Search found 1584 matches

by ikskoks
Sat May 15, 2021 8:24 pm
Forum: Game Localization
Topic: Partisans 1941 quickbms script?
Replies: 5
Views: 1247

Re: Partisans 1941 quickbms script?

Well, there are several already existing scripts and tools for UE4,
you should try them all first https://zenhax.com/viewtopic.php?f=9&t= ... 251#p56251
by ikskoks
Sat May 15, 2021 12:32 pm
Forum: Game Localization
Topic: Partisans 1941 quickbms script?
Replies: 5
Views: 1247

Re: Partisans 1941 quickbms script?

You need to tell us more details like:
- What files are in this game? What are the file extensions?
- What are you trying to do? You want to translate this game?
- What methods did you already tried to unpack the files?

Also please upload samples and screenshots of the issue if possible.
by ikskoks
Thu May 13, 2021 10:33 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 15
Views: 2622

Re: Jack Orlando graphics PM/PBM format?

According to documentation from github, this palette has 128 colors and 1 entry takes 2 bytes of space which means this should be 16-bit palette. But as far as I know BMP needs 32-bit RGBA palette with 256 colors for 8-bit images http://wiki.xentax.com/index.php/BMP_Image That was the conversion I f...
by ikskoks
Thu May 13, 2021 2:08 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 15
Views: 2622

Re: Jack Orlando graphics PM/PBM format?

Ok, so we're close. But I'm not sure how to convert 128-color palette for BMP output, I've never done something like that and I hope that someone more experienced could help with this. :)
by ikskoks
Wed May 12, 2021 9:50 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 15
Views: 2622

Re: Jack Orlando graphics PM/PBM format?

I have made some progress on this file format. Now, pixel data can be viewed in IrfanView. Here is how converted AUTOJAC.PBM looks like https://i.imgur.com/tZHoRXU.png But as you can see, I am struggling with converting palette for BMP output. Anyway, here is my code https://github.com/bartlomiejdud...
by ikskoks
Tue May 11, 2021 10:29 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 15
Views: 2622

Re: Jack Orlando graphics PM/PBM format?

I have tried to make a working tool, but it seems that standard RLE implementations in Python doesn't work for me in this case. As far as I know there are several types of RLE algorithms and the "flag" type (RLEB) needs to be used here. You will find more info on this site https://moddingw...
by ikskoks
Mon May 10, 2021 11:10 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 15
Views: 2622

Re: Jack Orlando graphics PM/PBM format?

Yeah, you could try to cut those 4 bytes at the beginning with some hex editor
and then use compression scanner https://zenhax.com/viewtopic.php?t=23
by ikskoks
Mon May 10, 2021 7:39 pm
Forum: Graphic file formats
Topic: Majesty - TILE and SPLT files
Replies: 2
Views: 828

Re: Majesty - TILE and SPLT files

I know it may be a long shot, but did you try contact original author of the MajestyLibrary tool? It seems that his website is still online https://www.oocities.org/the_rancid/dl-games.htm and you can find some contact info on the site and in the readme file. He may share some source code if you ask...
by ikskoks
Mon May 10, 2021 8:29 am
Forum: Game specific tools
Topic: LGT - Leo's Tools for PSX games
Replies: 4
Views: 4059

Re: LGT - Leo's Tools for PSX games

No, I'm not Leo and I don't have all the tools from that forum.

If someone have any backups, sharing a link would be appreciated. ;)
by ikskoks
Sun May 09, 2021 9:44 pm
Forum: Game specific tools
Topic: LGT - Leo's Tools for PSX games
Replies: 4
Views: 4059

LGT - Leo's Tools for PSX games

I have just found a forum with some tools for old psx games http://lgt.createaforum.com/index.php Web archive copy https://web.archive.org/web/20201030011624/http://lgt.createaforum.com/index.php?action=forum#c1 Some of the supported games: Gran Turismo 2 Tekken Tekken 2 Tekken 3 Chessmaster 2 Destr...
by ikskoks
Sat May 08, 2021 6:21 pm
Forum: Game Archive
Topic: Wonderland Online - *.MMG Files
Replies: 2
Views: 873

Re: Wonderland Online - *.MMG Files

Or maybe someone could point me in the right direction of where to start. If you want to learn how to do some reverse engineering and extract data from archives, you can start here https://forum.xentax.com/viewtopic.php?f=29&t=22266 I have created also specification for this file format on the ...
by ikskoks
Fri May 07, 2021 8:38 pm
Forum: Graphic file formats
Topic: Jack Orlando graphics PM/PBM format?
Replies: 15
Views: 2622

Re: Jack Orlando graphics PM/PBM format?

MONEY.BM can be easily viewed in texture finder https://i.imgur.com/Me8qdKw.png
File format is simple:
2 bytes (uint16) - width
2 bytes (uint16) - height
x bytes - image data

But AUTOJAC.PBM seems to be compressed.
by ikskoks
Fri May 07, 2021 8:51 am
Forum: Miscellaneous
Topic: unable to access forum.xentax.com/blog
Replies: 3
Views: 717

Re: unable to access forum.xentax.com/blog

Yeah, there were some issues with web hosting provider, so it had to be closed.
But we're working on some workaround regarding this case.
by ikskoks
Wed May 05, 2021 4:27 pm
Forum: Game specific tools
Topic: Model and Map viewer for Aliens vs. Predator 2010
Replies: 1
Views: 3650

Re: Model and Map viewer for Aliens vs. Predator 2010

1.If I want to make some articles about asura engine files in Xentax Wiki, how to do that? Because registration for new users is disabled. I can help you with that. I am admin on the wiki and I can create an account for you if you'll contact me ragarding this case. New articles are always appreciat...