Search found 1584 matches

by ikskoks
Mon Aug 16, 2021 5:48 pm
Forum: Audio file formats
Topic: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)
Replies: 9
Views: 1103

Re: Namco playstation sound format .Npsf sound/audio format (Namco psp and ps2 games)

If you'll change file extension to *.npsf, you will be able to play it in Foobar with vgmstream plugin without any issues.
by ikskoks
Wed Aug 11, 2021 3:09 pm
Forum: Graphic file formats
Topic: [DS] Hayarigami (.tx2 file)
Replies: 2
Views: 933

Re: [DS] Hayarigami (.tx2 file)

Whole TX2 file is compressed with NitroSDK compression, so you need to decompress it first. Here is the script: # Author: Bartlomiej Duda # Creation Date: 11.08.2021 comtype NitroSDK get ZSIZE asize set SIZE long 0 math SIZE = ZSIZE math SIZE *= 20 get NAME basename string NAME + "_new.decompre...
by ikskoks
Tue Aug 10, 2021 10:20 am
Forum: Graphic file formats
Topic: EA XSH file
Replies: 8
Views: 2039

Re: EA XSH file

Yeah, I tried and your sample is compressed.
by ikskoks
Mon Aug 09, 2021 8:36 pm
Forum: Graphic file formats
Topic: EA XSH file
Replies: 8
Views: 2039

Re: EA XSH file

For now there are no tools that are able to parse this kind of file.
You can sometimes get some results using TextureFinder, but that won't be possible with compressed images.
by ikskoks
Mon Aug 09, 2021 8:30 pm
Forum: Game Localization
Topic: Tropico 4 HPK translation
Replies: 5
Views: 2575

Re: Tropico 4 HPK translation

I'm getting this error while unpacking:

Code: Select all

Error: Hpk(Io(Custom { kind: InvalidData, error: "stream did not contain valid UTF-8" }))
So maybe you didn't encode your text files in proper way? Try to save them as UTF8 files.
by ikskoks
Mon Aug 09, 2021 3:32 pm
Forum: Graphic file formats
Topic: EA XSH file
Replies: 8
Views: 2039

Re: EA XSH file

Hi, this file format is known. You can see some specification here
http://wiki.xentax.com/index.php/EA_SSH_FSH_Image

What game is it from? Is it some NBA Live on xbox?
by ikskoks
Sun Aug 08, 2021 7:40 pm
Forum: Game Localization
Topic: Tropico 4 HPK translation
Replies: 5
Views: 2575

Re: Tropico 4 HPK translation

What is HPK.exe and how exactly did you use it?

Can you upload some samples of the language files?
by ikskoks
Sat Aug 07, 2021 4:40 pm
Forum: Graphic file formats
Topic: Secret Weapons Of The Luftwaffe Lucasarts - PAC files
Replies: 13
Views: 1593

Re: Secret Weapons Of The Luftwaffe Lucasarts - PAC files

The B17G.PAC File is a game graphics file, so what should I be looking for, in the Output ? If you are 100% sure that those files contain graphics, then you should look for some familiar shapes in any texture preview tool like TextureFinder etc. Is there a comtype type utility, that can scan throug...
by ikskoks
Sat Aug 07, 2021 11:31 am
Forum: Graphic file formats
Topic: Secret Weapons Of The Luftwaffe Lucasarts - PAC files
Replies: 13
Views: 1593

Re: Secret Weapons Of The Luftwaffe Lucasarts - PAC files

Also the DEFLATE_NOERROR .dmp File, is the same size as the file in question, i.e. 30 bytes. Why do you assume that files should be identical? It's wrong. DMP file should contain only uncompressed data. So if you are testing for example on a compressed text data, you should get human readable text ...
by ikskoks
Fri Aug 06, 2021 10:34 pm
Forum: Game Archive
Topic: Crossbeats REV. SUNRISE - ARC file
Replies: 2
Views: 512

Re: crossbeats REV. SUNRISE .arc file?

You can use offzip:

Code: Select all

offzip.exe -a se_default.arc out1
by ikskoks
Fri Aug 06, 2021 10:23 pm
Forum: Graphic file formats
Topic: Secret Weapons Of The Luftwaffe Lucasarts - PAC files
Replies: 13
Views: 1593

Re: Secret Weapons Of The Luftwaffe Lucasarts - PAC files

Ok, so first of all this tutorial has been created in 2014, so some details may be a little outdated. Another thing is that defs.h file is least of your problems while following this steps, because your focus should be on checking those DMP files. You don't really need defs.h becasue it was only use...
by ikskoks
Thu Aug 05, 2021 10:44 pm
Forum: Graphic file formats
Topic: Secret Weapons Of The Luftwaffe Lucasarts - PAC files
Replies: 13
Views: 1593

Re: Secret Weapons Of The Luftwaffe Lucasarts - PAC files

could you tell me, where I can get that Folder and File etc. You need to download archive with the source code, not the executable. Then you just go to "src" directory https://i.imgur.com/FQUWWqd.png So does that mean, that the data compression type is BPE ? No. Those dump files are resul...
by ikskoks
Thu Aug 05, 2021 10:54 am
Forum: Graphic file formats
Topic: Secret Weapons Of The Luftwaffe Lucasarts - PAC files
Replies: 13
Views: 1593

Re: Secret Weapons Of The Luftwaffe Lucasarts - PAC files

Hi, you have to reverse engineer file format and compression method to be able to parse these PAC files. You can start learning here https://forum.xentax.com/viewtopic.php?f=29&t=22266 Check "DOS" section there. Maybe you're lucky and this compression is already known. Check also these...
by ikskoks
Wed Aug 04, 2021 7:16 pm
Forum: General game tools
Topic: DX Archive Unpacker
Replies: 9
Views: 17165

Re: DX Archive Unpacker

Hi all, I just wanted to point out that this tool and whole keystore for it is heavily outdated. Tool was not updated since 2014 and it doesn't really support newer archives (like version 6, 7 and 8 ). For now, it's better to use DXADecode.exe from DXLibrary which is dealing great with unpacking dat...
by ikskoks
Wed Aug 04, 2021 9:40 am
Forum: 3D/2D models
Topic: Ideas on extracting contents .data file from .ipa
Replies: 6
Views: 672

Re: Ideas on extracting contents .data file from .ipa

I don't know anything about exporting 3D Models from Unity games,
but I've checked your samples and they are opening fine in the newest AssetStudio.

Anyway, I'm moving your topic to the 3D Models section.
Maybe someone else from this subforum will be able to help you.