Hi, what is the name of the game which this IPA file comes from?
And yes, please upload a sample and share a link with us.
Also, paying for such work is forbidden here.
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Search found 1584 matches
- Tue Aug 03, 2021 9:50 am
- Forum: 3D/2D models
- Topic: Ideas on extracting contents .data file from .ipa
- Replies: 6
- Views: 672
- Mon Aug 02, 2021 9:44 pm
- Forum: Audio file formats
- Topic: How can i extract a .wav from a .RSCF file (JDDVSD)
- Replies: 1
- Views: 354
Re: How can i extract a .wav from a .RSCF file (JDDVSD)
What game is this file from?
Also, can you upload a sample?
Also, can you upload a sample?
- Sun Aug 01, 2021 3:09 pm
- Forum: Compressed files and methods
- Topic: Requesting Help with Rosenkreuzstilette decryption
- Replies: 1
- Views: 1881
Re: Requesting Help with Rosenkreuzstilette decryption
Hi, try to use DXADecodeW with key "AC36E2889ADE96323B36E18F". Here you can download this tool https://attachments.f95zone.to/2018/08/147613_DXADecodeW.zip And here is the usage: DXADecode.exe -K:AC36E2889ADE96323B36E18F "script.dat" Check also this article http://wiki.xentax.com...
- Sun Aug 01, 2021 11:58 am
- Forum: Compressed files and methods
- Topic: Argonavis from BanG Dream! AAside - encrypted unity3d files
- Replies: 8
- Views: 3441
Re: Argonavis from BanG Dream! AAside - encrypted unity3d files
But what version of the game do you have exactly? I checked v1.3.0 and there is no such file. Also, you unpacked OBB first to get the assets, right?
- Sat Jul 31, 2021 11:28 am
- Forum: Compressed files and methods
- Topic: Argonavis from BanG Dream! AAside - encrypted unity3d files
- Replies: 8
- Views: 3441
Re: Argonavis from BanG Dream! AAside - encrypted unity3d files
What is the full name of the game?
What version of the game do you have?
And in which directory did you find this "6909bfcb" file? Is it "\assets\bin\Data"?
What version of the game do you have?
And in which directory did you find this "6909bfcb" file? Is it "\assets\bin\Data"?
- Wed Jul 28, 2021 7:16 pm
- Forum: Graphic file formats
- Topic: Disney Sing It .tex files
- Replies: 1
- Views: 462
Re: Disney Sing It .tex files
These are standard DDS files with TEX extension.
You can view then in IrfanView and edit them in GIMP.
You can view then in IrfanView and edit them in GIMP.
- Wed Jul 28, 2021 7:08 pm
- Forum: Game Archive
- Topic: Shadowverse - *.unity3d files
- Replies: 6
- Views: 1012
Re: Shadowverse - *.unity3d files
I don't know which files contain model data, because I don't have that game,
but if I were you I would just load whole game directory (File > Load Folder)
in AssetStudio and just search for it on the "Asset List".
but if I were you I would just load whole game directory (File > Load Folder)
in AssetStudio and just search for it on the "Asset List".
- Wed Jul 28, 2021 6:28 pm
- Forum: Audio file formats
- Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
- Replies: 11
- Views: 1564
Re: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
I would try to cut the audio just for testing. Try to cut only 3 seconds from the audio and reinsert that.
- Tue Jul 27, 2021 6:17 pm
- Forum: Game Archive
- Topic: Shadowverse - *.unity3d files
- Replies: 6
- Views: 1012
Re: Shadowverse - *.unity3d files
There is nothing hidden inside. This unity3d file contains only one compressed data block, which is standard *.assets file as far as I know and there is only one TextAsset inside it (which you can see in AssetStudio after loading archive).
- Tue Jul 27, 2021 3:44 pm
- Forum: Audio file formats
- Topic: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
- Replies: 11
- Views: 1564
Re: Voice mod Naruto Shippuden: Ultimate Ninja Storm 4 (PC)
Maybe just use Audacity to cut or compress your WAV file first. By the way, your "converter" is just a vgmstream with BAT scripts for bnsf conversion. for %%f in (*.wav) do vgmstream -o %%~nf.bnsf %%~nf.wav You can get the newest version from github https://github.com/vgmstream/vgmstream
- Mon Jul 26, 2021 10:01 pm
- Forum: Compressed files and methods
- Topic: Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)
- Replies: 7
- Views: 2953
Re: Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)
Sorry, I don't know anything about animations. You can try to ask here viewforum.php?f=16
- Mon Jul 26, 2021 6:52 pm
- Forum: Compressed files and methods
- Topic: Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)
- Replies: 7
- Views: 2953
Re: Mario And Sonic Olimpic Games 2016 (models and gimnastic Dance)
It seems that your PAC files are supported by HedgeLib https://github.com/Radfordhound/HedgeLib You can download latest build here https://ci.appveyor.com/project/Radfordhound/hedgelib/build/job/t9d15ib2pbq0d6yf/artifacts And you can use it like this: HedgeArcPack.exe -T=rio -E pea_anim_gymcln_BRZ.p...
- Mon Jul 26, 2021 8:10 am
- Forum: Compressed files and methods
- Topic: Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)
- Replies: 7
- Views: 2953
Re: Mario And Sonic Olimpic Games 2016 (models and gimnastic Dance)
Can you upload a sample file?
- Mon Jul 26, 2021 7:48 am
- Forum: Game Archive
- Topic: .dat files - Nascar 2005 and Nascar Kart
- Replies: 3
- Views: 691
Re: .dat files - Nascar 2005 and Nascar Kart
Do these dat files have filenames or how is that handled? There are no filenames in this type of archive. They are auto-generated by quickbms. You can read more about this in quickbms documentation http://aluigi.zenhax.com/papers/quickbms.txt If NAME is an empty string like "", QuickBMS w...
- Sun Jul 25, 2021 9:55 am
- Forum: Game Archive
- Topic: Shadowverse - *.unity3d files
- Replies: 6
- Views: 1012
Re: Shadowverse - *.unity3d files
This is unity3d file. You can open it wit AssetStudio https://i.imgur.com/3xZBVN6.png
