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- Wed Sep 29, 2021 11:13 pm
- Forum: Game Localization
- Topic: How to translate Shantae risky's revenge
- Replies: 10
- Views: 4295
Re: How to translate Shantae risky's revenge
No idea, maybe wrong encoding? You could try to contact tool's author to get some help.
- Wed Sep 29, 2021 9:10 pm
- Forum: Game Localization
- Topic: How to decode .decl files?
- Replies: 3
- Views: 2672
Re: How to decode .decl files?
This require some programming and reverse engineering knowledge. You can start learning here https://forum.xentax.com/viewtopic.php?f=29&t=22266 Also, there are plenty of example programs on the web to help you understand this, some AutoIt sources here https://drive.google.com/drive/folders/0B7L...
- Wed Sep 29, 2021 9:01 pm
- Forum: Game Localization
- Topic: How to decode .decl files?
- Replies: 3
- Views: 2672
Re: How to decode .decl files?
Texts are not encrypted/compressed, so you just need to write a tool to parse the data inside.
- Wed Sep 29, 2021 7:42 pm
- Forum: Compressed files and methods
- Topic: Tokyo Necro: Suicide Mission - encrypted game data
- Replies: 13
- Views: 5544
Re: AssetStudio - encrypted game data
problem is i cant open version 0.16. even with .net framework 4.7.2 installed Well, it should work fine with that version, I have 4.8 and it works. Maybe try to install this on some virtual machine or on other computer? Also, it's worth to try UnityEx . It also supports newer archives, but it will ...
- Wed Sep 29, 2021 2:14 pm
- Forum: Compressed files and methods
- Topic: Tokyo Necro: Suicide Mission - encrypted game data
- Replies: 13
- Views: 5544
Re: AssetStudio - encrypted game data
Maybe you're using old version of asset studio, because both samples can be opened
without any issues in AssetStudio v0.16.0.
Btw, from what game are those samples?
without any issues in AssetStudio v0.16.0.
Btw, from what game are those samples?
- Sun Sep 26, 2021 7:06 pm
- Forum: Game Archive
- Topic: [Unity3D] Punishing : Gray Raven assets
- Replies: 48
- Views: 23089
Re: [Unity3D] Punishing : Gray Raven assets
Ok, thanks, this version for China you linked is v1.22.1, so I should see some differences now.
I'll try to check it.
I'll try to check it.
- Sun Sep 26, 2021 6:56 pm
- Forum: Audio file formats
- Topic: wavescan.bms file names
- Replies: 7
- Views: 2841
Re: wavescan.bms file names
I will certainly include you in the dubbing authors. Thank you :) how to repack the files back to .pck? I read that quick bms can also be used to pack files Yes, quickbms has something called "reimport mode". You can read more about it in documentation (section 3) http://aluigi.zenhax.com...
- Sun Sep 26, 2021 6:07 pm
- Forum: Game Archive
- Topic: [Unity3D] Punishing : Gray Raven assets
- Replies: 48
- Views: 23089
Re: [Unity3D] Punishing : Gray Raven assets
Ok, sure, can you tell me how can I get this "Granblue version" (or newer) to see encrypted assets?
- Sun Sep 26, 2021 5:25 pm
- Forum: Audio file formats
- Topic: wavescan.bms file names
- Replies: 7
- Views: 2841
Re: wavescan.bms file names
Ok, I think I came up with a workaround: if MNAME == "DNE_WAV_MARKER_SILENCE" or MNAME == "DNE_WAV_MARKER_SPEAK" For get NULL_BYTE byte get DUMMY long get MSIZE long math MSIZE -= 4 get DUMMY long getDstring MNAME MSIZE if MNAME != "DNE_WAV_MARKER_SILENCE" and MNAME != ...
- Sun Sep 26, 2021 1:12 pm
- Forum: Game Archive
- Topic: [Unity3D] Punishing : Gray Raven assets
- Replies: 48
- Views: 23089
Re: [Unity3D] Punishing : Gray Raven assets
I've just tested it on version 1.9.1 of the game and all assets are unencrypted. If you'll just remove "Kuro" word which is right before "UnityFS" signature, all files will be readable in Asset Studio or UnityEx. https://i.imgur.com/veXNC3j.png But is the v1.9.1 the newest one? I...
- Sun Sep 26, 2021 9:53 am
- Forum: Compressed files and methods
- Topic: Tokyo Necro: Suicide Mission - encrypted game data
- Replies: 13
- Views: 5544
Re: AssetStudio - encrypted game data
Hard to tell without seeing the files. You can upload them into google drive, mega.nz etc. and just share a public link with us.
- Sat Sep 25, 2021 11:19 pm
- Forum: Audio file formats
- Topic: wavescan.bms file names
- Replies: 7
- Views: 2841
Re: wavescan.bms file names
Sorry, it's not my script and I don't want to modify it without author's permission.
But I hope you'll find solution for your issue soon.
But I hope you'll find solution for your issue soon.
- Sat Sep 25, 2021 10:59 pm
- Forum: Game Archive
- Topic: Insane IDF files.
- Replies: 3
- Views: 2039
Re: Insane IDF files.
If anyone is still interested in 2021 in modding of "Insane", you can check my article about IDF files http://wiki.xentax.com/index.php/Insane_1nsane_IDF I have also created a quickbms script for extracting data with filenames https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools...
- Sat Sep 25, 2021 12:04 pm
- Forum: Audio file formats
- Topic: wavescan.bms file names
- Replies: 7
- Views: 2841
Re: wavescan.bms file names
It seems that this could be solved with "if" condition in the script. Something like: if MNAME == "DNE_WAV_MARKER_SILENCE": callfunction retrievename2 But this should be probably raised in the Wwise Unpacker github repository. https://github.com/Vextil/Wwise-Unpacker/ (if anyone ...
- Sat Sep 25, 2021 11:31 am
- Forum: Compressed files and methods
- Topic: Tokyo Necro: Suicide Mission - encrypted game data
- Replies: 13
- Views: 5544
Re: question about encrypted game data
Yes, you could decrypt them or raise an issue on asset studio github page.
