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Search found 1584 matches
- Mon May 24, 2021 12:16 pm
- Forum: Game Archive
- Topic: Mortal Kombat: Deadly Alliance (PS2) - PAK file
- Replies: 4
- Views: 1051
Re: Mortal Kombat: Deadly Alliance (PS2) - PAK file
Can you upload some samples?
- Mon May 24, 2021 12:13 pm
- Forum: Game Archive
- Topic: [PS2] Sakura Daejeon 3 - Paris-neun Bultago Issneunga (Korea) (*.HAB)
- Replies: 1
- Views: 518
Re: [PS2] Sakura Daejeon 3 - Paris-neun Bultago Issneunga (Korea) (*.HAB)
Can you upload some samples?
- Mon May 24, 2021 12:00 pm
- Forum: Audio file formats
- Topic: Battlefield Bad Company 2 Sound Extract
- Replies: 30
- Views: 10433
Re: Battlefield Bad Company 2 Sound Extract
Sharing assets is forbidden on this forum.but how about uploading all that's possible to extract?
- Thu May 20, 2021 7:09 pm
- Forum: Game Archive
- Topic: Soulworker - unpacking a data pack
- Replies: 3
- Views: 1449
Re: Soulworker - unpacking a data pack
Can you upload a sample?
Also, by XOR you mean "xor.exe" from aluigi? If yes, then it's not an unpacker, it can just decrypt data.
And what do you mean by password? You mean XOR key?
As for tutorials, you can go here viewtopic.php?f=29&t=22266
Also, by XOR you mean "xor.exe" from aluigi? If yes, then it's not an unpacker, it can just decrypt data.
And what do you mean by password? You mean XOR key?
As for tutorials, you can go here viewtopic.php?f=29&t=22266
- Thu May 20, 2021 7:07 pm
- Forum: Game Archive
- Topic: Legacy of discord game .fod
- Replies: 14
- Views: 6006
Re: Legacy of discord game .fod
Did you try to ask author for the script update?
- Thu May 20, 2021 6:32 pm
- Forum: General game tools
- Topic: Graphics/Texture finders and viewers
- Replies: 15
- Views: 35906
Re: Graphics/Texture finders and viewers
TileShop and ImageMagitek TileShop is a WPF application for Windows that implements ImageMagitek and allows end-users to manage specialized graphics in a modern GUI environment. ImageMagitek is an internal .NET library written in C# to view, edit, and organize common and complex retro videogame sys...
- Wed May 19, 2021 8:20 pm
- Forum: Graphic file formats
- Topic: Reader Rabbit: 2nd Grade .rsc files
- Replies: 2
- Views: 812
Re: Reader Rabbit: 2nd Grade .rsc files
Well, those are not archives, they seems to be Pascal DOS executables with MZP signature. They are matching New Executable (NE) Windows file format and they can be opened with tools like ExeScope, HT Editor, IDA and ResEdit if you change file extension to EXE. See below how it looks from my side: ht...
- Tue May 18, 2021 11:19 pm
- Forum: Game Localization
- Topic: How to change the encoding of several text files by another?
- Replies: 2
- Views: 935
Re: How to change the encoding of several text files by another?
You could easily do it in any programming language. Here are some examples: https://stackoverflow.com/questions/9310571/how-to-change-encoding-in-many-files https://stackoverflow.com/questions/35526466/notepad-convert-to-utf-8-multiple-files https://stackoverflow.com/questions/1681568/change-files-e...
- Tue May 18, 2021 9:16 pm
- Forum: Game Archive
- Topic: Mass Effect Legendary: ME1 PCC file
- Replies: 2
- Views: 1083
Re: Mass Effect Legendary: ME1 PCC file
Can you uplaod some sample PCC files?
- Tue May 18, 2021 9:14 pm
- Forum: Game Localization
- Topic: New World *.pak archive (Lamberyard)
- Replies: 1
- Views: 949
Re: New World *.pak archive (Lamberyard)
Can you upload some samples?
- Tue May 18, 2021 8:35 pm
- Forum: Graphic file formats
- Topic: Starlink Battle for Atlas DDS textures
- Replies: 2
- Views: 819
Re: Starlink Battle for Atlas DDS textures
Those files are not standard DDS files. They seems to be encrypted or compressed in some custom way.
- Tue May 18, 2021 8:11 pm
- Forum: Graphic file formats
- Topic: King Arthur Knights Tale (N2G, VHA, VHM)
- Replies: 1
- Views: 566
Re: King Arthur Knights Tale (N2G, VHA, VHM)
Hi, you didn't attached any samples to your post.I Attach a non rigged file
- Tue May 18, 2021 8:42 am
- Forum: Game Archive
- Topic: Overlord *.pvp/.prp/.vpk files reimport
- Replies: 3
- Views: 1030
Re: Overlord *.pvp/.prp/.vpk files reimport
I didn't really used this re-inject feature of this tool, but maybe you have to adjust the size of the new file to match the original one.
So you have to produce WAV file that is smaller than original and then fill it with zeroes using hex editor to match the size.
So you have to produce WAV file that is smaller than original and then fill it with zeroes using hex editor to match the size.
- Mon May 17, 2021 4:18 pm
- Forum: Game Archive
- Topic: Overlord *.pvp/.prp/.vpk files reimport
- Replies: 3
- Views: 1030
Re: Overlord *.pvp/.prp/.vpk files reimport
If you want to just replace WAV file data, the easiest solution is to use File Stripper http://wiki.xentax.com/index.php/Extraction_tools#File_Stripper It has re-import option. But if you plan to do more advanced stuff, then you should consider reverse engineering those file formats and write some c...
- Sat May 15, 2021 8:30 pm
- Forum: Compressed files and methods
- Topic: Star Stable Online - CSA & TGA files
- Replies: 277
- Views: 59081
Re: Star Stable Online - CSA & TGA files
Can you describe your method?i managed to decrypt some of the encrypted texture files, and then i turned them into .dds images so programs like GIMP and noesis can now open them normally.
