Search found 1584 matches

by ikskoks
Sun Jul 11, 2021 10:54 am
Forum: Game Archive
Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
Replies: 13
Views: 1494

Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files

i cant really put it as attachment, sorry...
You can upload it to service like mega.nz, google drive etc. and then share a link here.
by ikskoks
Sat Jul 10, 2021 8:09 pm
Forum: Game Archive
Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
Replies: 13
Views: 1494

Re: PSP DAT files

What is name of the game you are trying extract data from?

Also, please upload sample DAT file.
by ikskoks
Fri Jul 09, 2021 6:15 pm
Forum: Graphic file formats
Topic: NHL Faceoff 2001 PMUGS.DAT
Replies: 7
Views: 1065

Re: NHL Faceoff 2001 PMUGS.DAT

It's not 4800, it's 0x4800 which is exactly the same as 18432 in DEC.

You can use online converter for this https://www.rapidtables.com/convert/num ... cimal.html
by ikskoks
Fri Jul 09, 2021 9:38 am
Forum: Graphic file formats
Topic: NHL Faceoff 2001 PMUGS.DAT
Replies: 7
Views: 1065

Re: NHL Faceoff 2001 PMUGS.DAT

Still kinda confused. Sorry, you should add 95 instead of 96, my mistake. Here is detailed instruction how to proceed. 1. Open DAT file in Hex Workshop 2. Search for "SolWorks Tex" strings with CTRL+F 3. Add 95 to each offset you find 4. Put that value in TextureFinder So the first four w...
by ikskoks
Thu Jul 08, 2021 11:00 am
Forum: Game Localization
Topic: Translating Mass Effect Legendary Edition
Replies: 11
Views: 1916

Re: Translating Mass Effect Legendary Edition

If this game really uses UE3, then you could try gildor's tools
https://www.gildor.org/downloads
by ikskoks
Wed Jul 07, 2021 4:04 pm
Forum: Game Localization
Topic: Translating Mass Effect Legendary Edition
Replies: 11
Views: 1916

Re: Translating Mass Effect Legendary Edition

If text is not encrypted or compressed, then you can just use total commander method to find it
https://ikskoks.pl/searching-text-strin ... commander/
by ikskoks
Mon Jul 05, 2021 8:31 pm
Forum: Audio file formats
Topic: [Sega Dreamcast] Problem with *.mlt file
Replies: 3
Views: 786

Re: [Sega Dreamcast] Problem with *.mlt file

You can try to ask script's author for support.
by ikskoks
Mon Jul 05, 2021 7:45 pm
Forum: Graphic file formats
Topic: NHL Faceoff 2001 PMUGS.DAT
Replies: 7
Views: 1065

Re: NHL Faceoff 2001 PMUGS.DAT

Thanks, but how am I supposed to figure out the palettes for any of the other images? Each entry starts with the " SolWorks Tex " string. You can add 96 bytes to this string's offset and you'll get palette offset. Easiest way to get those offsets is to use Hex Workshop for searching and j...
by ikskoks
Mon Jul 05, 2021 2:18 pm
Forum: Graphic file formats
Topic: NHL Faceoff 2001 PMUGS.DAT
Replies: 7
Views: 1065

Re: NHL Faceoff 2001 PMUGS.DAT

Well, you can use TextureFinder to see images https://i.imgur.com/gKgtFlw.png

And the file format of this DAT file is described here http://wiki.xentax.com/index.php/NHL_FaceOff_2001_DAT
by ikskoks
Sat Jul 03, 2021 10:50 am
Forum: Game Localization
Topic: How to translate Shantae risky's revenge
Replies: 10
Views: 4295

Re: How to translate Shantae risky's revenge

how do i pack the loctext files into a .pack file again?
There are some tools available, but I'm not sure if they have any support for Shantae games, so you need to check it yourself.
Here are the links:
https://github.com/artlavrov/paktools/
viewtopic.php?t=10687
by ikskoks
Fri Jul 02, 2021 6:55 pm
Forum: Graphic file formats
Topic: The merits of the various image file types?
Replies: 1
Views: 487

Re: The merits of the various image file types?

Well, you could just check this category on Xentax Wiki http://wiki.xentax.com/index.php/Category:Format_Image to read our notes on various image types that has been already documented. My personal favourites are BMP and PNG http://wiki.xentax.com/index.php/BMP_Image http://wiki.xentax.com/index.php...
by ikskoks
Mon Jun 28, 2021 10:16 pm
Forum: Audio file formats
Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
Replies: 11
Views: 1564

Re: Voice mod Naruto Storm 4

Hi, which quickbms script did you use? And how did you convert bnsf to wav?

And what is the full name of your game? Is it "Naruto Shippuden: Ultimate Ninja Storm 4"? On which platform do you have it?
by ikskoks
Sun Jun 27, 2021 10:14 am
Forum: Graphic file formats
Topic: [PS2] Super Robot Wars Z - tim2 format with 4bpp
Replies: 2
Views: 630

Re: [ps2] tim2 format with 4bpp

I've tried to open your sample file in multiple programs for TIM2 files and none of them was able to view it properly.
What game is it from?