Poll & Discussion: We wish the site to continue (Y/N)
Search found 1584 matches
- Fri Sep 24, 2021 10:29 pm
- Forum: Compressed files and methods
- Topic: Tokyo Necro: Suicide Mission - encrypted game data
- Replies: 13
- Views: 5544
Re: question about encrypted game data
It can be encrypted as you said, but it can also mean that whole game engine has been updated and version of the assets has changed as well.
- Fri Sep 24, 2021 5:08 pm
- Forum: Graphic file formats
- Topic: MX vs. ATV Unleashed - help with textures
- Replies: 2
- Views: 2639
Re: Need help with textures: MX VS ATV UNLEASHED
What is "mvau editor"?
Can you upload some texture samples?
Can you upload some texture samples?
- Wed Sep 22, 2021 9:08 pm
- Forum: Game Localization
- Topic: [DS] Hayarigami (NFTR & NCLR) possibly font files
- Replies: 2
- Views: 2321
Re: [DS] Hayarigami (NFTR & NCLR) possibly font files
Your samples are compressed, so first you need to use tinke to decompress and extract fonts https://github.com/pleonex/tinke Then you can use one of the available NFTR font editors https://gbatemp.net/threads/release-nintyfont-nintendo-binary-font-editor.580891/ https://gbatemp.net/download/nftredit...
- Wed Sep 22, 2021 3:23 pm
- Forum: Holy Cow!
- Topic: UnrealPak Problem Unreal 4
- Replies: 3
- Views: 3157
Re: UnrealPak Problem Unreal 4
There are some sites/forums that are gathering such keys.How do I get the key to the game I want?
One of them is listed in the "See Also" section on the wiki.
- Wed Sep 22, 2021 1:55 pm
- Forum: Holy Cow!
- Topic: UnrealPak Problem Unreal 4
- Replies: 3
- Views: 3157
Re: UnrealPak Problem Unreal 4
You can always try any other program\script listed in this article
http://wiki.xentax.com/index.php/Unreal_Engine_4_PAK
Also, if your PAK file is encrypted, you have to specify correct key in the extract command.
http://wiki.xentax.com/index.php/Unreal_Engine_4_PAK
Also, if your PAK file is encrypted, you have to specify correct key in the extract command.
- Sun Sep 19, 2021 10:33 pm
- Forum: Graphic file formats
- Topic: New Fortress - .spr and .i16 files
- Replies: 2
- Views: 2638
Re: New Fortress - .spr and .i16 files
Maybe info from this topic will help you a little
viewtopic.php?f=18&t=10332
viewtopic.php?f=18&t=10332
- Fri Sep 17, 2021 3:18 pm
- Forum: Game Localization
- Topic: Stronghold HD Font Format --> (GM1 Format) Problem
- Replies: 8
- Views: 2779
Re: Stronghold HD Font Format --> (GM1 Format) Problem
How am I supposed to write these letters in my own language? You can't. But you can replace already existing characters. For example go to letter "À" and replace it wth letter "Ż" (this is example for polish language). And on the end you should get similar mapping https://i.imgu...
- Fri Sep 17, 2021 3:02 pm
- Forum: Game Localization
- Topic: Stronghold HD Font Format --> (GM1 Format) Problem
- Replies: 8
- Views: 2779
Re: Stronghold HD Font Format --> (GM1 Format) Problem
the software just gets closed. And Crash. Well, that's an issue on your side. Try to install .NET framework as this is C# program and it may help with this issue. https://www.google.com/search?q=.NET+framework+4+download If that won't help, you can always report an issue on github https://github.co...
- Fri Sep 17, 2021 11:51 am
- Forum: Game Localization
- Topic: Stronghold HD Font Format --> (GM1 Format) Problem
- Replies: 8
- Views: 2779
Re: Stronghold HD Font Format --> (GM1 Format) Problem
I've just noticed that I have answered similar question last year
viewtopic.php?f=35&t=22286
So the tool I've mentioned there is also working with your samples
https://i.imgur.com/pMUXQUS.png
And you can use it to edit fonts.
viewtopic.php?f=35&t=22286
So the tool I've mentioned there is also working with your samples
https://i.imgur.com/pMUXQUS.png
And you can use it to edit fonts.
- Thu Sep 16, 2021 7:08 pm
- Forum: Game Localization
- Topic: Stronghold HD Font Format --> (GM1 Format) Problem
- Replies: 8
- Views: 2779
Re: Stronghold HD Font Format --> (GM1 Format) Problem
Hi, can you upload some sample files?
- Thu Sep 16, 2021 9:55 am
- Forum: Audio file formats
- Topic: Code Lyoko Quest For Infinity - Extraction of .grp file
- Replies: 15
- Views: 4874
Re: Code Lyoko Quest For Infinity - Extraction of .grp file
No, I haven't. If those are the archives, you can ask about them in the separate topic in the archives section.
- Wed Sep 15, 2021 9:50 am
- Forum: Game Localization
- Topic: Sheltered (resources.assets)
- Replies: 7
- Views: 2607
Re: Sheltered (resources.assets)
If you don't mind, can you explain with pictures in your spare time? Sure, here you go: 1. Download OmegaT https://omegat.org/download 2. Go to Project > New https://i.imgur.com/fNQl1mr.png 3. Copy "Localization.txt" to "source" folder in your project location. 4. Go to Project ...
- Tue Sep 14, 2021 9:22 pm
- Forum: Game Localization
- Topic: Sheltered (resources.assets)
- Replies: 7
- Views: 2607
Re: Sheltered (resources.assets)
Well, you can do what you want in few steps: 1. Change file extension from TXT to CSV 2. Open CSV in Notepad++ and raplace all tabs with semicolons "\t" --> ";" (or just select tab as delimeter in the next step) 3. Load data in excel as it is in this tutorial https://www.unisende...
- Mon Sep 13, 2021 9:56 pm
- Forum: Game Localization
- Topic: Sheltered (resources.assets)
- Replies: 7
- Views: 2607
Re: Sheltered (resources.assets)
Hi, it seems that it is standard Unity 5 assets archive (version 17) http://wiki.xentax.com/index.php/Unity_Assets
You can edit it with UnityEx or with Unity Assets Explorer https://i.imgur.com/1OUEt7D.png
You can edit it with UnityEx or with Unity Assets Explorer https://i.imgur.com/1OUEt7D.png
- Mon Sep 13, 2021 10:21 am
- Forum: Compressed files and methods
- Topic: Scaleform Gfx SDK
- Replies: 3
- Views: 3322
Re: Scaleform Gfx SDK
Did you try "Flash Decompiler Trillix"?
