You can upload it to service like mega.nz, google drive etc. and then share a link here.i cant really put it as attachment, sorry...
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- Sun Jul 11, 2021 10:54 am
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1494
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Sat Jul 10, 2021 8:09 pm
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1494
Re: PSP DAT files
What is name of the game you are trying extract data from?
Also, please upload sample DAT file.
Also, please upload sample DAT file.
- Fri Jul 09, 2021 6:15 pm
- Forum: Graphic file formats
- Topic: NHL Faceoff 2001 PMUGS.DAT
- Replies: 7
- Views: 1065
Re: NHL Faceoff 2001 PMUGS.DAT
It's not 4800, it's 0x4800 which is exactly the same as 18432 in DEC.
You can use online converter for this https://www.rapidtables.com/convert/num ... cimal.html
You can use online converter for this https://www.rapidtables.com/convert/num ... cimal.html
- Fri Jul 09, 2021 9:38 am
- Forum: Graphic file formats
- Topic: NHL Faceoff 2001 PMUGS.DAT
- Replies: 7
- Views: 1065
Re: NHL Faceoff 2001 PMUGS.DAT
Still kinda confused. Sorry, you should add 95 instead of 96, my mistake. Here is detailed instruction how to proceed. 1. Open DAT file in Hex Workshop 2. Search for "SolWorks Tex" strings with CTRL+F 3. Add 95 to each offset you find 4. Put that value in TextureFinder So the first four w...
- Thu Jul 08, 2021 11:00 am
- Forum: Game Localization
- Topic: Translating Mass Effect Legendary Edition
- Replies: 11
- Views: 1916
Re: Translating Mass Effect Legendary Edition
If this game really uses UE3, then you could try gildor's tools
https://www.gildor.org/downloads
https://www.gildor.org/downloads
- Wed Jul 07, 2021 4:04 pm
- Forum: Game Localization
- Topic: Translating Mass Effect Legendary Edition
- Replies: 11
- Views: 1916
Re: Translating Mass Effect Legendary Edition
If text is not encrypted or compressed, then you can just use total commander method to find it
https://ikskoks.pl/searching-text-strin ... commander/
https://ikskoks.pl/searching-text-strin ... commander/
- Mon Jul 05, 2021 8:31 pm
- Forum: Audio file formats
- Topic: [Sega Dreamcast] Problem with *.mlt file
- Replies: 3
- Views: 786
Re: [Sega Dreamcast] Problem with *.mlt file
You can try to ask script's author for support.
- Mon Jul 05, 2021 7:45 pm
- Forum: Graphic file formats
- Topic: NHL Faceoff 2001 PMUGS.DAT
- Replies: 7
- Views: 1065
Re: NHL Faceoff 2001 PMUGS.DAT
Thanks, but how am I supposed to figure out the palettes for any of the other images? Each entry starts with the " SolWorks Tex " string. You can add 96 bytes to this string's offset and you'll get palette offset. Easiest way to get those offsets is to use Hex Workshop for searching and j...
- Mon Jul 05, 2021 2:18 pm
- Forum: Graphic file formats
- Topic: NHL Faceoff 2001 PMUGS.DAT
- Replies: 7
- Views: 1065
Re: NHL Faceoff 2001 PMUGS.DAT
Well, you can use TextureFinder to see images https://i.imgur.com/gKgtFlw.png
And the file format of this DAT file is described here http://wiki.xentax.com/index.php/NHL_FaceOff_2001_DAT
And the file format of this DAT file is described here http://wiki.xentax.com/index.php/NHL_FaceOff_2001_DAT
- Sun Jul 04, 2021 8:50 pm
- Forum: Game Localization
- Topic: Dynasty Warriors 7 with Xtreme Legends 2011 edition vs Dynasty Warriors 7 Xtreme Legends Definitive Edition (DX)
- Replies: 6
- Views: 891
Re: Dynasty Warriors 7 with Xtreme Legends 2011 edition vs Dynasty Warriors 7 Xtreme Legends Definitive Edition (DX)
Can you upload sample BIN/IDX files?
- Sat Jul 03, 2021 10:50 am
- Forum: Game Localization
- Topic: How to translate Shantae risky's revenge
- Replies: 10
- Views: 4295
Re: How to translate Shantae risky's revenge
There are some tools available, but I'm not sure if they have any support for Shantae games, so you need to check it yourself.how do i pack the loctext files into a .pack file again?
Here are the links:
https://github.com/artlavrov/paktools/
viewtopic.php?t=10687
- Fri Jul 02, 2021 6:55 pm
- Forum: Graphic file formats
- Topic: The merits of the various image file types?
- Replies: 1
- Views: 487
Re: The merits of the various image file types?
Well, you could just check this category on Xentax Wiki http://wiki.xentax.com/index.php/Category:Format_Image to read our notes on various image types that has been already documented. My personal favourites are BMP and PNG http://wiki.xentax.com/index.php/BMP_Image http://wiki.xentax.com/index.php...
- Thu Jul 01, 2021 11:10 am
- Forum: Game Localization
- Topic: Extracting scripts from Re:ZERO - Starting Life in Another World: The Prophecy of the Throne
- Replies: 4
- Views: 786
Re: Extracting scripts from Re:ZERO - Starting Life in Another World: The Prophecy of the Throne
Can you upload some samples?
- Mon Jun 28, 2021 10:16 pm
- Forum: Audio file formats
- Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
- Replies: 11
- Views: 1564
Re: Voice mod Naruto Storm 4
Hi, which quickbms script did you use? And how did you convert bnsf to wav?
And what is the full name of your game? Is it "Naruto Shippuden: Ultimate Ninja Storm 4"? On which platform do you have it?
And what is the full name of your game? Is it "Naruto Shippuden: Ultimate Ninja Storm 4"? On which platform do you have it?
- Sun Jun 27, 2021 10:14 am
- Forum: Graphic file formats
- Topic: [PS2] Super Robot Wars Z - tim2 format with 4bpp
- Replies: 2
- Views: 630
Re: [ps2] tim2 format with 4bpp
I've tried to open your sample file in multiple programs for TIM2 files and none of them was able to view it properly.
What game is it from?
What game is it from?
