
- Forum: Game Archive
- Topic: extracting Unreal engine 4 DAT files
- Replies: 4
- Views: 1071
Re: extracting Unreal engine 4 DAT files
You need to share public link, because we can't see your sample.
