Do you have some documentation or tools that worked fine with previous encryption?
Do you know how this encryption was reverse engineered before and who did it?
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Search found 1584 matches
- Fri Jul 16, 2021 9:24 pm
- Forum: Audio file formats
- Topic: Cookie Run Ovenbreak - Midi Encryption change after Season 6 update
- Replies: 5
- Views: 1814
- Thu Jul 15, 2021 9:15 pm
- Forum: Game Archive
- Topic: First Touch Soccer 2015 for Android
- Replies: 3
- Views: 547
Re: First Touch Soccer 2015 for Android
You can use this script to unpack all files https://aluigi.altervista.org/bms/nfshp2010wii.bms
As you can see on below image, there are always two versions of the logo, one is big and one is small:
https://i.imgur.com/vfAoawa.png
As you can see on below image, there are always two versions of the logo, one is big and one is small:
https://i.imgur.com/vfAoawa.png
- Thu Jul 15, 2021 6:24 pm
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1494
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
can quickbms process more than 1 file using the same script? Sure, but you need additional BAT script for that. So for example if you have some GIM files, quickbms script, quickbms executable and BAT script in the same directory, then it would look like this https://i.imgur.com/UEDscNr.png And the ...
- Thu Jul 15, 2021 8:29 am
- Forum: Audio file formats
- Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
- Replies: 11
- Views: 1564
Re: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
You should use this script only with XFBIN file.
You're getting this error, because you tried to use it with BNSF file.
You're getting this error, because you tried to use it with BNSF file.
- Thu Jul 15, 2021 8:24 am
- Forum: Game Localization
- Topic: Dynasty Warriors 7 with Xtreme Legends 2011 edition vs Dynasty Warriors 7 Xtreme Legends Definitive Edition (DX)
- Replies: 6
- Views: 891
Re: Dynasty Warriors 7 with Xtreme Legends 2011 edition vs Dynasty Warriors 7 Xtreme Legends Definitive Edition (DX)
Which file should I use Cethleann with? the bin or the idx? You can use Cethleann like this: Cethleann.DataExporter.exe --linkdata (Path to output the extracted files) (Path to the folder with linkdata pair) So you should provide there only 2 paths, one is output directory annd the second is direct...
- Thu Jul 15, 2021 8:04 am
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1494
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
It's just regular quickBMS script.
You can use it with quickBMS https://aluigi.altervista.org/quickbms.htm
Here is the manual http://aluigi.zenhax.com/papers/quickbms.txt
and some tutorials here https://www.google.com/search?client=fi ... e+quickbms
You can use it with quickBMS https://aluigi.altervista.org/quickbms.htm
Here is the manual http://aluigi.zenhax.com/papers/quickbms.txt
and some tutorials here https://www.google.com/search?client=fi ... e+quickbms
- Wed Jul 14, 2021 11:31 pm
- Forum: Audio file formats
- Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
- Replies: 11
- Views: 1564
Re: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
As far as I know, there is no script for that.
- Wed Jul 14, 2021 9:16 pm
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1494
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
gimconv only works with ps3 type gims... the game i target was psp so it got the wrong format error... No, you're wrong. Gimconv works fine with PSP GIM files. You can check it for example with those files: RES\image_map\map00\ bg.gim RES\image_title\image_title\ t_logo.gim See result here https://...
- Wed Jul 14, 2021 5:12 pm
- Forum: Audio file formats
- Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
- Replies: 11
- Views: 1564
Re: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
First you need to convert your WAV file to BNSF. That may be tricky, but I have found some tutorial here https://exvsfbce.home.blog/2020/02/04/guide-to-encoding-bnsf-is14-audio-files-converting-wav-back-to-bnsf-is14/ I'm not sure if it will work for your game, I haven't tested it. Then you just need...
- Tue Jul 13, 2021 10:53 pm
- Forum: Game Localization
- Topic: Extracting scripts from Re:ZERO - Starting Life in Another World: The Prophecy of the Throne
- Replies: 4
- Views: 786
Re: Extracting scripts from Re:ZERO - Starting Life in Another World: The Prophecy of the Throne
It seems that this script works fine with your sample https://aluigi.org/bms/zero_time_dilemma.bms
You can use it with quickbms http://aluigi.zenhax.com/quickbms.htm
You can use it with quickbms http://aluigi.zenhax.com/quickbms.htm
- Tue Jul 13, 2021 6:30 pm
- Forum: Game Archive
- Topic: ".pc_resourcelib" archives for "Hitman: Absolution"
- Replies: 2
- Views: 674
- Tue Jul 13, 2021 6:17 pm
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1494
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
You can use it like this:
Check also other GIM tools from the wiki http://wiki.xentax.com/index.php/GIM_Image
Code: Select all
gimconv.exe in.gim -o out.png- Mon Jul 12, 2021 10:57 pm
- Forum: Audio file formats
- Topic: How do I extract Prince of Persia Warrior Within audio files?
- Replies: 5
- Views: 1049
Re: How do I extract Prince of Persia Warrior Within audio files?
Check those links: https://web.archive.org/web/20100502061619/http://prince.turfster.be/ https://forum.xentax.com/viewtopic.php?t=1618 https://forum.xentax.com/viewtopic.php?t=1620 http://wiki.xentax.com/index.php?search=sb0&title=Special%3ASearch&go=Go https://forum.xentax.com/viewtopic.php...
- Mon Jul 12, 2021 8:24 pm
- Forum: Game Localization
- Topic: Dynasty Warriors 7 with Xtreme Legends 2011 edition vs Dynasty Warriors 7 Xtreme Legends Definitive Edition (DX)
- Replies: 6
- Views: 891
Re: Dynasty Warriors 7 with Xtreme Legends 2011 edition vs Dynasty Warriors 7 Xtreme Legends Definitive Edition (DX)
Hi, I think I forgot to reply. :P Well, format is known and you can read article about it here http://wiki.xentax.com/index.php/Koei_Tecmo_LINKDATA_BIN_IDX For data extraction you can use Cethleann, I don't know if it supports repacking, so you need to check it yourself or try one of the quickbms sc...
- Mon Jul 12, 2021 6:47 pm
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1494
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
It seems that there is already a script which allows data extraction https://aluigi.altervista.org/bms/saenai_heroine_no_sodatekata.bms Use it with quickbms https://aluigi.altervista.org/quickbms.htm Also, here is wiki article for this file format http://wiki.xentax.com/index.php/Boku_wa_Tomodachi_g...
